2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-02 19:30:27 +08:00
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2017-05-10 13:56:39 +08:00
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using System;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mania.MathUtils;
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
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{
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public int? Columns;
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public ManiaHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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FastRandom fr = new FastRandom(1337);
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while (true)
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{
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int value = fr.Next();
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}
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}
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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{
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ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
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if (firstTimingChange == null)
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throw new Exception("The Beatmap contains no timing points!");
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// Generate the timing points, making non-timing changes use the previous timing change
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var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
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{
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ControlPoint t = c.Clone();
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if (c.TimingChange)
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firstTimingChange = c;
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else
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t.BeatLength = firstTimingChange.BeatLength;
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return t;
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});
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double lastObjectTime = (Objects.Last() as IHasEndTime)?.EndTime ?? Objects.Last().StartTime;
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// Perform some post processing of the timing changes
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timingChanges = timingChanges
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// Collapse sections after the last hit object
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.Where(s => s.Time <= lastObjectTime)
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// Collapse sections with the same start time
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.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
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// Collapse sections with the same beat length
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.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
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.ToList();
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return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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// Invert by default for now (should be moved to config/skin later)
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Scale = new Vector2(1, -1)
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};
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}
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2017-03-16 11:40:35 +08:00
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
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{
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var holdNote = h as HoldNote;
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if (holdNote != null)
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return new DrawableHoldNote(holdNote);
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var note = h as Note;
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if (note != null)
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return new DrawableNote(note);
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return null;
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}
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protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
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}
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}
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