1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 07:53:06 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

184 lines
6.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
2020-04-22 21:19:29 +08:00
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning;
2020-12-07 11:30:25 +08:00
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
2020-06-22 04:04:10 +08:00
public class TaikoLegacySkinTransformer : LegacySkinTransformer
{
private readonly Lazy<bool> hasExplosion;
public TaikoLegacySkinTransformer(ISkin skin)
: base(skin)
{
hasExplosion = new Lazy<bool>(() => GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null);
}
2020-06-22 04:04:10 +08:00
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (component is GameplaySkinComponent<HitResult>)
{
// if a taiko skin is providing explosion sprites, hide the judgements completely
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.Expire());
}
if (component is TaikoSkinComponent taikoComponent)
{
switch (taikoComponent.Component)
{
case TaikoSkinComponents.DrumRollBody:
if (GetTexture("taiko-roll-middle") != null)
return new LegacyDrumRoll();
2020-04-15 16:50:57 +08:00
return null;
case TaikoSkinComponents.InputDrum:
if (GetTexture("taiko-bar-left") != null)
return new LegacyInputDrum();
return null;
2020-04-11 13:20:09 +08:00
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
2020-04-15 18:24:50 +08:00
return null;
2020-04-21 18:00:34 +08:00
case TaikoSkinComponents.DrumRollTick:
return this.GetAnimation("sliderscorepoint", false, false);
2020-04-21 18:00:34 +08:00
case TaikoSkinComponents.Swell:
// todo: support taiko legacy swell (https://github.com/ppy/osu/issues/13601).
return null;
case TaikoSkinComponents.HitTarget:
if (GetTexture("taikobigcircle") != null)
return new TaikoLegacyHitTarget();
return null;
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
return new TaikoLegacyPlayfieldBackgroundRight();
return null;
2020-04-21 18:00:34 +08:00
case TaikoSkinComponents.PlayfieldBackgroundLeft:
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
if (GetTexture("taiko-bar-right") != null)
return Drawable.Empty();
return null;
2020-04-23 13:32:48 +08:00
case TaikoSkinComponents.BarLine:
if (GetTexture("taiko-barline") != null)
return new LegacyBarLine();
return null;
case TaikoSkinComponents.TaikoExplosionMiss:
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null)
return new LegacyHitExplosion(missSprite);
return null;
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
string hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
if (hitSprite != null)
{
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
return new LegacyHitExplosion(hitSprite, strongHitSprite);
}
2020-04-29 05:46:42 +08:00
return null;
case TaikoSkinComponents.TaikoExplosionKiai:
// suppress the default kiai explosion if the skin brings its own sprites.
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.Expire());
return null;
case TaikoSkinComponents.Scroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
return null;
case TaikoSkinComponents.Mascot:
return new DrawableTaikoMascot();
default:
throw new UnsupportedSkinComponentException(component);
}
}
return base.GetDrawableComponent(component);
}
private string getHitName(TaikoSkinComponents component)
{
switch (component)
{
case TaikoSkinComponents.TaikoExplosionMiss:
return "taiko-hit0";
2020-09-29 16:16:55 +08:00
case TaikoSkinComponents.TaikoExplosionOk:
return "taiko-hit100";
2020-04-22 21:19:29 +08:00
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
2020-04-22 21:19:29 +08:00
}
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
}
public override ISample GetSample(ISampleInfo sampleInfo)
{
if (sampleInfo is HitSampleInfo hitSampleInfo)
return base.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo));
return base.GetSample(sampleInfo);
}
private class LegacyTaikoSampleInfo : HitSampleInfo
{
public LegacyTaikoSampleInfo(HitSampleInfo sampleInfo)
: base(sampleInfo.Name, sampleInfo.Bank, sampleInfo.Suffix, sampleInfo.Volume)
{
}
public override IEnumerable<string> LookupNames
{
get
{
foreach (string name in base.LookupNames)
2020-10-30 10:52:08 +08:00
yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
foreach (string name in base.LookupNames)
yield return name;
}
}
}
}
}