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osu-lazer/osu.Game/Beatmaps/Drawables/BeatmapPanel.cs

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C#
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2016-10-14 03:10:00 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
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using osu.Game.Database;
using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
class BeatmapPanel : Panel
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{
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public BeatmapInfo Beatmap;
private Sprite background;
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public Action<BeatmapPanel> GainedSelection;
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Color4 deselectedColour = new Color4(20, 43, 51, 255);
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
background.ColourInfo = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
}
protected override void Deselected()
{
base.Deselected();
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background.Colour = deselectedColour;
}
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public BeatmapPanel(BeatmapInfo beatmap)
{
Beatmap = beatmap;
Height *= 0.60f;
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Children = new Drawable[]
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{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
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new Triangles
{
// The border is drawn in the shader of the children. Being additive, triangles would over-emphasize
// the border wherever they cross it, and thus they get their own masking container without a border.
Masking = true,
CornerRadius = Content.CornerRadius,
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RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Colour = deselectedColour,
},
new FlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
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Children = new Drawable[]
{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
{
Scale = new Vector2(1.8f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
{
Padding = new MarginPadding { Left = 5 },
Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
{
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new FlowContainer
{
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Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(4, 0),
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Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-Medium",
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Text = beatmap.Version,
TextSize = 20,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
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},
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by",
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TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
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},
}
},
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new StarCounter { Count = beatmap.BaseDifficulty?.OverallDifficulty ?? 5, StarSize = 8 }
}
}
}
}
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};
}
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public class Triangles : Container
{
private Texture triangle;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
triangle = textures.Get(@"Play/osu/triangle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = triangle,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
{
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 880)));
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
d.MoveToY(1);
}
}
}
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}
}