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osu-lazer/osu.Game/GameModes/Play/BeatmapButton.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
using osu.Game.GameModes.Backgrounds;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Graphics.Primitives;
using OpenTK.Graphics;
using OpenTK;
using osu.Game.Graphics;
using osu.Framework.Graphics.Transformations;
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namespace osu.Game.GameModes.Play
{
class BeatmapButton : AutoSizeContainer
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{
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private BeatmapSetInfo beatmapSet;
private BeatmapInfo beatmap;
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public Action<BeatmapInfo> MapSelected;
private bool selected;
public bool Selected
{
get { return selected; }
set
{
if (selected == value)
return;
selected = value;
BorderColour = new Color4(
BorderColour.R,
BorderColour.G,
BorderColour.B,
selected ? 255 : 0);
GlowRadius = selected ? 3 : 0;
}
}
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public BeatmapButton(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
this.beatmapSet = set;
this.beatmap = beatmap;
Masking = true;
CornerRadius = 5;
BorderThickness = 2;
BorderColour = new Color4(221, 255, 255, 0);
GlowColour = new Color4(166, 221, 251, 0.75f); // TODO: Get actual color for this
Children = new Drawable[]
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{
new Box
{
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Colour = new Color4(40, 86, 102, 255), // TODO: gradient
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1),
},
new FlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirection.HorizontalOnly,
Children = new Drawable[]
{
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
new FlowContainer
{
Padding = new MarginPadding { Left = 10 },
Direction = FlowDirection.HorizontalOnly,
Children = new[]
{
new SpriteText
{
Text = beatmap.Version,
TextSize = 20,
},
new SpriteText
{
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Text = string.Format(" mapped by {0}", (beatmap.Metadata ?? set.Metadata).Author),
TextSize = 16,
},
}
}
}
}
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};
}
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protected override bool OnClick(InputState state)
{
MapSelected?.Invoke(beatmap);
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return true;
}
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}
}