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osu-lazer/osu.Game.Tournament/Screens/Drawings/Components/GroupContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Models;
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using osuTK;
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namespace osu.Game.Tournament.Screens.Drawings.Components
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{
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public partial class GroupContainer : Container
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{
private readonly List<Group> groups = new List<Group>();
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private readonly int maxTeams;
private int currentGroup;
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public GroupContainer(int numGroups, int teamsPerGroup)
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{
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FlowContainer<Group> bottomGroups;
FlowContainer<Group> topGroups;
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maxTeams = teamsPerGroup;
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char nextGroupName = 'A';
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Children = new[]
{
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topGroups = new FillFlowContainer<Group>
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{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
},
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bottomGroups = new FillFlowContainer<Group>
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{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
}
};
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for (int i = 0; i < numGroups; i++)
{
Group g = new Group(nextGroupName.ToString());
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groups.Add(g);
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nextGroupName++;
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if (i < (int)MathF.Ceiling(numGroups / 2f))
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topGroups.Add(g);
else
bottomGroups.Add(g);
}
}
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public void AddTeam(TournamentTeam team)
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{
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if (groups[currentGroup].TeamsCount == maxTeams)
return;
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groups[currentGroup].AddTeam(team);
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currentGroup = (currentGroup + 1) % groups.Count;
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}
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public bool ContainsTeam(string fullName)
{
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return groups.Any(g => g.ContainsTeam(fullName));
}
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public void ClearTeams()
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{
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foreach (Group g in groups)
g.ClearTeams();
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currentGroup = 0;
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}
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public string GetStringRepresentation()
{
StringBuilder sb = new StringBuilder();
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foreach (Group g in groups)
{
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if (g != groups.First())
sb.AppendLine();
sb.AppendLine($"Group {g.GroupName}");
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sb.Append(g.GetStringRepresentation());
}
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return sb.ToString();
}
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}
}