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Make groups fill up in round robin way, rather than sequentially.

This commit is contained in:
smoogipooo 2017-03-03 12:06:35 +09:00
parent b0d5d88fe9
commit febdfd5de4

View File

@ -17,6 +17,7 @@ namespace osu.Game.Screens.Tournament
private List<Group> allGroups = new List<Group>();
private int maxTeams;
private int currentGroup;
public GroupsContainer(int numGroups, int teamsPerGroup)
{
@ -62,14 +63,12 @@ namespace osu.Game.Screens.Tournament
public void AddTeam(Team team)
{
foreach (Group g in allGroups)
{
if (g.TeamsCount == maxTeams)
continue;
if (allGroups[currentGroup].TeamsCount == maxTeams)
return;
g.AddTeam(team);
break;
}
allGroups[currentGroup].AddTeam(team);
currentGroup = (currentGroup + 1) % allGroups.Count;
}
public bool ContainsTeam(string fullName)
@ -77,23 +76,12 @@ namespace osu.Game.Screens.Tournament
return allGroups.Any(g => g.ContainsTeam(fullName));
}
public bool RemoveTeam(Team team)
{
foreach (Group g in allGroups)
{
if (g.RemoveTeam(team))
return true;
}
return false;
}
public void ClearTeams()
{
for (int i = 0; i < allGroups.Count; i++)
{
allGroups[i].ClearTeams();
}
foreach (Group g in allGroups)
g.ClearTeams();
currentGroup = 0;
}
public string ToStringRepresentation()