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Add drawings config.
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parent
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commit
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@ -0,0 +1,34 @@
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Screens.Tournament.Components
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{
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public class DrawingsConfigManager : ConfigManager<DrawingsConfig>
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{
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public override string Filename => @"drawings.ini";
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protected override void InitialiseDefaults()
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{
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#pragma warning disable CS0612 // Type or member is obsolete
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Set(DrawingsConfig.Groups, 8, 1, 8);
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Set(DrawingsConfig.TeamsPerGroup, 8, 1, 8);
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#pragma warning restore CS0612 // Type or member is obsolete
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}
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public DrawingsConfigManager(Storage storage)
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: base(storage)
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{
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}
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}
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public enum DrawingsConfig
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{
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Groups,
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TeamsPerGroup
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}
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}
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@ -28,6 +28,8 @@ namespace osu.Game.Screens.Tournament
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private ScrollingTeamContainer teamsContainer;
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private GroupsContainer groupsContainer;
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private DrawingsConfigManager drawingsConfig;
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public Drawings()
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{
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}
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@ -35,6 +37,8 @@ namespace osu.Game.Screens.Tournament
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[BackgroundDependencyLoader]
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private void load(Framework.Game game)
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{
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drawingsConfig = new DrawingsConfigManager(Game.Host.Storage);
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Container visualiserContainer;
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SpriteText st;
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@ -67,7 +71,7 @@ namespace osu.Game.Screens.Tournament
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Colour = new Color4(255, 204, 34, 255)
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},
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// Groups
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groupsContainer = new GroupsContainer(8)
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groupsContainer = new GroupsContainer(drawingsConfig.Get<int>(DrawingsConfig.Groups), drawingsConfig.Get<int>(DrawingsConfig.TeamsPerGroup))
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -16,8 +16,12 @@ namespace osu.Game.Screens.Tournament
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private List<Group> allGroups = new List<Group>();
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public GroupsContainer(int numGroups)
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private int maxTeams;
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public GroupsContainer(int numGroups, int teamsPerGroup)
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{
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maxTeams = teamsPerGroup;
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char nextGroupName = 'A';
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Children = new[]
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@ -60,7 +64,7 @@ namespace osu.Game.Screens.Tournament
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{
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for (int i = 0; i < allGroups.Count; i++)
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{
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if (allGroups[i].TeamsCount == 8)
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if (allGroups[i].TeamsCount == maxTeams)
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continue;
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allGroups[i].AddTeam(team);
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@ -209,6 +209,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
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<Compile Include="Screens\Select\WedgeBackground.cs" />
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<Compile Include="Screens\Tournament\Components\DrawingsConfigManager.cs" />
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<Compile Include="Screens\Tournament\Components\VisualiserLine.cs" />
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<Compile Include="Screens\Tournament\Drawings.cs" />
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<Compile Include="Screens\Tournament\Group.cs" />
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