2017-03-20 17:25:12 +08:00
|
|
|
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
2017-03-17 16:38:49 +08:00
|
|
|
|
using System;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using osu.Framework.Input;
|
2017-04-18 15:05:58 +08:00
|
|
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
|
using osu.Game.Rulesets.Taiko.Judgements;
|
2017-04-04 11:38:55 +08:00
|
|
|
|
using OpenTK.Input;
|
2017-04-18 15:05:58 +08:00
|
|
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
2017-03-17 16:38:49 +08:00
|
|
|
|
|
2017-04-18 15:05:58 +08:00
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
2017-04-05 09:37:49 +08:00
|
|
|
|
public abstract class DrawableHitStrong : DrawableHit
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The lenience for the second key press.
|
|
|
|
|
/// This does not adjust by map difficulty in ScoreV2 yet.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private const double second_hit_window = 30;
|
|
|
|
|
|
|
|
|
|
private double firstHitTime;
|
2017-03-25 22:43:41 +08:00
|
|
|
|
private bool firstKeyHeld;
|
2017-03-17 16:38:49 +08:00
|
|
|
|
private Key firstHitKey;
|
|
|
|
|
|
2017-04-05 09:37:49 +08:00
|
|
|
|
protected DrawableHitStrong(Hit hit)
|
2017-03-24 13:59:59 +08:00
|
|
|
|
: base(hit)
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-05 09:01:40 +08:00
|
|
|
|
protected override TaikoPiece CreateMainPiece() => new CirclePiece(true);
|
2017-03-29 17:16:26 +08:00
|
|
|
|
|
2017-04-05 09:01:40 +08:00
|
|
|
|
protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
|
2017-04-04 11:53:06 +08:00
|
|
|
|
|
2017-03-17 16:38:49 +08:00
|
|
|
|
protected override void CheckJudgement(bool userTriggered)
|
|
|
|
|
{
|
2017-03-29 16:57:36 +08:00
|
|
|
|
if (Judgement.Result == HitResult.None)
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
|
|
|
|
base.CheckJudgement(userTriggered);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!userTriggered)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// If we get here, we're assured that the key pressed is the correct secondary key
|
|
|
|
|
|
|
|
|
|
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
|
|
|
|
Judgement.SecondHit = true;
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-25 22:43:41 +08:00
|
|
|
|
protected override bool HandleKeyPress(Key key)
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
2017-03-25 22:43:41 +08:00
|
|
|
|
// Check if we've handled the first key
|
2017-03-29 16:57:36 +08:00
|
|
|
|
if (Judgement.Result == HitResult.None)
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
2017-03-25 22:43:41 +08:00
|
|
|
|
// First key hasn't been handled yet, attempt to handle it
|
|
|
|
|
bool handled = base.HandleKeyPress(key);
|
2017-03-17 16:38:49 +08:00
|
|
|
|
|
2017-03-25 22:43:41 +08:00
|
|
|
|
if (handled)
|
2017-03-17 16:38:49 +08:00
|
|
|
|
{
|
|
|
|
|
firstHitTime = Time.Current;
|
2017-03-25 22:43:41 +08:00
|
|
|
|
firstHitKey = key;
|
2017-03-17 16:38:49 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-03-25 22:43:41 +08:00
|
|
|
|
return handled;
|
2017-03-17 16:38:49 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If we've already hit the second key, don't handle this object any further
|
|
|
|
|
if (Judgement.SecondHit)
|
|
|
|
|
return false;
|
|
|
|
|
|
2017-03-25 22:43:41 +08:00
|
|
|
|
// Don't handle represses of the first key
|
|
|
|
|
if (firstHitKey == key)
|
2017-03-17 16:38:49 +08:00
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Don't handle invalid hit key presses
|
2017-03-25 22:43:41 +08:00
|
|
|
|
if (!HitKeys.Contains(key))
|
2017-03-17 16:38:49 +08:00
|
|
|
|
return false;
|
|
|
|
|
|
2017-03-28 09:02:41 +08:00
|
|
|
|
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
2017-03-25 22:43:41 +08:00
|
|
|
|
return firstKeyHeld && UpdateJudgement(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
|
|
|
{
|
|
|
|
|
firstKeyHeld = state.Keyboard.Keys.Contains(firstHitKey);
|
2017-03-17 16:38:49 +08:00
|
|
|
|
|
2017-03-25 22:43:41 +08:00
|
|
|
|
return base.OnKeyDown(state, args);
|
2017-03-17 16:38:49 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|