2019-10-08 13:23:13 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2024-08-28 18:17:39 +08:00
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using System.Linq;
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2020-09-07 18:21:35 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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2024-08-28 18:17:39 +08:00
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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2024-05-24 16:24:50 +08:00
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using osu.Framework.Screens;
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2020-09-07 18:21:35 +08:00
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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2019-10-08 13:23:13 +08:00
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namespace osu.Game.Screens.Edit.Setup
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{
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public partial class SetupScreen : EditorScreen
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{
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public SetupScreen()
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: base(EditorScreenMode.SongSetup)
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{
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}
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2024-08-28 18:17:39 +08:00
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[Cached]
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private SetupScreenHeaderBackground background = new SetupScreenHeaderBackground { RelativeSizeAxes = Axes.Both, };
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[BackgroundDependencyLoader]
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private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
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{
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var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions =
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[
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new Dimension(GridSizeMode.Absolute, 110),
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new Dimension()
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],
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Content = new[]
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{
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new Drawable[]
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{
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background,
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},
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new Drawable[]
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{
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(15),
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Full,
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Spacing = new Vector2(28),
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Width = 925,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(25),
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ChildrenEnumerable = ruleset.CreateEditorSetupSections().Select(section => section.With(s =>
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{
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s.Width = 450;
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})),
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},
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}
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}
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}
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}
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}
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}
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};
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2020-10-02 15:31:11 +08:00
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}
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2021-09-01 15:46:19 +08:00
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2024-05-24 16:24:50 +08:00
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public override void OnExiting(ScreenExitEvent e)
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{
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base.OnExiting(e);
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// Before exiting, trigger a focus loss.
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//
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// This is important to ensure that if the user is still editing a textbox, it will commit
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// (and potentially block the exit procedure for save).
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GetContainingFocusManager()?.TriggerFocusContention(this);
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}
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}
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}
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