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osu-lazer/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Extensions;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.General
{
public class LanguageSettings : SettingsSubsection
{
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private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale;
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protected override LocalisableString Header => GeneralSettingsStrings.LanguageHeader;
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[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager config)
{
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frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
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Children = new Drawable[]
{
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languageSelection = new SettingsEnumDropdown<Language>
{
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LabelText = GeneralSettingsStrings.LanguageDropdown,
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},
new SettingsCheckbox
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{
LabelText = GeneralSettingsStrings.PreferOriginalMetadataLanguage,
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
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},
new SettingsCheckbox
{
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LabelText = GeneralSettingsStrings.Prefer24HourTimeDisplay,
Current = config.GetBindable<bool>(OsuSetting.Prefer24HourTime)
},
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};
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if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
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locale = Language.en;
languageSelection.Current.Value = locale;
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
}
}
}