1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 17:17:26 +08:00
osu-lazer/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

94 lines
3.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
2019-04-08 17:32:05 +08:00
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2019-04-08 17:32:05 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
2019-01-23 18:46:53 +08:00
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Mods;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osuTK;
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Osu.UI
2016-09-02 18:25:13 +08:00
{
2019-03-20 10:29:16 +08:00
public partial class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
2016-09-02 18:25:13 +08:00
{
private Bindable<bool>? cursorHideEnabled;
2019-01-23 18:46:53 +08:00
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
2020-11-10 23:22:06 +08:00
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
2024-09-04 20:16:59 +08:00
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
2019-04-08 17:32:05 +08:00
: base(ruleset, beatmap, mods)
{
}
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
private void load(ReplayPlayer? replayPlayer)
{
if (replayPlayer != null)
{
ReplayAnalysisOverlay analysisOverlay;
PlayfieldAdjustmentContainer.Add(analysisOverlay = new ReplayAnalysisOverlay(replayPlayer.Score.Replay));
Overlays.Add(analysisOverlay.CreateProxy().With(p => p.Depth = float.NegativeInfinity));
2024-09-04 20:16:59 +08:00
replayPlayer.AddSettings(new ReplayAnalysisSettings(Config));
2024-09-04 20:16:59 +08:00
cursorHideEnabled = Config.GetBindable<bool>(OsuRulesetSetting.ReplayCursorHideEnabled);
// I have little faith in this working (other things touch cursor visibility) but haven't broken it yet.
// Let's wait for someone to report an issue before spending too much time on it.
cursorHideEnabled.BindValueChanged(enabled => Playfield.Cursor.FadeTo(enabled.NewValue ? 0 : 1), true);
}
}
public override DrawableHitObject<OsuHitObject>? CreateDrawableRepresentation(OsuHitObject h) => null;
2020-11-13 13:58:32 +08:00
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
protected override Playfield CreatePlayfield() => new OsuPlayfield();
2018-04-13 17:19:50 +08:00
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
2018-04-13 17:19:50 +08:00
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
protected override ResumeOverlay CreateResumeOverlay()
{
if (Mods.Any(m => m is OsuModAutopilot))
return new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
return new OsuResumeOverlay();
}
2019-02-20 20:08:52 +08:00
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
2018-04-13 17:19:50 +08:00
protected override ReplayRecorder CreateReplayRecorder(Score score) => new OsuReplayRecorder(score);
public override double GameplayStartTime
{
get
{
2019-05-15 04:18:46 +08:00
if (Objects.FirstOrDefault() is OsuHitObject first)
2019-05-14 11:29:24 +08:00
return first.StartTime - Math.Max(2000, first.TimePreempt);
2019-05-15 09:55:02 +08:00
return 0;
}
}
2016-09-02 18:25:13 +08:00
}
}