Commit Graph

33 Commits

Author SHA1 Message Date
ook3d
370de41da6 Update Unknown Flags and Values 2023-11-25 22:53:37 -05:00
dexy
9904e92082 Improved conversion of struct arrays to/from byte arrays 2022-05-08 20:54:21 +10:00
dexy
6c8e6be726 Changed field names in CScenarioChainingNode 2021-12-01 17:37:07 +11:00
dexy
f808c095c1 Update all scenario flags names 2021-11-23 12:46:16 +11:00
dexy
b29629d72b Update MetaTypes names from new MetaNames 2021-11-23 12:29:13 +11:00
dexy
9ac4785af4 Refactor scenarios deleting nodes/chains/clusters code, rename CScenarioChainingGraph and CSpawnPoint__AvailabilityMpSp 2021-11-23 10:37:31 +11:00
dexy
d0ec453c00 Scenario bug fixes for modelsets and types/groups 2021-11-07 00:58:08 +11:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
92ad8a1067 Updated MetaNames 2019-12-29 12:09:23 +11:00
dexy
88a926202f MLO editing progress 2019-12-28 04:08:45 +11:00
dexy
43d6bf1068 Replaced meta pointer values with ulongs 2019-12-06 23:53:03 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
1cb94d6ba6 Updated MetaNames 2019-11-22 15:50:53 +11:00
dexy
4e64c324cf Updated MetaNames 2019-11-21 21:29:55 +11:00
dexy
20545145a5 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm 2019-11-09 18:05:41 +11:00
dexy
9fc219e332 Fix for hair rendering, update peds meta types to be expandable objects 2019-11-08 14:22:10 +11:00
dexy
465b21d7ac Peds form progress, playing peds animations and loading some textures 2019-11-07 23:14:39 +11:00
dexy
8bfca3a338 Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
fa268ec9c8 Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ 2019-10-31 22:11:17 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
alexguirre
d260a58ee6 Add support for ScenarioTypeGroups in scenario files 2019-08-06 19:50:23 +02:00
dexy
ac3bcb7f4e Added MetaNames by 0x1F9F1 - from companion app 2019-01-13 19:51:49 +11:00
dexy
e39784f817 Added MetaNames from dav90 2019-01-12 17:45:19 +11:00
dexy
e4c2dddf10 Updated MetaNames 2018-12-29 11:10:49 +11:00
dexy
7c31cfb6ee XML to PSO conversion (experimental) 2018-12-20 04:28:43 +11:00
dexy
3533260884 Rendering OccludeModels when in Occlusion mode 2018-12-15 04:09:02 +11:00
dexy
e7f5238c33 Added PsoTypes generated struct and enum infos, and new MetaNames 2018-12-14 02:14:14 +11:00
Soloman
462e464c2f Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33)
* - Add ability to edit/add ytyp files to project.
- Add ability to edit/add ytyp archetype files to ytyp.
- Add ability to add/remove entities from mlo archetype defs.
- Add ability to save ytyp files.
- Add dialog popup before optimizing grass batches.
- Fix grass batches not being selected when chaning selection in project explorer.
- Merged with upstream/master.
- Squashed last 4 commits for PR cleanliness.

* Fixed windows forms reference error.

* - Added error checking to deleting mlo entities.
- Fixed various bugs with deleting mlo entities.
- Fixed edit archetype panel Asset Type box.
- Removed redundant/unnecessary.
- Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class.
- Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form.

Current bugs:
- Loading a ytyp file -- mlo entities are not editiable, and are created in the world.
- entitysets are not editable (properly).
- Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?)

* - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc)  and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc)
- Added ability to load mlo instance defs through ymap files.
- Fixed add method for mlo archetypes.

* - Removed SetOrientationInv.
- Removed unreachable code + updated comment.
- Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency.

* Split calls to CreateYmapEntity() and MloArchetype.AddEntity().

* Fixed redundant rotation inversions.

* - Added ability to select rooms.
- Changed tree view grouping for mlo entities.
- Fixed projectexplorer selection bugs.
- Added ability to toggle mlo entity sets.
- Fixed some change events when editing archetypes.
2018-12-03 19:54:04 +11:00
dexyfex
a68523b2ef Improved interior info display and XML conversion 2018-03-07 13:12:20 +11:00
dexyfex
da24d38812 Updated MetaTypes init data, Fixed XmlMeta not importing some things 2018-03-05 20:37:51 +11:00
dexyfex
cbd242b8cc Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00