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Improved conversion of struct arrays to/from byte arrays
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df77346daf
commit
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@ -1449,21 +1449,31 @@ namespace CodeWalker.GameFiles
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public static byte[] ConvertArrayToBytes<T>(params T[] items) where T : struct
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{
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if (items == null) return null;
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int size = Marshal.SizeOf(typeof(T));
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int sizetot = size * items.Length;
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byte[] arrout = new byte[sizetot];
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int offset = 0;
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for (int i = 0; i < items.Length; i++)
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{
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byte[] arr = new byte[size];
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IntPtr ptr = Marshal.AllocHGlobal(size);
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Marshal.StructureToPtr(items[i], ptr, true);
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Marshal.Copy(ptr, arr, 0, size);
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Marshal.FreeHGlobal(ptr);
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Buffer.BlockCopy(arr, 0, arrout, offset, size);
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offset += size;
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}
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return arrout;
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var size = Marshal.SizeOf(typeof(T)) * items.Length;
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var b = new byte[size];
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GCHandle handle = GCHandle.Alloc(items, GCHandleType.Pinned);
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var h = handle.AddrOfPinnedObject();
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Marshal.Copy(h, b, 0, size);
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handle.Free();
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return b;
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//int size = Marshal.SizeOf(typeof(T));
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//int sizetot = size * items.Length;
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//byte[] arrout = new byte[sizetot];
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//int offset = 0;
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//for (int i = 0; i < items.Length; i++)
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//{
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// byte[] arr = new byte[size];
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// IntPtr ptr = Marshal.AllocHGlobal(size);
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// Marshal.StructureToPtr(items[i], ptr, true);
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// Marshal.Copy(ptr, arr, 0, size);
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// Marshal.FreeHGlobal(ptr);
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// Buffer.BlockCopy(arr, 0, arrout, offset, size);
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// offset += size;
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//}
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//return arrout;
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}
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@ -1487,11 +1497,16 @@ namespace CodeWalker.GameFiles
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{
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T[] items = new T[count];
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int itemsize = Marshal.SizeOf(typeof(T));
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for (int i = 0; i < count; i++)
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{
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int off = offset + i * itemsize;
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items[i] = ConvertData<T>(data, off);
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}
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//for (int i = 0; i < count; i++)
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//{
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// int off = offset + i * itemsize;
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// items[i] = ConvertData<T>(data, off);
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//}
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GCHandle handle = GCHandle.Alloc(items, GCHandleType.Pinned);
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var h = handle.AddrOfPinnedObject();
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Marshal.Copy(data, offset, h, itemsize * count);
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handle.Free();
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return items;
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}
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public static T[] ConvertDataArray<T>(Meta meta, MetaName name, Array_StructurePointer array) where T : struct
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@ -15848,11 +15848,17 @@ namespace CodeWalker.GameFiles
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{
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T[] items = new T[count];
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int itemsize = Marshal.SizeOf(typeof(T));
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for (int i = 0; i < count; i++)
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{
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int off = offset + i * itemsize;
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items[i] = ConvertDataRaw<T>(data, off);
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}
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//for (int i = 0; i < count; i++)
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//{
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// int off = offset + i * itemsize;
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// items[i] = ConvertDataRaw<T>(data, off);
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//}
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GCHandle handle = GCHandle.Alloc(items, GCHandleType.Pinned);
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var h = handle.AddrOfPinnedObject();
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Marshal.Copy(data, offset, h, itemsize * count);
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handle.Free();
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return items;
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}
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@ -369,15 +369,22 @@ namespace CodeWalker.GameFiles
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//var result2 = new T[count];
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//Buffer.BlockCopy(data, 0, result2, 0, (int)length); //error: "object must be an array of primitives" :(
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//var result = new T[count];
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//GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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//var h = handle.AddrOfPinnedObject();
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//for (uint i = 0; i < count; i++)
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//{
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// result[i] = Marshal.PtrToStructure<T>(h + (int)(i * structsize));
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//}
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//handle.Free();
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var result = new T[count];
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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GCHandle handle = GCHandle.Alloc(result, GCHandleType.Pinned);
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var h = handle.AddrOfPinnedObject();
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for (uint i = 0; i < count; i++)
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{
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result[i] = Marshal.PtrToStructure<T>(h + (int)(i * structsize));
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}
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Marshal.Copy(data, 0, h, (int)length);
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handle.Free();
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if (cache) arrayPool[(long)position] = result;
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return result;
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@ -388,13 +395,21 @@ namespace CodeWalker.GameFiles
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var result = new T[count];
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var length = count * structsize;
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byte[] data = ReadBytes((int)length);
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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//GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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//var h = handle.AddrOfPinnedObject();
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//for (uint i = 0; i < count; i++)
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//{
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// result[i] = Marshal.PtrToStructure<T>(h + (int)(i * structsize));
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//}
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//handle.Free();
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GCHandle handle = GCHandle.Alloc(result, GCHandleType.Pinned);
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var h = handle.AddrOfPinnedObject();
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for (uint i = 0; i < count; i++)
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{
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result[i] = Marshal.PtrToStructure<T>(h + (int)(i * structsize));
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}
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Marshal.Copy(data, 0, h, (int)length);
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handle.Free();
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return result;
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}
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