dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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a11ec59dda
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Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
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2019-02-20 20:56:04 +11:00 |
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horstche
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3690b082bc
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Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
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2019-02-20 20:41:00 +11:00 |
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dexy
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d7d4054971
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Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
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2019-01-12 12:17:02 +11:00 |
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dexy
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f3c7538d78
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Fixed vehicle license plates rendering
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2019-01-11 20:40:13 +11:00 |
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dexy
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9dde38c930
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HD textures (WIP), vehicles.meta gtxd loading
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2019-01-06 05:04:33 +11:00 |
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dexy
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801d530d78
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Slightly improved newer vehicles rendering
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2018-12-21 22:37:55 +11:00 |
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dexy
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7660a228eb
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Renamed skin vertex types and adjusted vertex layouts
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2018-12-21 20:11:28 +11:00 |
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dexy
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1e2e927cf6
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Fixed grass painting and selection bugs/glitchiness
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2018-12-07 13:41:18 +11:00 |
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Soloman N
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b971beb5bf
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added grass painting
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2018-06-07 12:42:41 -04:00 |
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dexyfex
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4c46a850f4
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Improved rendering for nav poly selection, path shader now batches selection lines and tris
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2018-05-01 18:03:20 +10:00 |
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dexyfex
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a85eb257be
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Rendering support for missing/new vertex type used by some vehicles
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2018-03-17 01:03:37 +11:00 |
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dexyfex
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0264011ad0
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Shader improvements for decal_dirt
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2018-03-07 22:24:37 +11:00 |
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dexyfex
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a8243c3e0e
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
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