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BasicShader.cs
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Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
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2019-02-20 20:41:00 +11:00 |
BoundsShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
CableShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
CloudsShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
DistantLightsShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
MarkerShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
PathShader.cs
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Improved rendering for nav poly selection, path shader now batches selection lines and tris
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2018-05-01 18:03:20 +10:00 |
PostProcessor.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
Shader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
ShadowShader.cs
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Renamed skin vertex types and adjusted vertex layouts
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2018-12-21 20:11:28 +11:00 |
SkydomeShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
TerrainShader.cs
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HD textures (WIP), vehicles.meta gtxd loading
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2019-01-06 05:04:33 +11:00 |
TreesLodShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
WaterShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
WidgetShader.cs
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |