Niek Schoemaker
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528ab1a98c
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
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Niek Schoemaker
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ba72dadd16
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Many optimizations and bug fixes
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2023-11-11 18:59:17 +01:00 |
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Niek Schoemaker
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aed7a1e051
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Performance optimalizations and refactoring
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2023-10-27 21:31:09 +02:00 |
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dexy
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5426ceada8
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Fix for lodlights intensity
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2021-05-04 18:42:41 +10:00 |
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dexy
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5ebda6f0bb
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HD lights rendering in exterior and lodlights switching, lights falloff fix
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2021-05-03 22:59:31 +10:00 |
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dexy
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77e036e750
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Spot lights geometry improvement, LodLights cone angles and game crash fixes
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2021-05-01 21:17:43 +10:00 |
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dexy
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5ab2a3b5de
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Update CodeWalker.Shaders to VS2019 - Platform Toolset and Windows Platform update
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2020-02-24 18:21:29 +11:00 |
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dexy
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6becfaea95
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Fixed capsule lights rendering
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2019-12-12 22:21:18 +11:00 |
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dexy
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66b512e8b6
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Using culling planes in entity lights
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2019-12-12 18:37:39 +11:00 |
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dexy
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968a611aa9
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Support for normal_only and spec_only decals in deferred mode
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2019-12-11 21:38:40 +11:00 |
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dexy
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6c76726131
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Added LOD manager, improved shadows performance
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2019-12-08 05:42:06 +11:00 |
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dexy
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d59663d87e
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Interior lights improvements
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2019-12-05 15:04:00 +11:00 |
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dexy
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c6aa4c7baf
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HD lights rendering in interiors
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2019-12-05 03:40:52 +11:00 |
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dexy
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f333e64812
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Hardware MSAA support for deferred render
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2019-12-04 20:14:11 +11:00 |
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dexy
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152d439f89
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Refactored deferred lights code, and skipping SSAA when sample count is 1
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2019-12-04 17:54:48 +11:00 |
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dexy
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1843d70652
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Added MSAA pass to deferred render
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2019-12-04 04:33:27 +11:00 |
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dexy
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21ed53e00f
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Fixed light falloff exponents
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2019-12-04 02:47:20 +11:00 |
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dexy
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f22826ea94
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Fixed light cone angles
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2019-12-04 01:28:58 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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755477590d
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Finxed rendering issues due to reversed depth
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2019-12-01 20:47:16 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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dead879d99
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Weapon rendering improvements
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2019-11-27 12:56:34 +11:00 |
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Carmine Giugliano
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2013535aec
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Moved Shaders src to CodeWalker.Shaders
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2019-11-18 16:25:40 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexy
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a11ec59dda
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Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
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2019-02-20 20:56:04 +11:00 |
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horstche
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3690b082bc
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Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
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2019-02-20 20:41:00 +11:00 |
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dexyfex
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761278fd0b
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Navmesh/paths rendering depth bias, navmesh points and portals now selectable
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2018-03-12 04:42:20 +11:00 |
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dexyfex
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0264011ad0
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Shader improvements for decal_dirt
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2018-03-07 22:24:37 +11:00 |
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dexyfex
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a24ef35611
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R29_dev5 - Updated todo (and shader CSO for some reason)
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2018-03-04 00:48:11 +11:00 |
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dexyfex
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c093aa4736
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New Project Window
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2018-03-04 00:03:08 +11:00 |
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dexyfex
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a8243c3e0e
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
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