CodeWalker/Shaders
2019-12-04 04:33:27 +11:00
..
BasicPS_Deferred.cso Deferred shading 2019-12-04 00:52:22 +11:00
BasicPS.cso Deferred shading 2019-12-04 00:52:22 +11:00
BasicVS_Box.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_Capsule.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_Cylinder.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BasicVS_PBBNCCT.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCCTTX.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCCTX.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCT.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCTT.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCTTT.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCTTX.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PBBNCTX.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
BasicVS_PNCCT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCCTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTT.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTTT.cso Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
BasicVS_PNCTTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_PNCTX.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
BasicVS_Sphere.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BoundingBoxVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BoundingSphereVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
BoundsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
CablePS_Deferred.cso Deferred shading 2019-12-04 00:52:22 +11:00
CablePS.cso Deferred shading 2019-12-04 00:52:22 +11:00
CableVS.cso Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
CloudsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
CloudsVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
DistantLightsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
DistantLightsVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
LightPS.cso Fixed light falloff exponents 2019-12-04 02:47:20 +11:00
LightVS.cso Fixed light cone angles 2019-12-04 01:28:58 +11:00
MarkerPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
MarkerVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PathBoxPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PathBoxVS.cso Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
PathDynVS.cso Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
PathPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PathVS.cso Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
PPBloomFilterBPHCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPBloomFilterVCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPCopyPixelsPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPFinalPassPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPFinalPassVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPLumBlendCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPMSAAPS.cso Added MSAA pass to deferred render 2019-12-04 04:33:27 +11:00
PPReduceTo0DCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
PPReduceTo1DCS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
ShadowPS.cso Weapon rendering improvements 2019-11-27 12:56:34 +11:00
ShadowVS_Skin.cso Ped clothes not exploding 2019-11-29 20:47:11 +11:00
ShadowVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkydomePS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkydomeVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkyMoonPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkyMoonVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkySunPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
SkySunVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainPS_Deferred.cso Deferred shading 2019-12-04 00:52:22 +11:00
TerrainPS.cso Deferred shading 2019-12-04 00:52:22 +11:00
TerrainVS_PNCCT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCCTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCTTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TerrainVS_PNCTTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
TreesLodPS_Deferred.cso Deferred shading 2019-12-04 00:52:22 +11:00
TreesLodPS.cso Deferred shading 2019-12-04 00:52:22 +11:00
TreesLodVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterPS_Deferred.cso Deferred shading 2019-12-04 00:52:22 +11:00
WaterPS.cso Deferred shading 2019-12-04 00:52:22 +11:00
WaterVS_PCT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PNCT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PNCTX.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WaterVS_PT.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WidgetPS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
WidgetVS.cso R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00