Commit Graph

35 Commits

Author SHA1 Message Date
Niek Schoemaker
528ab1a98c
Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations 2024-01-06 19:41:10 +01:00
Niek Schoemaker
ba72dadd16
Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
Niek Schoemaker
aed7a1e051
Performance optimalizations and refactoring 2023-10-27 21:31:09 +02:00
dexy
5426ceada8 Fix for lodlights intensity 2021-05-04 18:42:41 +10:00
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
5ab2a3b5de Update CodeWalker.Shaders to VS2019 - Platform Toolset and Windows Platform update 2020-02-24 18:21:29 +11:00
dexy
6becfaea95 Fixed capsule lights rendering 2019-12-12 22:21:18 +11:00
dexy
66b512e8b6 Using culling planes in entity lights 2019-12-12 18:37:39 +11:00
dexy
968a611aa9 Support for normal_only and spec_only decals in deferred mode 2019-12-11 21:38:40 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
d59663d87e Interior lights improvements 2019-12-05 15:04:00 +11:00
dexy
c6aa4c7baf HD lights rendering in interiors 2019-12-05 03:40:52 +11:00
dexy
f333e64812 Hardware MSAA support for deferred render 2019-12-04 20:14:11 +11:00
dexy
152d439f89 Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
dexy
1843d70652 Added MSAA pass to deferred render 2019-12-04 04:33:27 +11:00
dexy
21ed53e00f Fixed light falloff exponents 2019-12-04 02:47:20 +11:00
dexy
f22826ea94 Fixed light cone angles 2019-12-04 01:28:58 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
dead879d99 Weapon rendering improvements 2019-11-27 12:56:34 +11:00
Carmine Giugliano
2013535aec Moved Shaders src to CodeWalker.Shaders 2019-11-18 16:25:40 +01:00
dexy
918ed7fccf Fix for leg jankyness. Added PBBNCCTTX shader 2019-11-10 02:01:52 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0 Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
dexy
80b6f3742b Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexy
a11ec59dda Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control 2019-02-20 20:56:04 +11:00
horstche
3690b082bc Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
2019-02-20 20:41:00 +11:00
dexyfex
761278fd0b Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
dexyfex
0264011ad0 Shader improvements for decal_dirt 2018-03-07 22:24:37 +11:00
dexyfex
a24ef35611 R29_dev5 - Updated todo (and shader CSO for some reason) 2018-03-04 00:48:11 +11:00
dexyfex
c093aa4736 New Project Window 2018-03-04 00:03:08 +11:00
dexyfex
a8243c3e0e R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00