dexy
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4e64c324cf
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Updated MetaNames
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2019-11-21 21:29:55 +11:00 |
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dexy
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b307cd5d47
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Play convertible roof animations in VehicleForm
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2019-11-21 20:26:46 +11:00 |
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dexy
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7da61d36c1
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Added root motion option to ModelForm
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2019-11-21 19:05:31 +11:00 |
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dexy
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d025f1b8d8
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Added ability to manually select animations in ModelForm
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2019-11-21 19:01:43 +11:00 |
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dexy
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53305c3f12
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Animations XML conversion progress
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2019-11-20 22:51:37 +11:00 |
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dexyfex
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f10e0dd657
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Merge pull request #65 from carmineos/shaders-src
Moved Shaders src to CodeWalker.Shaders
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2019-11-19 03:16:39 +11:00 |
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Carmine Giugliano
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2013535aec
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Moved Shaders src to CodeWalker.Shaders
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2019-11-18 16:25:40 +01:00 |
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dexy
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5eaea931bf
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Removed unnecessary anims updating during playback
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2019-11-19 01:53:24 +11:00 |
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dexy
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9c903c677b
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Bug fix for RPF explorer not exporting XML for YCDs
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2019-11-19 00:33:23 +11:00 |
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dexy
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5a35688aed
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Animations XML conversion progress
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2019-11-18 23:52:58 +11:00 |
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dexy
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cf1e5c7295
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Animations XML conversion progress
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2019-11-18 05:10:55 +11:00 |
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dexy
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542b0c3210
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Populating Models and Textures tabs on PedsForm
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2019-11-17 23:53:53 +11:00 |
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dexy
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baf29066a7
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Animations XML conversion progress
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2019-11-17 22:14:00 +11:00 |
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dexy
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c98c526b5f
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Animations XML conversion progress
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2019-11-16 03:18:23 +11:00 |
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dexyfex
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7be446cf04
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Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
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2019-11-14 19:30:13 +11:00 |
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dexy
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7e43271a67
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Animations XML conversion
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2019-11-14 18:58:20 +11:00 |
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Carmine Giugliano
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68bba817d3
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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639bebbc75
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Fix for crash with modded scenario files
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2019-11-09 21:10:06 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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20545145a5
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PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
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2019-11-09 18:05:41 +11:00 |
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dexy
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87092996f8
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Animations now playing sequences correctly
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2019-11-08 22:55:39 +11:00 |
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dexy
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d60234469a
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Animation evaluation improvements
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2019-11-08 19:53:29 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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8bea5281f0
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Animations playback improvement?
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2019-11-08 17:54:46 +11:00 |
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dexy
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9fc219e332
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Fix for hair rendering, update peds meta types to be expandable objects
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2019-11-08 14:22:10 +11:00 |
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dexy
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12c8fca74e
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Added new MetaNames
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2019-11-08 12:25:25 +11:00 |
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dexy
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0a67d81053
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Added new MetaNames
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2019-11-08 04:17:07 +11:00 |
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dexy
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ef497b1f6d
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Animation playback improvements
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2019-11-08 02:00:16 +11:00 |
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dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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8bfca3a338
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Peds form progress, new MetaNames, ped ymt metas parsing
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2019-11-07 03:51:35 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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d5aa1c500c
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Added CalculateBoneHash method to Bone
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2019-11-05 21:13:04 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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68a028dc0b
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Minor improvement to UV anims
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2019-11-02 20:40:14 +11:00 |
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dexy
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d0eabc095a
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Tidying up some unused properties of Sequence, and commenting out original parsing experiment
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2019-11-02 18:54:43 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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fe4ff6300e
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Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed
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2019-11-01 22:51:39 +11:00 |
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dexy
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ec6eefe0e1
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View/edit YND files as XML
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2019-11-01 20:30:29 +11:00 |
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dexy
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fa268ec9c8
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Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ
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2019-10-31 22:11:17 +11:00 |
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dexy
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fbe4373b07
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Deleted ancient MapForm files
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2019-10-31 19:11:10 +11:00 |
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dexy
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96a561798c
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Fix for MLO Instance rotations
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2019-10-31 19:01:06 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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262e6666c9
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Hopefully fix for Folder Select dialog not showing the correct autodetected path
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2019-10-31 15:24:57 +11:00 |
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