dexy
|
d5c0bc2477
|
Collision detection refactoring and improvements
|
2019-12-10 18:33:45 +11:00 |
|
dexy
|
58d2293358
|
Collision detection refactoring and improvements
|
2019-12-09 22:33:36 +11:00 |
|
dexy
|
dd03e24fb0
|
Collisions rendering improvements and bug fixes
|
2019-12-09 17:06:59 +11:00 |
|
dexy
|
faf530c04c
|
Fixed some items not being loaded into world map data store
|
2019-12-05 21:56:48 +11:00 |
|
dexy
|
a5259c17fe
|
Replaced world grid with quadtrees, improved loading speed of cutscenes
|
2019-12-05 21:05:31 +11:00 |
|
dexy
|
5a869fa836
|
Cutscene viewer progress, Hash updates
|
2019-11-25 20:44:16 +11:00 |
|
dexy
|
bc1efebe5c
|
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
|
2019-03-20 21:21:47 +11:00 |
|
dexy
|
3819d53890
|
Updated ResourceBaseTypes, added Save method to YtdFile
|
2019-01-27 17:14:10 +11:00 |
|
dexy
|
6c244c6406
|
Replaced CMapData and CEntityDef property gets with field gets for performance
|
2019-01-09 18:09:12 +11:00 |
|
dexy
|
6e2c81675e
|
Added basic DLC subpacks support
|
2018-12-20 22:35:19 +11:00 |
|
dexyfex
|
0b6432ceff
|
GenerateNavMeshPanel WIP
|
2018-06-02 02:25:12 +10:00 |
|
dexyfex
|
bab1bee460
|
Nav mesh progress
|
2018-05-05 01:58:23 +10:00 |
|
dexyfex
|
945bf410cc
|
Staging random bug fixes
|
2018-05-01 13:20:39 +10:00 |
|
dexyfex
|
761278fd0b
|
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
|
2018-03-12 04:42:20 +11:00 |
|
dexyfex
|
cbd242b8cc
|
Moved all GameFiles to CodeWalker.Core
|
2018-02-25 00:59:00 +11:00 |
|