dexy
|
6becfaea95
|
Fixed capsule lights rendering
|
2019-12-12 22:21:18 +11:00 |
|
dexy
|
66b512e8b6
|
Using culling planes in entity lights
|
2019-12-12 18:37:39 +11:00 |
|
dexy
|
968a611aa9
|
Support for normal_only and spec_only decals in deferred mode
|
2019-12-11 21:38:40 +11:00 |
|
dexy
|
6c76726131
|
Added LOD manager, improved shadows performance
|
2019-12-08 05:42:06 +11:00 |
|
dexy
|
d59663d87e
|
Interior lights improvements
|
2019-12-05 15:04:00 +11:00 |
|
dexy
|
c6aa4c7baf
|
HD lights rendering in interiors
|
2019-12-05 03:40:52 +11:00 |
|
dexy
|
f333e64812
|
Hardware MSAA support for deferred render
|
2019-12-04 20:14:11 +11:00 |
|
dexy
|
152d439f89
|
Refactored deferred lights code, and skipping SSAA when sample count is 1
|
2019-12-04 17:54:48 +11:00 |
|
dexy
|
1843d70652
|
Added MSAA pass to deferred render
|
2019-12-04 04:33:27 +11:00 |
|
dexy
|
21ed53e00f
|
Fixed light falloff exponents
|
2019-12-04 02:47:20 +11:00 |
|
dexy
|
f22826ea94
|
Fixed light cone angles
|
2019-12-04 01:28:58 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
755477590d
|
Finxed rendering issues due to reversed depth
|
2019-12-01 20:47:16 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
dead879d99
|
Weapon rendering improvements
|
2019-11-27 12:56:34 +11:00 |
|
Carmine Giugliano
|
2013535aec
|
Moved Shaders src to CodeWalker.Shaders
|
2019-11-18 16:25:40 +01:00 |
|
dexy
|
918ed7fccf
|
Fix for leg jankyness. Added PBBNCCTTX shader
|
2019-11-10 02:01:52 +11:00 |
|
dexy
|
6be0d5cb30
|
Skin mesh now using correct bone transforms
|
2019-11-03 22:43:39 +11:00 |
|
dexy
|
9f84ba8ad0
|
Added vertex shaders for skin mesh support
|
2019-11-03 06:25:20 +11:00 |
|
dexy
|
80b6f3742b
|
Experimental UV animations playing from YCD. (some air cons broken!)
|
2019-11-02 06:46:45 +11:00 |
|
dexy
|
bc1efebe5c
|
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
|
2019-03-20 21:21:47 +11:00 |
|
dexy
|
a11ec59dda
|
Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
|
2019-02-20 20:56:04 +11:00 |
|
horstche
|
3690b082bc
|
Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
|
2019-02-20 20:41:00 +11:00 |
|
dexyfex
|
761278fd0b
|
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
|
2018-03-12 04:42:20 +11:00 |
|
dexyfex
|
0264011ad0
|
Shader improvements for decal_dirt
|
2018-03-07 22:24:37 +11:00 |
|
dexyfex
|
a24ef35611
|
R29_dev5 - Updated todo (and shader CSO for some reason)
|
2018-03-04 00:48:11 +11:00 |
|
dexyfex
|
c093aa4736
|
New Project Window
|
2018-03-04 00:03:08 +11:00 |
|
dexyfex
|
a8243c3e0e
|
R26_dev8 - First public commit
|
2017-09-21 20:33:05 +10:00 |
|