Commit Graph

576 Commits

Author SHA1 Message Date
dexy
d13c8bbc3b Fix for ymap XML not displaying 2019-12-29 10:47:36 +11:00
dexy
0e11478d7b MLO editing progress 2019-12-28 23:24:36 +11:00
dexy
ab0e007cfe MLO editing progress 2019-12-28 16:01:09 +11:00
dexy
88a926202f MLO editing progress 2019-12-28 04:08:45 +11:00
dexy
906602eb13 Fix for crash when changing entity archetypes 2019-12-27 20:33:13 +11:00
dexy
3f445182f3 Fix for add/remove entities not applying to world view 2019-12-15 15:40:00 +11:00
dexy
1b59ef40d0 Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware 2019-12-14 19:52:04 +11:00
dexy
6becfaea95 Fixed capsule lights rendering 2019-12-12 22:21:18 +11:00
dexy
66b512e8b6 Using culling planes in entity lights 2019-12-12 18:37:39 +11:00
dexy
ee196a8e25 Fixed crash on AMD, unbinding lights buffers after use. 2019-12-12 03:18:33 +11:00
dexy
73f763de43 Added DataSize calculation to RenderableLODLights 2019-12-12 01:32:07 +11:00
dexy
39edd18b71 Changed Distant LOD Lights checkbox into LOD Lights checkbox 2019-12-12 00:35:00 +11:00
dexy
2b02ad0091 Fixed LODs culling issue 2019-12-11 22:38:59 +11:00
dexy
968a611aa9 Support for normal_only and spec_only decals in deferred mode 2019-12-11 21:38:40 +11:00
dexy
5672ea6dc3 Improved XInput controls 2019-12-11 18:46:36 +11:00
dexy
567218d5c7 Prevent falling under the map in first person mode 2019-12-11 17:53:34 +11:00
dexy
97c5294bf8 Fix for LODs glitch 2019-12-11 17:15:02 +11:00
dexy
93e5084ab9 Removed alpha batches from shadow casters 2019-12-11 17:03:52 +11:00
dexy
0aa220e0c2 Improved GameFileCache memory usage 2019-12-11 00:31:56 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
093ed36139 First person xbox control adjustment (left trigger boost) 2019-12-09 11:24:43 +11:00
dexy
5d0a3334a8 LOD manager immersion improvement 2019-12-09 00:41:35 +11:00
dexy
b187ad919b LOD manager performance improvements 2019-12-08 18:40:09 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
ea1fe3b077 Added SRV to GpuTexture 2019-12-07 02:51:46 +11:00
dexy
85f0fa1e36 Updating PSO/XML conversion 2019-12-07 01:33:27 +11:00
dexy
5fb8d25770 Fixed rendering of helpers in deferred mode 2019-12-07 00:02:24 +11:00
dexy
43d6bf1068 Replaced meta pointer values with ulongs 2019-12-06 23:53:03 +11:00
dexy
52f4563680 Change entity culling to use boxes instead of spheres 2019-12-06 22:36:11 +11:00
dexy
faf530c04c Fixed some items not being loaded into world map data store 2019-12-05 21:56:48 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
d59663d87e Interior lights improvements 2019-12-05 15:04:00 +11:00
dexy
c6aa4c7baf HD lights rendering in interiors 2019-12-05 03:40:52 +11:00
dexy
f333e64812 Hardware MSAA support for deferred render 2019-12-04 20:14:11 +11:00
dexy
152d439f89 Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
dexy
1843d70652 Added MSAA pass to deferred render 2019-12-04 04:33:27 +11:00
dexy
21ed53e00f Fixed light falloff exponents 2019-12-04 02:47:20 +11:00
dexy
f22826ea94 Fixed light cone angles 2019-12-04 01:28:58 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
7fb07e1a27 Opening ytyp in project window now updating world view archetypes 2019-12-01 17:31:44 +11:00
dexy
c33a09d09f Ped cloth using bone weights/indices 2019-11-30 17:38:15 +11:00
dexy
1eb8b0771b Cutscene peds legs fix 2019-11-29 21:36:20 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
181689ac95 Slight improvement to .yld structs 2019-11-28 18:41:00 +11:00
dexy
ac4d1a4b19 Cutscene viewer using znear/zfar when animating camera 2019-11-28 16:36:32 +11:00
dexy
9ba2e288ed Cutscene viewer now puts camera in correct place when not playing 2019-11-28 16:02:13 +11:00