dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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68a028dc0b
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Minor improvement to UV anims
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2019-11-02 20:40:14 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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60b1570930
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Fix for vehicle wheels rendering corrupting the saved file
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2019-03-28 20:33:07 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexy
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9af0b41967
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Fix for XML/PSO conversion inaccuracies
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2019-01-14 12:25:03 +11:00 |
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dexy
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fbf57293c1
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Skewy wheels bug fix
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2019-01-13 22:18:57 +11:00 |
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dexy
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d794f592d8
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Vehicle wheel right hand side flip/fix
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2019-01-13 21:31:33 +11:00 |
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dexy
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d7d4054971
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Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
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2019-01-12 12:17:02 +11:00 |
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dexy
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2d8305c7a1
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Added renderable texture dict hierarchy caching
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2019-01-06 15:51:58 +11:00 |
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dexy
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9dde38c930
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HD textures (WIP), vehicles.meta gtxd loading
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2019-01-06 05:04:33 +11:00 |
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dexy
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1e2e927cf6
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Fixed grass painting and selection bugs/glitchiness
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2018-12-07 13:41:18 +11:00 |
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Carmine
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4235c5a0c2
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BoundsMaterialTypes: Read colours from materialfx.dat
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2018-04-03 14:27:15 +02:00 |
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dexyfex
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0264011ad0
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Shader improvements for decal_dirt
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2018-03-07 22:24:37 +11:00 |
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dexyfex
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38f4031da0
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Render vehicle wheels
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2018-02-27 03:05:59 +11:00 |
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Carmine
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e12fbc6743
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Reverted Unknown_2Ch in DrawableModel, added the info as comment
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2018-01-04 18:01:18 +01:00 |
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Carmine
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b6cbcb6ea7
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DrawableModel: replaced more names
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2018-01-04 10:35:38 +01:00 |
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dexyfex
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96638b8317
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Moved DX-dependent vertex types stuff to Rendering namespace
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2017-12-14 22:45:43 +11:00 |
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dexyfex
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5fbe3891cd
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Checkboxes for entity & cargen flags in project window, fix for backwards heads
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2017-09-23 21:46:49 +10:00 |
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dexyfex
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a8243c3e0e
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R26_dev8 - First public commit
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2017-09-21 20:33:05 +10:00 |
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