Commit Graph

565 Commits

Author SHA1 Message Date
geofmigliacci
40e9757dbc feat(ytdform): add drag-and-drop support for multiple files with uniqueness and power-of-2 checks 2024-11-05 11:54:26 +01:00
Niek
36c20e8adf
Update Bounds.cs 2024-08-10 02:57:46 +02:00
ook3D
30873a287d
add hashed vfx ymt names (#263)
Add missing MetaNames
2024-08-07 10:52:27 +10:00
dexy
0b1c59d993 Support PSO string arrays in XML 2024-08-07 10:48:13 +10:00
dexyfex
07756e4344
Merge pull request #262 from alexguirre/fix-dec3n-to-rgba8-snorm
Replace Dec3N vertex format with RGBA8 SNorm
2024-08-05 16:12:43 +10:00
dexy
2ced29ab82 Fix updating entity position/rotation from project window 2024-08-05 16:04:56 +10:00
alexguirre
43c3567803 Replace Dec3N vertex format with RGBA8 SNorm
The game uses DXGI_FORMAT_R8G8B8A8_SNORM when building the D3D11
input-layout for what CW called Dec3N.

Updated XML import/export to correctly read these values.
2024-08-03 15:07:41 +02:00
dexy
3d22e9b2a4 Fix up/down arrow select in project window, Fix selecting project audio placements 2024-07-27 13:40:12 +10:00
dexy
76d0ac224c Don't generate VerticesShrunk and Octants for BoundBVH 2024-07-27 10:36:31 +10:00
dexy
09d7cf68ff Add better error message for AWC encrypting stream of wrong length 2024-07-26 20:48:42 +10:00
dexy
d5ac5e8e59 Support AWC encryption 2024-07-26 12:52:19 +10:00
dexyfex
10ea57e86d
Merge pull request #258 from alexguirre/fix-hashed-ydd
Fix .ydd export/import with unsolved hashes
2024-07-25 19:50:17 +10:00
dexy
4b65af9d74 Fix for BoundVertex going out of range on XML import 2024-07-25 18:09:37 +10:00
dexy
d0cdb1bd76 Updated Dec3N XML conversion. Ported BoundGeometry.VerticesShrunk code from rageAm. Added Track2AnimUV shader param name 2024-07-24 13:31:04 +10:00
dexy
b62162cf21 Fixed loading cache_y.dat files 2024-07-22 22:44:38 +10:00
dexy
97c24710e4 Fixed YED/XML conversion 2024-07-22 21:06:18 +10:00
dexy
5d3849b682 Improved resource packing, possibly 2024-07-19 15:24:02 +10:00
dexyfex
5fe554f9b3
Merge pull request #260 from ook3D/master
fix rel reading / writing
2024-07-18 17:27:06 +10:00
dexy
591bef09df PR #256 but with IsProportional and TracksPointDir fixes 2024-07-18 17:00:48 +10:00
dexy
bc48e0e45e PR #251 with additional fix 2024-07-18 15:23:29 +10:00
ook3d
880f880c4d fix rel reading / writing 2024-07-18 00:20:40 -04:00
dexy
d049e3ad1c PR #235 also enable light culling plane by flag 2024-07-18 14:05:49 +10:00
dexy
f5a637588f PR #230 and #248 with extra audio editing improvements 2024-07-17 18:00:55 +10:00
dexyfex
c7a943886a
Merge pull request #254 from ook3D/merge-8
update scenario chain NavSpeed, Cluster point unknowns
2024-07-16 08:06:31 +10:00
dexy
f01644a8cc PR #249 but only for Release build 2024-07-12 14:55:53 +10:00
dexy
e5dc63f429 PR #51 but updated, also PR #252 2024-07-12 11:39:52 +10:00
dexy
6cf72c4b74 PR #221 changes 2024-07-12 09:43:53 +10:00
dexy
252435208a PR #85 but ported ColourPicker from CodeX instead 2024-07-12 09:14:56 +10:00
dexy
bad84d7bdc PR #219 but neater and allowing debugging in VS 2024-07-11 10:51:17 +10:00
dexy
92bdf65d7f PR #182 but slightly nicer 2024-07-11 09:53:09 +10:00
dexy
27a07461b1 PR #223 but slightly nicer 2024-07-11 09:25:01 +10:00
dexy
9b8331e696 PR #84 changes 2024-07-10 22:31:16 +10:00
alexguirre
d136c55be8 Fix .ydd export/import with unsolved hashes
When a drawable hash was unknown, it kept the "filename.#dd" name so
exporting to XML lost the hash and importing it back created a broken
file.

Now if the hash is unknown, the name is set to `hash_1234ABCD`, and XML
import checks for `hash_`.
2024-07-06 23:28:23 +02:00
ook3d
71671940eb Update Scenario Point Cluster Unknowns 2024-07-02 21:18:10 -04:00
ook3d
21242cffff update scenario chain NavSpeed 2024-05-20 16:29:57 -04:00
dexyfex
f9a3559263
Merge pull request #225 from nikez/master
fix: type06 data types
2023-12-13 09:24:38 +11:00
dexyfex
332b751576
Merge pull request #226 from ook3D/master
Update Unknown Values And Flags
2023-12-13 09:24:00 +11:00
dexy
d04d11c151 Expressions research from alexguirre 2023-12-13 09:19:28 +11:00
dexy
f473fb6a5d Fix for GTAV exe update 2023-12-13 09:17:43 +11:00
ook3d
370de41da6 Update Unknown Flags and Values 2023-11-25 22:53:37 -05:00
Nikez
dc449b0abf fix: type06 data types
Co-authored-by: z3t4s <26795431+z3t4s@users.noreply.github.com>
Co-authored-by: okqut <38298546+okqut@users.noreply.github.com>
2023-11-23 11:16:41 +01:00
dexy
b55458b113 Ynd research V2 by fish-cfx
Some refactoring and adjustments by dexy
2023-09-04 20:48:50 +10:00
rollschuh2282
7d294e6c57 update Portal flag names 2023-09-03 18:39:14 +02:00
dexyfex
11591fa008
Merge pull request #216 from alexguirre/fix/clip-hash-escaping
Escape ClipBase.Hash when writing XML
2023-09-03 22:28:20 +10:00
alexguirre
7542dabb71 Escape ClipBase.Hash when writing XML
Some YCDs have special characters in the clip hash, which causes
the XML to be invalid.
2023-09-03 11:07:10 +02:00
ook3D
65c9778695 Update Unknown_7Ch 2023-08-31 17:06:45 -04:00
ook3D
4cdf69445a Updated more .ypt Unknowns 2023-08-31 01:37:34 -04:00
gg781
595bb9a375
Add Support for D3DFMT_X8R8G8B8 (#214)
This would "fix" the exported xml from having "22" in the embedded texture's format block.
In before this 22 prevents the xml file from importing into blender via Sollumz, caused the common error "KeyError:22" when some people editing weird-making mods.
2023-08-23 13:26:48 +10:00
Monkeypolice188
023cc1eb47
Audio.rel.xml updates (#183)
* Audio.rel.xml updates

* Update RelFile.cs

* Audioconfig.dat4 changes + fix for config game crash

Credits to alexguirre for type & fieldname changes to ERSettings (prev UnkER) and Vector3 (prev Orientation)
2023-08-21 15:27:13 +10:00
dexyfex
3bfd6ac9f8
Merge pull request #213 from ook3D/master
tweak(); updated Particle Unknowns to correct names
2023-08-21 14:48:04 +10:00