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update Portal flag names
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11591fa008
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7d294e6c57
@ -19774,7 +19774,17 @@ namespace CodeWalker.GameFiles
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woodland_pollen_drop = 2445487209,
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//Rollschuh2282 zonebind stuff
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SCUMMINESS_POSH = 1618156912,
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SCUMMINESS_NICE = 325739119,
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SCUMMINESS_ABOVE_AVERAGE = 1129710621,
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SCUMMINESS_BELOW_AVERAGE = 2784202857,
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SCUMMINESS_CRAP = 3198877297,
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SCUMMINESS_SCUM = 2664559559,
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scumminessLevel = 1856972365,
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LAW_RESPONSE_DELAY_SLOW = 3124669982,
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LAW_RESPONSE_DELAY_MEDIUM = 1679254647,
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LAW_RESPONSE_DELAY_FAST = 1875723229,
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@ -177,20 +177,20 @@
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this.FlagsCheckedListBox.CheckOnClick = true;
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this.FlagsCheckedListBox.FormattingEnabled = true;
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this.FlagsCheckedListBox.Items.AddRange(new object[] {
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"1 - Disables exterior rendering",
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"2 - Disables interior rendering",
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"1 - One-Way",
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"2 - Link Interiors together",
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"4 - Mirror",
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"8 - Extra bloom",
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"16 - Unk05",
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"8 - Disable Timecycle Modifier",
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"16 - Unused?",
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"32 - Use exterior LOD",
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"64 - Hide when door closed",
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"128 - Unk08",
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"128 - Mirror Directional Light",
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"256 - Mirror exterior portals",
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"512 - Unk10",
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"1024 - Mirror limbo entities",
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"2048 - Unk12",
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"4096 - Unk13",
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"8192 - Disable farclipping"});
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"512 - Mirror Portal Traversal",
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"1024 - Mirror Floor",
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"2048 - Water Surface (need Mirror)",
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"4096 - Light Bleeding",
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"8192 - Water extent to horizon"});
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this.FlagsCheckedListBox.Location = new System.Drawing.Point(318, 15);
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this.FlagsCheckedListBox.Name = "FlagsCheckedListBox";
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this.FlagsCheckedListBox.Size = new System.Drawing.Size(184, 214);
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