Commit Graph

486 Commits

Author SHA1 Message Date
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
7fb07e1a27 Opening ytyp in project window now updating world view archetypes 2019-12-01 17:31:44 +11:00
dexy
c33a09d09f Ped cloth using bone weights/indices 2019-11-30 17:38:15 +11:00
dexy
1eb8b0771b Cutscene peds legs fix 2019-11-29 21:36:20 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
181689ac95 Slight improvement to .yld structs 2019-11-28 18:41:00 +11:00
dexy
ac4d1a4b19 Cutscene viewer using znear/zfar when animating camera 2019-11-28 16:36:32 +11:00
dexy
9ba2e288ed Cutscene viewer now puts camera in correct place when not playing 2019-11-28 16:02:13 +11:00
dexy
2f12402a03 Cutscene viewer hide models partially working 2019-11-27 20:24:02 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
0823702527 Cutscene viewer displaying weapons 2019-11-27 13:32:07 +11:00
dexy
dead879d99 Weapon rendering improvements 2019-11-27 12:56:34 +11:00
dexy
57d5a2758e Cutscene viewer enable/disable models 2019-11-26 23:35:08 +11:00
dexy
59a457cff8 Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
17dcdd88a1 Cutscene viewer ped variations 2019-11-26 13:14:46 +11:00
dexy
96d34ec154 Cutscene viewer props using bone animations 2019-11-26 04:57:21 +11:00
dexy
7e240682d0 Cutscene viewer loading and animating props 2019-11-26 03:10:48 +11:00
dexy
f67731ddd4 Cutscene viewer playback improvements 2019-11-26 02:50:30 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
319214fd7c Cutscene viewer looping playback 2019-11-25 22:00:01 +11:00
dexy
866cc9ab57 Cutscene viewer showing subtitles on WorldForm 2019-11-25 21:35:15 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
dfa62a9803 Reorganised some files 2019-11-23 14:34:39 +11:00
dexy
89035ef279 Cutscenes classes loading from XML 2019-11-23 03:57:00 +11:00
dexy
fbf603f657 Added classes for cutscenes 2019-11-22 23:29:09 +11:00
dexy
1cb94d6ba6 Updated MetaNames 2019-11-22 15:50:53 +11:00
dexy
0f7f35d28b Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
dexy
4e64c324cf Updated MetaNames 2019-11-21 21:29:55 +11:00
dexy
b307cd5d47 Play convertible roof animations in VehicleForm 2019-11-21 20:26:46 +11:00
dexy
7da61d36c1 Added root motion option to ModelForm 2019-11-21 19:05:31 +11:00
dexy
d025f1b8d8 Added ability to manually select animations in ModelForm 2019-11-21 19:01:43 +11:00
dexy
53305c3f12 Animations XML conversion progress 2019-11-20 22:51:37 +11:00
dexyfex
f10e0dd657
Merge pull request #65 from carmineos/shaders-src
Moved Shaders src to CodeWalker.Shaders
2019-11-19 03:16:39 +11:00
Carmine Giugliano
2013535aec Moved Shaders src to CodeWalker.Shaders 2019-11-18 16:25:40 +01:00
dexy
5eaea931bf Removed unnecessary anims updating during playback 2019-11-19 01:53:24 +11:00
dexy
9c903c677b Bug fix for RPF explorer not exporting XML for YCDs 2019-11-19 00:33:23 +11:00
dexy
5a35688aed Animations XML conversion progress 2019-11-18 23:52:58 +11:00
dexy
cf1e5c7295 Animations XML conversion progress 2019-11-18 05:10:55 +11:00
dexy
542b0c3210 Populating Models and Textures tabs on PedsForm 2019-11-17 23:53:53 +11:00
dexy
baf29066a7 Animations XML conversion progress 2019-11-17 22:14:00 +11:00
dexy
c98c526b5f Animations XML conversion progress 2019-11-16 03:18:23 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67 Animations XML conversion 2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3 dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
dexy
918ed7fccf Fix for leg jankyness. Added PBBNCCTTX shader 2019-11-10 02:01:52 +11:00
dexy
639bebbc75 Fix for crash with modded scenario files 2019-11-09 21:10:06 +11:00
dexy
03fa5575bf Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) 2019-11-09 21:07:41 +11:00