dexyfex
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bab1bee460
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Nav mesh progress
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2018-05-05 01:58:23 +10:00 |
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dexyfex
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b18b1e7672
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Nav mesh progress
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2018-05-02 00:28:47 +10:00 |
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dexyfex
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bab6668021
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Nav mesh progress
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2018-05-01 22:34:52 +10:00 |
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Carmine
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4235c5a0c2
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BoundsMaterialTypes: Read colours from materialfx.dat
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2018-04-03 14:27:15 +02:00 |
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dexyfex
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a85eb257be
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Rendering support for missing/new vertex type used by some vehicles
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2018-03-17 01:03:37 +11:00 |
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dexyfex
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8b72fc1220
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Editing points and portals in navmesh, improved DX error message
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2018-03-14 12:36:43 +11:00 |
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dexyfex
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761278fd0b
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Navmesh/paths rendering depth bias, navmesh points and portals now selectable
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2018-03-12 04:42:20 +11:00 |
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dexyfex
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07330891bf
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Removed unnecessary SharpDX. prefixes
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2018-03-11 01:27:13 +11:00 |
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dexyfex
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9e448fdacc
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Nav mesh editing improvements
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2018-03-11 01:12:08 +11:00 |
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dexyfex
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ab64a82791
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Ynv polygon properties editing
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2018-03-10 04:58:44 +11:00 |
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dexyfex
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6da590530b
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Fix for typing in textboxes when trying to move the camera in world view. Fixed debugging property exceptions in ResourceBaseTypes
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2018-03-04 21:35:33 +11:00 |
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dexyfex
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4ff94156e7
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Rendering scenario vehicles at correct height
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2018-03-04 06:24:15 +11:00 |
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dexyfex
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38f4031da0
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Render vehicle wheels
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2018-02-27 03:05:59 +11:00 |
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Carmine
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2e09a96329
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LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
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2018-02-24 21:12:14 +01:00 |
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dexyfex
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cbd242b8cc
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
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