dexy
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0e11478d7b
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MLO editing progress
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2019-12-28 23:24:36 +11:00 |
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dexy
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ab0e007cfe
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MLO editing progress
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2019-12-28 16:01:09 +11:00 |
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dexy
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88a926202f
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MLO editing progress
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2019-12-28 04:08:45 +11:00 |
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dexy
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906602eb13
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Fix for crash when changing entity archetypes
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2019-12-27 20:33:13 +11:00 |
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dexy
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3f445182f3
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Fix for add/remove entities not applying to world view
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2019-12-15 15:40:00 +11:00 |
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dexy
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1b59ef40d0
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Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware
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2019-12-14 19:52:04 +11:00 |
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dexy
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6becfaea95
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Fixed capsule lights rendering
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2019-12-12 22:21:18 +11:00 |
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dexy
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66b512e8b6
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Using culling planes in entity lights
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2019-12-12 18:37:39 +11:00 |
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dexy
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ee196a8e25
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Fixed crash on AMD, unbinding lights buffers after use.
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2019-12-12 03:18:33 +11:00 |
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dexy
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73f763de43
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Added DataSize calculation to RenderableLODLights
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2019-12-12 01:32:07 +11:00 |
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dexy
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39edd18b71
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Changed Distant LOD Lights checkbox into LOD Lights checkbox
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2019-12-12 00:35:00 +11:00 |
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dexy
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2b02ad0091
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Fixed LODs culling issue
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2019-12-11 22:38:59 +11:00 |
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dexy
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968a611aa9
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Support for normal_only and spec_only decals in deferred mode
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2019-12-11 21:38:40 +11:00 |
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dexy
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5672ea6dc3
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Improved XInput controls
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2019-12-11 18:46:36 +11:00 |
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dexy
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567218d5c7
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Prevent falling under the map in first person mode
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2019-12-11 17:53:34 +11:00 |
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dexy
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97c5294bf8
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Fix for LODs glitch
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2019-12-11 17:15:02 +11:00 |
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dexy
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93e5084ab9
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Removed alpha batches from shadow casters
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2019-12-11 17:03:52 +11:00 |
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dexy
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0aa220e0c2
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Improved GameFileCache memory usage
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2019-12-11 00:31:56 +11:00 |
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dexy
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d5c0bc2477
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Collision detection refactoring and improvements
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2019-12-10 18:33:45 +11:00 |
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dexy
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58d2293358
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Collision detection refactoring and improvements
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2019-12-09 22:33:36 +11:00 |
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dexy
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dd03e24fb0
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Collisions rendering improvements and bug fixes
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2019-12-09 17:06:59 +11:00 |
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dexy
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093ed36139
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First person xbox control adjustment (left trigger boost)
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2019-12-09 11:24:43 +11:00 |
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dexy
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5d0a3334a8
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LOD manager immersion improvement
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2019-12-09 00:41:35 +11:00 |
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dexy
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b187ad919b
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LOD manager performance improvements
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2019-12-08 18:40:09 +11:00 |
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dexy
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6c76726131
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Added LOD manager, improved shadows performance
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2019-12-08 05:42:06 +11:00 |
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dexy
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ea1fe3b077
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Added SRV to GpuTexture
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2019-12-07 02:51:46 +11:00 |
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dexy
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85f0fa1e36
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Updating PSO/XML conversion
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2019-12-07 01:33:27 +11:00 |
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dexy
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5fb8d25770
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Fixed rendering of helpers in deferred mode
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2019-12-07 00:02:24 +11:00 |
|
dexy
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43d6bf1068
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Replaced meta pointer values with ulongs
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2019-12-06 23:53:03 +11:00 |
|
dexy
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52f4563680
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Change entity culling to use boxes instead of spheres
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2019-12-06 22:36:11 +11:00 |
|
dexy
|
faf530c04c
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Fixed some items not being loaded into world map data store
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2019-12-05 21:56:48 +11:00 |
|
dexy
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a5259c17fe
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Replaced world grid with quadtrees, improved loading speed of cutscenes
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2019-12-05 21:05:31 +11:00 |
|
dexy
|
d59663d87e
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Interior lights improvements
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2019-12-05 15:04:00 +11:00 |
|
dexy
|
c6aa4c7baf
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HD lights rendering in interiors
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2019-12-05 03:40:52 +11:00 |
|
dexy
|
f333e64812
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Hardware MSAA support for deferred render
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2019-12-04 20:14:11 +11:00 |
|
dexy
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152d439f89
|
Refactored deferred lights code, and skipping SSAA when sample count is 1
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2019-12-04 17:54:48 +11:00 |
|
dexy
|
1843d70652
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Added MSAA pass to deferred render
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2019-12-04 04:33:27 +11:00 |
|
dexy
|
21ed53e00f
|
Fixed light falloff exponents
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2019-12-04 02:47:20 +11:00 |
|
dexy
|
f22826ea94
|
Fixed light cone angles
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2019-12-04 01:28:58 +11:00 |
|
dexy
|
9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
|
dexy
|
755477590d
|
Finxed rendering issues due to reversed depth
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2019-12-01 20:47:16 +11:00 |
|
dexy
|
442d623302
|
Reversed depth buffer
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2019-12-01 20:17:14 +11:00 |
|
dexy
|
7fb07e1a27
|
Opening ytyp in project window now updating world view archetypes
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2019-12-01 17:31:44 +11:00 |
|
dexy
|
c33a09d09f
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Ped cloth using bone weights/indices
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2019-11-30 17:38:15 +11:00 |
|
dexy
|
1eb8b0771b
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Cutscene peds legs fix
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2019-11-29 21:36:20 +11:00 |
|
dexy
|
ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
|
dexy
|
181689ac95
|
Slight improvement to .yld structs
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2019-11-28 18:41:00 +11:00 |
|
dexy
|
ac4d1a4b19
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Cutscene viewer using znear/zfar when animating camera
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2019-11-28 16:36:32 +11:00 |
|
dexy
|
9ba2e288ed
|
Cutscene viewer now puts camera in correct place when not playing
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2019-11-28 16:02:13 +11:00 |
|
dexy
|
2f12402a03
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Cutscene viewer hide models partially working
|
2019-11-27 20:24:02 +11:00 |
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