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using CodeWalker.GameFiles ;
using CodeWalker.Project.Panels ;
using CodeWalker.Properties ;
using CodeWalker.World ;
using SharpDX ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Data ;
using System.Drawing ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
using WeifenLuo.WinFormsUI.Docking ;
namespace CodeWalker.Project
{
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public partial class ProjectForm : Form
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{
public WorldForm WorldForm { get ; private set ; }
public ThemeBase Theme { get ; private set ; }
public ProjectExplorerPanel ProjectExplorer { get ; set ; }
public ProjectPanel PreviewPanel { get ; set ; }
public GameFileCache GameFileCache { get ; private set ; }
public RpfManager RpfMan { get ; private set ; }
public bool IsProjectLoaded
{
get { return CurrentProjectFile ! = null ; }
}
public ProjectFile CurrentProjectFile ;
private YmapFile CurrentYmapFile ;
private YmapEntityDef CurrentEntity ;
private YmapCarGen CurrentCarGen ;
private YmapGrassInstanceBatch CurrentGrassBatch ;
private YtypFile CurrentYtypFile ;
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private Archetype CurrentArchetype ;
private MCEntityDef CurrentMloEntity ;
private MCMloRoomDef CurrentMloRoom ;
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private YndFile CurrentYndFile ;
private YndNode CurrentPathNode ;
private YndLink CurrentPathLink ;
private YnvFile CurrentYnvFile ;
private YnvPoly CurrentNavPoly ;
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private YnvPoint CurrentNavPoint ;
private YnvPortal CurrentNavPortal ;
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private TrainTrack CurrentTrainTrack ;
private TrainTrackNode CurrentTrainNode ;
private YmtFile CurrentScenario ;
private ScenarioNode CurrentScenarioNode ;
private MCScenarioChainingEdge CurrentScenarioChainEdge ;
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private RelFile CurrentAudioFile ;
private AudioPlacement CurrentAudioZone ;
private AudioPlacement CurrentAudioEmitter ;
private Dat151AmbientZoneList CurrentAudioZoneList ;
private Dat151AmbientEmitterList CurrentAudioEmitterList ;
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private Dat151Interior CurrentAudioInterior ;
private Dat151InteriorRoom CurrentAudioInteriorRoom ;
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private bool renderitems = true ;
private bool hidegtavmap = false ;
private object projectsyncroot = new object ( ) ;
public object ProjectSyncRoot { get { return projectsyncroot ; } }
private Dictionary < int , YndFile > visibleynds = new Dictionary < int , YndFile > ( ) ;
private Dictionary < int , YnvFile > visibleynvs = new Dictionary < int , YnvFile > ( ) ;
private Dictionary < string , TrainTrack > visibletrains = new Dictionary < string , TrainTrack > ( ) ;
private Dictionary < string , YmtFile > visiblescenarios = new Dictionary < string , YmtFile > ( ) ;
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private Dictionary < uint , YmapEntityDef > visiblemloentities = new Dictionary < uint , YmapEntityDef > ( ) ;
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private Dictionary < uint , RelFile > visibleaudiofiles = new Dictionary < uint , RelFile > ( ) ;
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private bool ShowProjectItemInProcess = false ;
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public ProjectForm ( WorldForm worldForm = null )
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{
WorldForm = worldForm ;
InitializeComponent ( ) ;
SetTheme ( Settings . Default . ProjectWindowTheme , false ) ;
ShowDefaultPanels ( ) ;
if ( ( WorldForm ! = null ) & & ( WorldForm . GameFileCache ! = null ) )
{
GameFileCache = WorldForm . GameFileCache ;
RpfMan = GameFileCache . RpfMan ;
}
else
{
GameFileCache = GameFileCacheFactory . Create ( ) ;
new Thread ( new ThreadStart ( ( ) = > {
GTA5Keys . LoadFromPath ( GTAFolder . CurrentGTAFolder , Settings . Default . Key ) ;
GameFileCache . Init ( UpdateStatus , UpdateError ) ;
RpfMan = GameFileCache . RpfMan ;
} ) ) . Start ( ) ;
}
}
private void UpdateStatus ( string text )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateStatus ( text ) ; } ) ) ;
}
else
{
//TODO: status text
//StatusLabel.Text = text;
}
}
catch { }
}
private void UpdateError ( string text )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateError ( text ) ; } ) ) ;
}
else
{
//TODO: error text
//ErrorLabel.Text = text;
}
}
catch { }
}
private void SetTheme ( string themestr , bool changing = true )
{
if ( changing & & ( CurrentProjectFile ! = null ) )
{
if ( MessageBox . Show ( "Project will be closed before changing the theme. Are you sure you want to continue?" , "Theme change" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
}
CloseProject ( ) ;
//string configFile = Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "DockPanel.temp.config");
//MainDockPanel.SaveAsXml(configFile);
CloseAllContents ( ) ;
ProjectExplorer = null ;
PreviewPanel = null ;
foreach ( ToolStripMenuItem menu in ViewThemeMenu . DropDownItems )
{
menu . Checked = false ;
}
Theme = null ;
switch ( themestr )
{
default :
case "Blue" :
Theme = new VS2015BlueTheme ( ) ;
ViewThemeBlueMenu . Checked = true ;
break ;
case "Light" :
Theme = new VS2015LightTheme ( ) ;
ViewThemeLightMenu . Checked = true ;
break ;
case "Dark" :
Theme = new VS2015DarkTheme ( ) ;
ViewThemeDarkMenu . Checked = true ;
break ;
}
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if ( changing )
{
Settings . Default . ProjectWindowTheme = themestr ;
Settings . Default . Save ( ) ;
}
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Theme . Extender . FloatWindowFactory = new ProjectFloatWindowFactory ( ) ;
MainDockPanel . Theme = Theme ;
var version = VisualStudioToolStripExtender . VsVersion . Vs2015 ;
VSExtender . SetStyle ( MainMenu , version , Theme ) ;
VSExtender . SetStyle ( MainToolbar , version , Theme ) ;
//VSExtender.SetStyle(MainStatusBar, version, theme);
//if (File.Exists(configFile)) MainDockPanel.LoadFromXml(configFile, m_deserializeDockContent);
if ( changing )
{
ShowDefaultPanels ( ) ;
}
}
private T FindPanel < T > ( Func < T , bool > findFunc ) where T : ProjectPanel
{
foreach ( var pane in MainDockPanel . Panes )
{
foreach ( var content in pane . Contents )
{
var test = content as T ;
if ( ( test ! = null ) & & findFunc ( test ) )
{
return test ;
}
}
}
return null ;
}
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public void ShowDefaultPanels ( )
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{
ShowProjectExplorer ( ) ;
ShowWelcomePanel ( ) ;
}
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public void ShowProjectExplorer ( )
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{
if ( ( ProjectExplorer = = null ) | | ( ProjectExplorer . IsDisposed ) | | ( ProjectExplorer . Disposing ) )
{
ProjectExplorer = new ProjectExplorerPanel ( this ) ;
ProjectExplorer . OnItemSelected + = ProjectExplorer_OnItemSelected ;
ProjectExplorer . OnItemActivated + = ProjectExplorer_OnItemActivated ;
ProjectExplorer . SetTheme ( Theme ) ;
ProjectExplorer . Show ( MainDockPanel , DockState . DockLeft ) ;
}
else
{
ProjectExplorer . Show ( ) ;
}
}
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public void ShowWelcomePanel ( )
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{
ShowPreviewPanel ( ( ) = > { return new WelcomePanel ( ) ; } ) ;
}
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public void ShowPreviewPanel < T > ( Func < T > createFunc , Action < T > updateAction = null ) where T : ProjectPanel
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{
if ( ( PreviewPanel ! = null ) & & ( PreviewPanel is T ) )
{
PreviewPanel . BringToFront ( ) ; //.Show();
updateAction ? . Invoke ( PreviewPanel as T ) ;
}
else
{
var panel = createFunc ( ) ;
panel . HideOnClose = true ;
panel . SetTheme ( Theme ) ;
panel . Show ( MainDockPanel , DockState . Document ) ;
updateAction ? . Invoke ( panel ) ;
if ( PreviewPanel ! = null )
{
PreviewPanel . Close ( ) ;
}
PreviewPanel = panel ;
}
}
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public void ShowPanel < T > ( bool promote , Func < T > createFunc , Action < T > updateAction , Func < T , bool > findFunc ) where T : ProjectPanel
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{
T found = FindPanel ( findFunc ) ;
if ( ( found ! = null ) & & ( found ! = PreviewPanel ) )
{
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if ( found . IsHidden )
{
found . Show ( ) ;
}
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found . BringToFront ( ) ; //.Show();
updateAction ? . Invoke ( found ) ;
}
else
{
if ( promote )
{
PromoteIfPreviewPanel ( PreviewPanel ) ;
if ( found ! = null )
{
found . BringToFront ( ) ; //.Show();
updateAction ? . Invoke ( found ) ;
}
else
{
ShowPreviewPanel ( createFunc , updateAction ) ;
PreviewPanel = null ;
}
}
else
{
ShowPreviewPanel ( createFunc , updateAction ) ;
}
}
}
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public void ShowEditProjectPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditProjectPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetProject ( CurrentProjectFile ) ; } , //updateFunc
( panel ) = > { return true ; } ) ; //findFunc
}
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public void ShowEditProjectManifestPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditProjectManifestPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetProject ( CurrentProjectFile ) ; } , //updateFunc
( panel ) = > { return true ; } ) ; //findFunc
}
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public void ShowGenerateLODLightsPanel ( bool promote )
{
ShowPanel ( promote ,
( ) = > { return new GenerateLODLightsPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetProject ( CurrentProjectFile ) ; } , //updateFunc
( panel ) = > { return true ; } ) ; //findFunc
}
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public void ShowGenerateNavMeshPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new GenerateNavMeshPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetProject ( CurrentProjectFile ) ; } , //updateFunc
( panel ) = > { return true ; } ) ; //findFunc
}
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public void ShowEditYmapPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYmapPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYmap ( CurrentYmapFile ) ; } , //updateFunc
( panel ) = > { return panel . Ymap = = CurrentYmapFile ; } ) ; //findFunc
}
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public void ShowEditYmapEntityPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYmapEntityPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetEntity ( CurrentEntity ) ; } , //updateFunc
( panel ) = > { return panel . CurrentEntity = = CurrentEntity ; } ) ; //findFunc
}
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public void ShowEditYmapCarGenPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYmapCarGenPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetCarGen ( CurrentCarGen ) ; } , //updateFunc
( panel ) = > { return panel . CurrentCarGen = = CurrentCarGen ; } ) ; //findFunc
}
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public void ShowEditYmapGrassBatchPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYmapGrassPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetBatch ( CurrentGrassBatch ) ; } , //updateFunc
( panel ) = > { return panel . CurrentBatch = = CurrentGrassBatch ; } ) ; //findFunc
}
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public void ShowEditYtypPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYtypPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYtyp ( CurrentYtypFile ) ; } , //updateFunc
( panel ) = > { return panel . Ytyp = = CurrentYtypFile ; } ) ; //findFunc
}
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public void ShowEditArchetypePanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYtypArchetypePanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetArchetype ( CurrentArchetype ) ; } , //updateFunc
( panel ) = > { return panel . CurrentArchetype = = CurrentArchetype ; } ) ; //findFunc
}
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public void ShowEditYndPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYndPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYnd ( CurrentYndFile ) ; } , //updateFunc
( panel ) = > { return panel . Ynd = = CurrentYndFile ; } ) ; //findFunc
}
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public void ShowEditYndNodePanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYndNodePanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetPathNode ( CurrentPathNode ) ; } , //updateFunc
( panel ) = > { return panel . CurrentPathNode = = CurrentPathNode ; } ) ; //findFunc
}
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public void ShowEditYnvPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYnvPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYnv ( CurrentYnvFile ) ; } , //updateFunc
( panel ) = > { return panel . Ynv = = CurrentYnvFile ; } ) ; //findFunc
}
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public void ShowEditYnvPolyPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYnvPolyPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYnvPoly ( CurrentNavPoly ) ; } , //updateFunc
( panel ) = > { return panel . YnvPoly = = CurrentNavPoly ; } ) ; //findFunc
}
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public void ShowEditYnvPointPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYnvPointPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYnvPoint ( CurrentNavPoint ) ; } , //updateFunc
( panel ) = > { return panel . YnvPoint = = CurrentNavPoint ; } ) ; //findFunc
}
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public void ShowEditYnvPortalPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYnvPortalPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetYnvPortal ( CurrentNavPortal ) ; } , //updateFunc
( panel ) = > { return panel . YnvPortal = = CurrentNavPortal ; } ) ; //findFunc
}
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public void ShowEditTrainTrackPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditTrainTrackPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetTrainTrack ( CurrentTrainTrack ) ; } , //updateFunc
( panel ) = > { return panel . Track = = CurrentTrainTrack ; } ) ; //findFunc
}
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public void ShowEditTrainNodePanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditTrainNodePanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetTrainNode ( CurrentTrainNode ) ; } , //updateFunc
( panel ) = > { return panel . TrainNode = = CurrentTrainNode ; } ) ; //findFunc
}
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public void ShowEditScenarioYmtPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditScenarioYmtPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetScenarioYmt ( CurrentScenario ) ; } , //updateFunc
( panel ) = > { return panel . CurrentScenario = = CurrentScenario ; } ) ; //findFunc
}
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public void ShowEditScenarioNodePanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditScenarioNodePanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetScenarioNode ( CurrentScenarioNode ) ; } , //updateFunc
( panel ) = > { return panel . CurrentScenarioNode = = CurrentScenarioNode ; } ) ; //findFunc
}
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public void ShowEditYtypArchetypeMloRoomPanel ( bool promote )
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{
ShowPanel ( promote ,
( ) = > { return new EditYtypArchetypeMloRoomPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetRoom ( CurrentMloRoom ) ; } , //updateFunc
( panel ) = > { return panel . CurrentRoom = = CurrentMloRoom ; } ) ; //findFunc
}
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public void ShowEditAudioFilePanel ( bool promote )
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{
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ShowPanel ( promote ,
( ) = > { return new EditAudioFilePanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetFile ( CurrentAudioFile ) ; } , //updateFunc
( panel ) = > { return panel . CurrentFile = = CurrentAudioFile ; } ) ; //findFunc
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}
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public void ShowEditAudioZonePanel ( bool promote )
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{
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ShowPanel ( promote ,
( ) = > { return new EditAudioZonePanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetZone ( CurrentAudioZone ) ; } , //updateFunc
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( panel ) = > { return panel . CurrentZone ? . AudioZone = = CurrentAudioZone ? . AudioZone ; } ) ; //findFunc
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}
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public void ShowEditAudioEmitterPanel ( bool promote )
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{
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ShowPanel ( promote ,
( ) = > { return new EditAudioEmitterPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetEmitter ( CurrentAudioEmitter ) ; } , //updateFunc
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( panel ) = > { return panel . CurrentEmitter ? . AudioEmitter = = CurrentAudioEmitter ? . AudioEmitter ; } ) ; //findFunc
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}
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public void ShowEditAudioZoneListPanel ( bool promote )
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{
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ShowPanel ( promote ,
( ) = > { return new EditAudioZoneListPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetZoneList ( CurrentAudioZoneList ) ; } , //updateFunc
( panel ) = > { return panel . CurrentZoneList = = CurrentAudioZoneList ; } ) ; //findFunc
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}
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public void ShowEditAudioEmitterListPanel ( bool promote )
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{
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ShowPanel ( promote ,
( ) = > { return new EditAudioEmitterListPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetEmitterList ( CurrentAudioEmitterList ) ; } , //updateFunc
( panel ) = > { return panel . CurrentEmitterList = = CurrentAudioEmitterList ; } ) ; //findFunc
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}
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public void ShowEditAudioInteriorPanel ( bool promote )
{
ShowPanel ( promote ,
( ) = > { return new EditAudioInteriorPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetInterior ( CurrentAudioInterior ) ; } , //updateFunc
( panel ) = > { return panel . CurrentInterior = = CurrentAudioInterior ; } ) ; //findFunc
}
public void ShowEditAudioInteriorRoomPanel ( bool promote )
{
ShowPanel ( promote ,
( ) = > { return new EditAudioInteriorRoomPanel ( this ) ; } , //createFunc
( panel ) = > { panel . SetRoom ( CurrentAudioInteriorRoom ) ; } , //updateFunc
( panel ) = > { return panel . CurrentRoom = = CurrentAudioInteriorRoom ; } ) ; //findFunc
}
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private void ShowCurrentProjectItem ( bool promote )
{
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if ( CurrentMloEntity ! = null )
{
ShowEditYmapEntityPanel ( promote ) ;
}
else if ( CurrentMloRoom ! = null )
{
ShowEditYtypArchetypeMloRoomPanel ( promote ) ;
}
else if ( CurrentEntity ! = null )
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{
ShowEditYmapEntityPanel ( promote ) ;
}
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else if ( CurrentArchetype ! = null )
{
ShowEditArchetypePanel ( promote ) ;
}
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else if ( CurrentCarGen ! = null )
{
ShowEditYmapCarGenPanel ( promote ) ;
}
else if ( CurrentGrassBatch ! = null )
{
ShowEditYmapGrassBatchPanel ( promote ) ;
}
else if ( CurrentYmapFile ! = null )
{
ShowEditYmapPanel ( promote ) ;
}
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else if ( CurrentYtypFile ! = null )
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{
ShowEditYtypPanel ( promote ) ;
}
if ( CurrentPathNode ! = null )
{
ShowEditYndNodePanel ( promote ) ;
}
else if ( CurrentYndFile ! = null )
{
ShowEditYndPanel ( promote ) ;
}
if ( CurrentNavPoly ! = null )
{
ShowEditYnvPolyPanel ( promote ) ;
}
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else if ( CurrentNavPoint ! = null )
{
ShowEditYnvPointPanel ( promote ) ;
}
else if ( CurrentNavPortal ! = null )
{
ShowEditYnvPortalPanel ( promote ) ;
}
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else if ( CurrentYnvFile ! = null )
{
ShowEditYnvPanel ( promote ) ;
}
if ( CurrentTrainNode ! = null )
{
ShowEditTrainNodePanel ( promote ) ;
}
else if ( CurrentTrainTrack ! = null )
{
ShowEditTrainTrackPanel ( promote ) ;
}
if ( CurrentScenarioNode ! = null )
{
ShowEditScenarioNodePanel ( promote ) ;
}
else if ( CurrentScenario ! = null )
{
ShowEditScenarioYmtPanel ( promote ) ;
}
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if ( CurrentAudioZone ! = null )
{
ShowEditAudioZonePanel ( promote ) ;
}
else if ( CurrentAudioEmitter ! = null )
{
ShowEditAudioEmitterPanel ( promote ) ;
}
else if ( CurrentAudioZoneList ! = null )
{
ShowEditAudioZoneListPanel ( promote ) ;
}
else if ( CurrentAudioEmitterList ! = null )
{
ShowEditAudioEmitterListPanel ( promote ) ;
}
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else if ( CurrentAudioInterior ! = null )
{
ShowEditAudioInteriorPanel ( promote ) ;
}
else if ( CurrentAudioInteriorRoom ! = null )
{
ShowEditAudioInteriorRoomPanel ( promote ) ;
}
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else if ( CurrentAudioFile ! = null )
{
ShowEditAudioFilePanel ( promote ) ;
}
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}
public void ShowProjectItem ( object item , bool promote )
{
ShowProjectItemInProcess = true ;
SetProjectItem ( item ) ;
if ( item = = CurrentProjectFile )
{
ShowEditProjectPanel ( promote ) ;
}
else
{
ShowCurrentProjectItem ( promote ) ;
}
ShowProjectItemInProcess = false ;
}
public void SetProjectItem ( object item )
{
CurrentYmapFile = item as YmapFile ;
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CurrentMloEntity = item as MCEntityDef ;
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CurrentEntity = item as YmapEntityDef ;
CurrentCarGen = item as YmapCarGen ;
CurrentGrassBatch = item as YmapGrassInstanceBatch ;
CurrentYtypFile = item as YtypFile ;
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CurrentArchetype = item as Archetype ;
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CurrentYndFile = item as YndFile ;
CurrentPathNode = item as YndNode ;
CurrentYnvFile = item as YnvFile ;
CurrentNavPoly = item as YnvPoly ;
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CurrentNavPoint = item as YnvPoint ;
CurrentNavPortal = item as YnvPortal ;
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CurrentTrainTrack = item as TrainTrack ;
CurrentTrainNode = item as TrainTrackNode ;
CurrentScenario = item as YmtFile ;
CurrentScenarioNode = item as ScenarioNode ;
CurrentScenarioChainEdge = item as MCScenarioChainingEdge ;
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CurrentAudioFile = item as RelFile ;
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CurrentAudioZone = item as AudioPlacement ;
CurrentAudioEmitter = item as AudioPlacement ;
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CurrentAudioZoneList = item as Dat151AmbientZoneList ;
CurrentAudioEmitterList = item as Dat151AmbientEmitterList ;
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CurrentAudioInterior = item as Dat151Interior ;
CurrentAudioInteriorRoom = item as Dat151InteriorRoom ;
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CurrentMloRoom = item as MCMloRoomDef ;
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if ( CurrentAudioZone ? . AudioZone = = null ) CurrentAudioZone = null ;
if ( CurrentAudioEmitter ? . AudioEmitter = = null ) CurrentAudioEmitter = null ;
//need to create a temporary AudioPlacement wrapper for these, since AudioPlacements usually come from WorldForm
var daz = item as Dat151AmbientZone ;
var dae = item as Dat151AmbientEmitter ;
if ( daz ! = null ) CurrentAudioZone = new AudioPlacement ( daz . Rel , daz ) ;
if ( dae ! = null ) CurrentAudioEmitter = new AudioPlacement ( dae . Rel , dae ) ;
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if ( CurrentMloEntity ! = null )
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{
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MloInstanceData instance = TryGetMloInstance ( CurrentMloEntity . Archetype ) ;
if ( instance ! = null )
{
CurrentEntity = instance . TryGetYmapEntity ( CurrentMloEntity ) ;
CurrentYmapFile = instance . Owner ? . Ymap ;
}
CurrentArchetype = CurrentEntity ? . MloParent ? . Archetype ;
}
else if ( CurrentEntity ! = null )
{
if ( CurrentEntity . MloParent ! = null )
{
CurrentArchetype = CurrentEntity ? . MloParent ? . Archetype ;
}
else
{
CurrentArchetype = CurrentEntity . Archetype ;
CurrentYmapFile = CurrentEntity . Ymap ;
}
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}
else if ( CurrentCarGen ! = null )
{
CurrentYmapFile = CurrentCarGen . Ymap ;
}
else if ( CurrentGrassBatch ! = null )
{
CurrentYmapFile = CurrentGrassBatch . Ymap ;
}
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if ( CurrentArchetype ! = null )
{
CurrentYtypFile = CurrentEntity ? . MloParent ? . Archetype ? . Ytyp ? ? CurrentArchetype ? . Ytyp ;
}
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if ( CurrentPathNode ! = null )
{
CurrentYndFile = CurrentPathNode . Ynd ;
}
if ( CurrentNavPoly ! = null )
{
CurrentYnvFile = CurrentNavPoly . Ynv ;
}
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if ( CurrentNavPoint ! = null )
{
CurrentYnvFile = CurrentNavPoint . Ynv ;
}
if ( CurrentNavPortal ! = null )
{
CurrentYnvFile = CurrentNavPortal . Ynv ;
}
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if ( CurrentTrainNode ! = null )
{
CurrentTrainTrack = CurrentTrainNode . Track ;
}
if ( ( CurrentScenario ! = null ) & & ( CurrentScenario . ScenarioRegion = = null ) )
{
CurrentScenario = null ; //incase other types of ymt files make it into the project...
}
if ( CurrentScenarioNode ! = null )
{
CurrentScenario = CurrentScenarioNode . Ymt ;
}
if ( CurrentScenarioChainEdge ! = null )
{
CurrentScenario = CurrentScenarioChainEdge . Region ? . Ymt ;
}
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if ( CurrentAudioZone ! = null )
{
CurrentAudioFile = CurrentAudioZone . RelFile ;
}
if ( CurrentAudioEmitter ! = null )
{
CurrentAudioFile = CurrentAudioEmitter . RelFile ;
}
if ( CurrentAudioZoneList ! = null )
{
CurrentAudioFile = CurrentAudioZoneList . Rel ;
}
if ( CurrentAudioEmitterList ! = null )
{
CurrentAudioFile = CurrentAudioEmitterList . Rel ;
}
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if ( CurrentAudioInterior ! = null )
{
CurrentAudioFile = CurrentAudioInterior . Rel ;
}
if ( CurrentAudioInteriorRoom ! = null )
{
CurrentAudioFile = CurrentAudioInteriorRoom . Rel ;
}
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RefreshUI ( ) ;
}
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public void SetCurrentArchetype ( Archetype arch )
{
CurrentArchetype = arch ;
if ( CurrentArchetype ! = null )
{
CurrentYtypFile = CurrentEntity ? . MloParent ? . Archetype ? . Ytyp ? ? CurrentArchetype ? . Ytyp ;
}
}
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private void ClosePanel < T > ( Func < T , bool > findFunc ) where T : ProjectPanel
{
var panel = FindPanel ( findFunc ) ;
if ( PreviewPanel = = panel )
{
PreviewPanel = null ;
}
panel ? . Close ( ) ;
}
private void CloseAllDocuments ( )
{
if ( MainDockPanel . DocumentStyle = = DocumentStyle . SystemMdi )
{
foreach ( Form form in MdiChildren ) form . Close ( ) ;
}
else
{
foreach ( IDockContent document in MainDockPanel . DocumentsToArray ( ) )
{
// IMPORANT: dispose all panes.
document . DockHandler . DockPanel = null ;
document . DockHandler . Close ( ) ;
}
}
}
private void CloseAllContents ( )
{
// we don't want to create another instance of tool window, set DockPanel to null
if ( ProjectExplorer ! = null ) ProjectExplorer . DockPanel = null ;
if ( PreviewPanel ! = null ) PreviewPanel . DockPanel = null ;
// Close all other document windows
CloseAllDocuments ( ) ;
// IMPORTANT: dispose all float windows.
foreach ( var window in MainDockPanel . FloatWindows . ToList ( ) ) window . Dispose ( ) ;
System . Diagnostics . Debug . Assert ( MainDockPanel . Panes . Count = = 0 ) ;
System . Diagnostics . Debug . Assert ( MainDockPanel . Contents . Count = = 0 ) ;
System . Diagnostics . Debug . Assert ( MainDockPanel . FloatWindows . Count = = 0 ) ;
}
private void CloseAllProjectItems ( )
{
foreach ( var pane in MainDockPanel . Panes . ToArray ( ) )
{
foreach ( var content in pane . Contents . ToArray ( ) )
{
var panel = content as ProjectPanel ;
if ( panel ? . Tag ! = null )
{
panel . Close ( ) ;
}
}
}
}
private void PromoteIfPreviewPanel ( IDockContent panel )
{
if ( panel = = PreviewPanel )
{
if ( PreviewPanel ! = null )
{
PreviewPanel . HideOnClose = false ;
}
PreviewPanel = null ;
}
}
private void PromoteIfPreviewPanelActive ( )
{
PromoteIfPreviewPanel ( MainDockPanel . ActiveContent ) ;
}
//######## Public methods
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// Possibly future proofing for procedural prop instances
public bool CanPaintInstances ( )
{
if ( CurrentGrassBatch ! = null )
{
if ( CurrentGrassBatch . BrushEnabled )
return true ;
}
return false ;
}
public float GetInstanceBrushRadius ( )
{
if ( CurrentGrassBatch ! = null )
return CurrentGrassBatch . BrushRadius ;
return 0f ;
}
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public void NewProject ( )
{
if ( CurrentProjectFile ! = null )
{
////unload current project first
CloseProject ( ) ;
}
CurrentProjectFile = new ProjectFile ( ) ;
CurrentProjectFile . Name = "New CodeWalker Project" ;
CurrentProjectFile . Version = 1 ;
CurrentProjectFile . HasChanged = true ;
LoadProjectUI ( ) ;
}
public void OpenProject ( )
{
string file = ShowOpenDialog ( "CodeWalker Projects|*.cwproj" , string . Empty ) ;
if ( string . IsNullOrEmpty ( file ) )
{
return ;
}
CloseProject ( ) ;
CurrentProjectFile = new ProjectFile ( ) ;
CurrentProjectFile . Load ( file ) ;
string cpath = new FileInfo ( CurrentProjectFile . Filepath ) . Directory . FullName ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
string filename = ymap . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYmapFromFile ( ymap , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var ytyp in CurrentProjectFile . YtypFiles )
{
string filename = ytyp . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYtypFromFile ( ytyp , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var ynd in CurrentProjectFile . YndFiles )
{
string filename = ynd . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYndFromFile ( ynd , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var ynv in CurrentProjectFile . YnvFiles )
{
string filename = ynv . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYnvFromFile ( ynv , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var track in CurrentProjectFile . TrainsFiles )
{
string filename = track . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadTrainTrackFromFile ( track , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var scenario in CurrentProjectFile . ScenarioFiles )
{
string filename = scenario . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadScenarioFromFile ( scenario , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
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foreach ( var datrel in CurrentProjectFile . AudioRelFiles )
{
string filename = datrel . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadAudioRelFromFile ( datrel , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
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LoadProjectUI ( ) ;
}
public void CloseProject ( )
{
if ( CurrentProjectFile = = null ) return ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
if ( ( ymap ! = null ) & & ( ymap . HasChanged ) )
{
//save the current ymap first?
if ( MessageBox . Show ( "Would you like to save " + ymap . Name + " before closing?" , "Save .ymap before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYmapFile = ymap ;
SaveYmap ( ) ;
}
}
}
foreach ( var ytyp in CurrentProjectFile . YtypFiles )
{
if ( ( ytyp ! = null ) & & ( ytyp . HasChanged ) )
{
//save the current ytyp first?
if ( MessageBox . Show ( "Would you like to save " + ytyp . Name + " before closing?" , "Save .ytyp before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYtypFile = ytyp ;
SaveYtyp ( ) ;
}
}
}
foreach ( var ynd in CurrentProjectFile . YndFiles )
{
if ( ( ynd ! = null ) & & ( ynd . HasChanged ) )
{
//save the current ynd first?
if ( MessageBox . Show ( "Would you like to save " + ynd . Name + " before closing?" , "Save .ynd before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYndFile = ynd ;
SaveYnd ( ) ;
}
}
}
foreach ( var ynv in CurrentProjectFile . YnvFiles )
{
if ( ( ynv ! = null ) & & ( ynv . HasChanged ) )
{
//save the current ynv first?
if ( MessageBox . Show ( "Would you like to save " + ynv . Name + " before closing?" , "Save .ynv before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYnvFile = ynv ;
SaveYnv ( ) ;
}
}
}
foreach ( var trains in CurrentProjectFile . TrainsFiles )
{
if ( ( trains ! = null ) & & ( trains . HasChanged ) )
{
//save the current trains file first?
if ( MessageBox . Show ( "Would you like to save " + trains . Name + " before closing?" , "Save trains file before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentTrainTrack = trains ;
SaveTrainTrack ( ) ;
}
}
}
foreach ( var scenario in CurrentProjectFile . ScenarioFiles )
{
if ( ( scenario ! = null ) & & ( scenario . HasChanged ) )
{
//save the current scenario file first?
if ( MessageBox . Show ( "Would you like to save " + scenario . Name + " before closing?" , "Save scenario file before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentScenario = scenario ;
SaveScenario ( ) ;
}
}
}
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foreach ( var datrel in CurrentProjectFile . AudioRelFiles )
{
if ( ( datrel ! = null ) & & ( datrel . HasChanged ) )
{
//save the current scenario file first?
if ( MessageBox . Show ( "Would you like to save " + datrel . Name + " before closing?" , "Save scenario file before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentAudioFile = datrel ;
SaveAudioFile ( ) ;
}
}
}
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if ( CurrentProjectFile . HasChanged )
{
//save the current project first?
if ( MessageBox . Show ( "Would you like to save the current project before closing?" , "Save project before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
SaveProject ( ) ;
}
}
CloseAllProjectItems ( ) ;
CurrentProjectFile = null ;
CurrentYmapFile = null ;
CurrentYtypFile = null ;
CurrentYndFile = null ;
CurrentYnvFile = null ;
CurrentTrainTrack = null ;
CurrentScenario = null ;
LoadProjectUI ( ) ;
if ( WorldForm ! = null )
{
WorldForm . SelectItem ( null ) ; //make sure current selected item isn't still selected...
}
}
public void SaveProject ( bool saveas = false )
{
if ( CurrentProjectFile = = null ) return ;
if ( string . IsNullOrEmpty ( CurrentProjectFile . Filepath ) | | saveas )
{
string fileName = ShowSaveDialog ( "CodeWalker Projects|*.cwproj" , CurrentProjectFile . Filepath ) ;
if ( string . IsNullOrEmpty ( fileName ) )
{ return ; } //user cancelled
string oldpath = CurrentProjectFile . Filepath ;
CurrentProjectFile . Filepath = fileName ;
CurrentProjectFile . Filename = new FileInfo ( fileName ) . Name ;
CurrentProjectFile . UpdateFilenames ( oldpath ) ;
}
CurrentProjectFile . Save ( ) ;
SetProjectHasChanged ( false ) ;
}
public void Save ( )
{
if ( CurrentYmapFile ! = null )
{
SaveYmap ( ) ;
}
else if ( CurrentYtypFile ! = null )
{
SaveYtyp ( ) ;
}
else if ( CurrentYndFile ! = null )
{
SaveYnd ( ) ;
}
else if ( CurrentYnvFile ! = null )
{
SaveYnv ( ) ;
}
else if ( CurrentTrainTrack ! = null )
{
SaveTrainTrack ( ) ;
}
else if ( CurrentScenario ! = null )
{
SaveScenario ( ) ;
}
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else if ( CurrentAudioFile ! = null )
{
SaveAudioFile ( ) ;
}
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else if ( CurrentProjectFile ! = null )
{
SaveProject ( ) ;
}
}
public void SaveAll ( )
{
if ( CurrentProjectFile ! = null )
{
if ( CurrentProjectFile . YmapFiles ! = null )
{
var cymap = CurrentYmapFile ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
CurrentYmapFile = ymap ;
SaveYmap ( ) ;
}
CurrentYmapFile = cymap ;
//ShowEditYmapPanel(false);
}
if ( CurrentProjectFile . YtypFiles ! = null )
{
var cytyp = CurrentYtypFile ;
foreach ( var ytyp in CurrentProjectFile . YtypFiles )
{
CurrentYtypFile = ytyp ;
SaveYtyp ( ) ;
}
CurrentYtypFile = cytyp ;
//ShowEditYtypPanel(false);
}
if ( CurrentProjectFile . YndFiles ! = null )
{
var cynd = CurrentYndFile ;
foreach ( var ynd in CurrentProjectFile . YndFiles )
{
CurrentYndFile = ynd ;
SaveYnd ( ) ;
}
CurrentYndFile = cynd ;
//ShowEditYndPanel(false);
}
if ( CurrentProjectFile . YnvFiles ! = null )
{
var cynv = CurrentYnvFile ;
foreach ( var ynv in CurrentProjectFile . YnvFiles )
{
CurrentYnvFile = ynv ;
SaveYnv ( ) ;
}
CurrentYnvFile = cynv ;
//ShowEditYnvPanel(false);
}
if ( CurrentProjectFile . TrainsFiles ! = null )
{
var ctrack = CurrentTrainTrack ;
foreach ( var track in CurrentProjectFile . TrainsFiles )
{
CurrentTrainTrack = track ;
SaveYnd ( ) ;
}
CurrentTrainTrack = ctrack ;
//ShowEditTrainTrackPanel(false);
}
if ( CurrentProjectFile . ScenarioFiles ! = null )
{
var cscen = CurrentScenario ;
foreach ( var scen in CurrentProjectFile . ScenarioFiles )
{
CurrentScenario = scen ;
SaveScenario ( ) ;
}
CurrentScenario = cscen ;
//ShowEditScenarioPanel(false);
}
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if ( CurrentProjectFile . AudioRelFiles ! = null )
{
var caudf = CurrentAudioFile ;
foreach ( var audf in CurrentProjectFile . AudioRelFiles )
{
CurrentAudioFile = audf ;
SaveAudioFile ( ) ;
}
CurrentAudioFile = caudf ;
//ShowEditAudioFilePanel(false);
}
2018-03-03 21:03:08 +08:00
SaveProject ( ) ;
}
}
public void SaveCurrentItem ( bool saveas = false )
{
if ( CurrentYmapFile ! = null )
{
SaveYmap ( saveas ) ;
}
else if ( CurrentYtypFile ! = null )
{
SaveYtyp ( saveas ) ;
}
else if ( CurrentYndFile ! = null )
{
SaveYnd ( saveas ) ;
}
else if ( CurrentYnvFile ! = null )
{
SaveYnv ( saveas ) ;
}
else if ( CurrentTrainTrack ! = null )
{
SaveTrainTrack ( saveas ) ;
}
else if ( CurrentScenario ! = null )
{
SaveScenario ( saveas ) ;
}
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else if ( CurrentAudioFile ! = null )
{
SaveAudioFile ( saveas ) ;
}
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}
public void NewYmap ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "map" + testi . ToString ( ) + ".ymap" ;
filenameok = ! CurrentProjectFile . ContainsYmap ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
YmapFile ymap = CurrentProjectFile . AddYmapFile ( fname ) ;
if ( ymap ! = null )
{
ymap . Loaded = true ;
ymap . HasChanged = true ; //new ymap, flag as not saved
ymap . _CMapData . contentFlags = 65 ; //stream flags value
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenYmap ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ymap files|*.ymap" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ymap = CurrentProjectFile . AddYmapFile ( file ) ;
if ( ymap ! = null )
{
SetProjectHasChanged ( true ) ;
LoadYmapFromFile ( ymap , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveYmap ( bool saveas = false )
{
if ( CurrentYmapFile = = null ) return ;
string ymapname = CurrentYmapFile . Name ;
string filepath = CurrentYmapFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = ymapname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to ymap objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ymap files|*.ymap" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentYmapFile . FilePath = filepath ;
CurrentYmapFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentYmapFile . Name = CurrentYmapFile . RpfFileEntry . Name ;
CurrentYmapFile . _CMapData . name = new MetaHash ( JenkHash . GenHash ( newname ) ) ;
}
data = CurrentYmapFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetYmapHasChanged ( false ) ;
if ( saveas )
{
//ShowEditYmapPanel(false);
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentYmapFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameYmap ( origpath , newpath ) )
{ //couldn't rename it in the project?
MessageBox . Show ( "Couldn't rename ymap in project! This shouldn't happen - check the project file XML." ) ;
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
if ( CurrentYmapFile . SaveWarnings ! = null )
{
string w = string . Join ( "\n" , CurrentYmapFile . SaveWarnings ) ;
MessageBox . Show ( CurrentYmapFile . SaveWarnings . Count . ToString ( ) + " warnings were generated while saving the ymap:\n" + w ) ;
CurrentYmapFile . SaveWarnings = null ; //clear it out for next time..
}
}
public void AddYmapToProject ( YmapFile ymap )
{
if ( ymap = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( YmapExistsInProject ( ymap ) ) return ;
if ( CurrentProjectFile . AddYmapFile ( ymap ) )
{
ymap . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentYmapFile = ymap ;
RefreshUI ( ) ;
if ( CurrentEntity ! = null )
{
ProjectExplorer ? . TrySelectEntityTreeNode ( CurrentEntity ) ;
}
else if ( CurrentCarGen ! = null )
{
ProjectExplorer ? . TrySelectCarGenTreeNode ( CurrentCarGen ) ;
}
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else if ( CurrentGrassBatch ! = null )
{
ProjectExplorer ? . TrySelectGrassBatchTreeNode ( CurrentGrassBatch ) ;
}
2018-03-03 21:03:08 +08:00
}
public void RemoveYmapFromProject ( )
{
if ( CurrentYmapFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveYmapFile ( CurrentYmapFile ) ;
CurrentYmapFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool YmapExistsInProject ( YmapFile ymap )
{
if ( ymap = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYmap ( ymap ) ;
}
public void NewEntity ( YmapEntityDef copy = null , bool copyPosition = false )
{
if ( CurrentYmapFile = = null ) return ;
float spawndist = 5.0f ; //use archetype BSradius if starting with a copy...
if ( copy ! = null )
{
spawndist = copy . BSRadius * 2.5f ;
}
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( spawndist ) ;
CEntityDef cent = new CEntityDef ( ) ;
if ( copy ! = null )
{
cent = copy . CEntityDef ;
//TODO: copy entity extensions!
}
else
{
cent . archetypeName = new MetaHash ( JenkHash . GenHash ( "prop_alien_egg_01" ) ) ;
cent . rotation = new Vector4 ( 0 , 0 , 0 , 1 ) ;
cent . scaleXY = 1.0f ;
cent . scaleZ = 1.0f ;
2019-01-19 01:31:13 +08:00
cent . flags = 32 ; //1572872;
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cent . parentIndex = - 1 ;
cent . lodDist = 200.0f ;
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cent . lodLevel = rage__eLodType . LODTYPES_DEPTH_ORPHANHD ;
cent . priorityLevel = rage__ePriorityLevel . PRI_REQUIRED ;
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cent . ambientOcclusionMultiplier = 255 ;
cent . artificialAmbientOcclusion = 255 ;
}
cent . position = pos ;
YmapEntityDef ent = new YmapEntityDef ( CurrentYmapFile , 0 , ref cent ) ;
ent . SetArchetype ( GameFileCache . GetArchetype ( cent . archetypeName ) ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddEntity ( ent ) ;
}
}
else
{
CurrentYmapFile . AddEntity ( ent ) ;
}
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectEntityTreeNode ( ent ) ;
CurrentEntity = ent ;
ShowEditYmapEntityPanel ( false ) ;
}
public void AddEntityToProject ( )
{
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try
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{
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if ( CurrentEntity = = null ) return ;
if ( CurrentEntity . Ymap = = null )
{
CurrentYtypFile = CurrentEntity . MloParent ? . Archetype ? . Ytyp ;
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if ( ! YtypExistsInProject ( CurrentYtypFile ) )
{
if ( CurrentEntity . MloParent ? . MloInstance ! = null )
{
var inst = CurrentEntity . MloParent . MloInstance ;
var mcEntity = inst . TryGetArchetypeEntity ( CurrentEntity ) ;
if ( mcEntity ! = null )
{
YmapEntityDef ent = CurrentEntity ;
CurrentYtypFile . HasChanged = true ;
AddYtypToProject ( CurrentYtypFile ) ;
CurrentEntity = ent ;
CurrentYtypFile = ent . MloParent . Archetype . Ytyp ;
ProjectExplorer ? . TrySelectMloEntityTreeNode ( mcEntity ) ;
}
}
}
return ;
}
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CurrentYmapFile = CurrentEntity . Ymap ;
if ( ! YmapExistsInProject ( CurrentYmapFile ) )
{
YmapEntityDef ent = CurrentEntity ;
CurrentYmapFile . HasChanged = true ;
AddYmapToProject ( CurrentYmapFile ) ;
CurrentEntity = ent ; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = ent . Ymap ;
ProjectExplorer ? . TrySelectEntityTreeNode ( ent ) ;
}
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}
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catch
{ }
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}
public bool DeleteEntity ( )
{
if ( CurrentEntity = = null ) return false ;
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return CurrentYmapFile ! = null ? DeleteYmapEntity ( ) : DeleteMloArchetypeEntity ( ) ;
}
private bool DeleteYmapEntity ( )
{
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if ( CurrentEntity . Ymap ! = CurrentYmapFile ) return false ;
if ( CurrentYmapFile . AllEntities = = null ) return false ; //nothing to delete..
if ( CurrentYmapFile . RootEntities = = null ) return false ; //nothing to delete..
if ( CurrentEntity . _CEntityDef . numChildren ! = 0 )
{
MessageBox . Show ( "This entity's numChildren is not 0 - deleting entities with children is not currently supported by CodeWalker." ) ;
return true ;
}
int idx = CurrentEntity . Index ;
for ( int i = idx + 1 ; i < CurrentYmapFile . AllEntities . Length ; i + + )
{
var ent = CurrentYmapFile . AllEntities [ i ] ;
if ( ent . _CEntityDef . numChildren ! = 0 )
{
MessageBox . Show ( "There are other entities present in this .ymap that have children. Deleting this entity is not currently supported by CodeWalker." ) ;
return true ;
}
}
if ( MessageBox . Show ( "Are you sure you want to delete this entity?\n" + CurrentEntity . _CEntityDef . archetypeName . ToString ( ) + "\n" + CurrentEntity . Position . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYmapFile . RemoveEntity ( CurrentEntity ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile . RemoveEntity ( CurrentEntity ) ;
}
if ( ! res )
{
MessageBox . Show ( "Entity.Index didn't match the index of the entity in the ymap. This shouldn't happen, check LOD linkages!" ) ;
}
var delent = CurrentEntity ;
var delymap = CurrentYmapFile ;
ProjectExplorer ? . RemoveEntityTreeNode ( delent ) ;
ProjectExplorer ? . SetYmapHasChanged ( delymap , true ) ;
ClosePanel ( ( EditYmapEntityPanel p ) = > { return p . Tag = = delent ; } ) ;
CurrentEntity = null ;
return true ;
}
public bool IsCurrentEntity ( YmapEntityDef ent )
{
return CurrentEntity = = ent ;
}
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public void NewGrassBatch ( YmapGrassInstanceBatch copy = null )
{
if ( CurrentYmapFile = = null ) return ;
rage__fwGrassInstanceListDef fwBatch = new rage__fwGrassInstanceListDef ( ) ;
rage__fwGrassInstanceListDef__InstanceData [ ] instances = new rage__fwGrassInstanceListDef__InstanceData [ 0 ] ;
if ( copy ! = null )
{
fwBatch = copy . Batch ;
instances = copy . Instances ;
}
else
{
fwBatch . archetypeName = new MetaHash ( JenkHash . GenHash ( "proc_grasses01" ) ) ;
fwBatch . lodDist = 120 ;
fwBatch . LodFadeStartDist = 15 ;
fwBatch . LodInstFadeRange = 0.75f ;
fwBatch . OrientToTerrain = 1.0f ;
fwBatch . ScaleRange = new Vector3 ( 0.3f , 0.2f , 0.7f ) ;
}
YmapGrassInstanceBatch batch = new YmapGrassInstanceBatch
{
AABBMin = fwBatch . BatchAABB . min . XYZ ( ) ,
AABBMax = fwBatch . BatchAABB . max . XYZ ( ) ,
Archetype = GameFileCache . GetArchetype ( fwBatch . archetypeName ) ,
Batch = fwBatch ,
Instances = instances
} ;
batch . Position = ( batch . AABBMin + batch . AABBMax ) * 0.5f ;
batch . Radius = ( batch . AABBMax - batch . AABBMin ) . Length ( ) * 0.5f ;
batch . Ymap = CurrentYmapFile ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddGrassBatch ( batch ) ;
}
}
else
{
CurrentYmapFile . AddGrassBatch ( batch ) ;
}
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectGrassBatchTreeNode ( batch ) ;
CurrentGrassBatch = batch ;
ShowEditYmapGrassBatchPanel ( false ) ;
}
public void AddGrassBatchToProject ( )
{
if ( CurrentGrassBatch = = null ) return ;
CurrentYmapFile = CurrentGrassBatch . Ymap ;
if ( ! YmapExistsInProject ( CurrentYmapFile ) )
{
var grassBatch = CurrentGrassBatch ;
CurrentYmapFile . HasChanged = true ;
AddYmapToProject ( CurrentYmapFile ) ;
CurrentGrassBatch = grassBatch ; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = grassBatch . Ymap ;
ProjectExplorer ? . TrySelectGrassBatchTreeNode ( grassBatch ) ;
}
}
public bool DeleteGrassBatch ( )
{
if ( CurrentYmapFile = = null ) return false ;
if ( CurrentGrassBatch = = null ) return false ;
if ( CurrentGrassBatch . Ymap ! = CurrentYmapFile ) return false ;
if ( CurrentYmapFile . GrassInstanceBatches = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this grass batch?\n" + CurrentGrassBatch . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYmapFile . RemoveGrassBatch ( CurrentGrassBatch ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile . RemoveGrassBatch ( CurrentGrassBatch ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the grass batch. This shouldn't happen!" ) ;
}
var delbatch = CurrentGrassBatch ;
ProjectExplorer ? . RemoveGrassBatchTreeNode ( CurrentGrassBatch ) ;
ProjectExplorer ? . SetYmapHasChanged ( CurrentYmapFile , true ) ;
ClosePanel ( ( EditYmapGrassPanel p ) = > { return p . Tag = = delbatch ; } ) ;
CurrentGrassBatch = null ;
return true ;
}
public void PaintGrass ( SpaceRayIntersectResult mouseRay , bool erase )
{
try
{
if ( InvokeRequired )
{
Invoke ( new Action ( ( ) = > { PaintGrass ( mouseRay , erase ) ; } ) ) ;
return ;
}
if ( ! mouseRay . Hit | | ! mouseRay . TestComplete ) return ;
if ( CurrentGrassBatch = = null | | ( ! CurrentGrassBatch . BrushEnabled ) ) return ; // brush isn't enabled right now
EditYmapGrassPanel panel = FindPanel < EditYmapGrassPanel > ( x = > x . CurrentBatch = = CurrentGrassBatch ) ;
if ( panel = = null ) return ; // no panels with this batch
// TODO: Maybe move these functions into the batch instead of the grass panel?
// although, the panel does have the brush settings.
if ( ! erase )
panel . CreateInstancesAtMouse ( mouseRay ) ;
else panel . EraseInstancesAtMouse ( mouseRay ) ;
}
catch { }
}
public bool GrassBatchExistsInProject ( YmapGrassInstanceBatch batch )
{
if ( CurrentProjectFile ? . YmapFiles = = null ) return false ;
if ( CurrentProjectFile . YmapFiles . Count < = 0 ) return false ;
foreach ( var ymapFile in CurrentProjectFile . YmapFiles )
{
if ( ymapFile . GrassInstanceBatches = = null ) continue ;
foreach ( var b in ymapFile . GrassInstanceBatches )
{
if ( batch = = b )
return true ;
}
}
return false ;
}
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public void NewCarGen ( YmapCarGen copy = null , bool copyPosition = false )
{
if ( CurrentYmapFile = = null ) return ;
Vector3 pos = GetSpawnPos ( 10.0f ) ;
CCarGen ccg = new CCarGen ( ) ;
if ( copy ! = null )
{
ccg = copy . CCarGen ;
}
else
{
ccg . flags = 3680 ;
ccg . orientX = 5.0f ;
ccg . perpendicularLength = 2.6f ;
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ccg . bodyColorRemap1 = - 1 ;
ccg . bodyColorRemap2 = - 1 ;
ccg . bodyColorRemap3 = - 1 ;
ccg . bodyColorRemap4 = - 1 ;
ccg . livery = - 1 ;
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}
if ( ! copyPosition | | ( copy = = null ) )
{
ccg . position = pos ;
}
YmapCarGen cg = new YmapCarGen ( CurrentYmapFile , ccg ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
}
else
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectCarGenTreeNode ( cg ) ;
CurrentCarGen = cg ;
ShowEditYmapCarGenPanel ( false ) ;
}
public void AddCarGenToProject ( )
{
if ( CurrentCarGen = = null ) return ;
CurrentYmapFile = CurrentCarGen . Ymap ;
if ( ! YmapExistsInProject ( CurrentYmapFile ) )
{
var cargen = CurrentCarGen ;
CurrentYmapFile . HasChanged = true ;
AddYmapToProject ( CurrentYmapFile ) ;
CurrentCarGen = cargen ; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = cargen . Ymap ;
ProjectExplorer ? . TrySelectCarGenTreeNode ( cargen ) ;
}
}
public bool DeleteCarGen ( )
{
if ( CurrentYmapFile = = null ) return false ;
if ( CurrentCarGen = = null ) return false ;
if ( CurrentCarGen . Ymap ! = CurrentYmapFile ) return false ;
if ( CurrentYmapFile . CarGenerators = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this car generator?\n" + CurrentCarGen . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYmapFile . RemoveCarGen ( CurrentCarGen ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile . RemoveCarGen ( CurrentCarGen ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the car generator. This shouldn't happen!" ) ;
}
var delgen = CurrentCarGen ;
ProjectExplorer ? . RemoveCarGenTreeNode ( CurrentCarGen ) ;
ProjectExplorer ? . SetYmapHasChanged ( CurrentYmapFile , true ) ;
ClosePanel ( ( EditYmapCarGenPanel p ) = > { return p . Tag = = delgen ; } ) ;
CurrentCarGen = null ;
return true ;
}
public bool IsCurrentCarGen ( YmapCarGen cargen )
{
return CurrentCarGen = = cargen ;
}
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private void ImportMenyooXml ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
var xmlpath = ShowOpenDialog ( "XML Files|*.xml" , string . Empty ) ;
if ( string . IsNullOrEmpty ( xmlpath ) ) return ;
var xmlstr = string . Empty ;
try
{
xmlstr = File . ReadAllText ( xmlpath ) ;
}
catch ( Exception ex )
{
MessageBox . Show ( "Error loading file!\n" + ex . ToString ( ) ) ;
}
if ( string . IsNullOrEmpty ( xmlstr ) ) return ;
var finf = new FileInfo ( xmlpath ) ;
MenyooXml menyooXml = new MenyooXml ( ) ;
menyooXml . FilePath = xmlpath ;
menyooXml . FileName = finf . Name ;
menyooXml . Name = Path . GetFileNameWithoutExtension ( finf . Name ) ;
menyooXml . Init ( xmlstr ) ;
string fname = menyooXml . Name + ".ymap" ;
lock ( ProjectSyncRoot )
{
YmapFile ymap = CurrentProjectFile . AddYmapFile ( fname ) ;
if ( ymap ! = null )
{
ymap . Loaded = true ;
ymap . HasChanged = true ; //new ymap, flag as not saved
ymap . _CMapData . contentFlags = 65 ; //stream flags value
}
CurrentYmapFile = ymap ;
}
CurrentProjectFile . HasChanged = true ;
int pedcount = 0 ;
int carcount = 0 ;
int entcount = 0 ;
int unkcount = 0 ;
foreach ( var placement in menyooXml . Placements )
{
if ( placement . Type = = 1 )
{
pedcount + + ;
}
else if ( placement . Type = = 2 )
{
CCarGen ccg = new CCarGen ( ) ;
var rotq = Quaternion . Invert ( new Quaternion ( placement . Rotation ) ) ;
Vector3 cdir = rotq . Multiply ( new Vector3 ( 0 , 5 , 0 ) ) ;
ccg . flags = 3680 ;
ccg . orientX = cdir . X ;
ccg . orientY = cdir . Y ;
ccg . perpendicularLength = 2.6f ;
ccg . position = placement . Position ;
ccg . carModel = placement . ModelHash ;
YmapCarGen cg = new YmapCarGen ( CurrentYmapFile , ccg ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
}
else
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
carcount + + ;
}
else if ( placement . Type = = 3 ) //standard entity
{
CEntityDef cent = new CEntityDef ( ) ;
cent . archetypeName = placement . ModelHash ;
cent . position = placement . Position ;
cent . rotation = placement . Rotation ;
cent . scaleXY = 1.0f ;
cent . scaleZ = 1.0f ;
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cent . flags = placement . Dynamic ? 0 : 32 u ; // 1572872; //32 = static
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cent . parentIndex = - 1 ;
cent . lodDist = placement . LodDistance ;
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cent . lodLevel = rage__eLodType . LODTYPES_DEPTH_ORPHANHD ;
cent . priorityLevel = rage__ePriorityLevel . PRI_REQUIRED ;
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cent . ambientOcclusionMultiplier = 255 ;
cent . artificialAmbientOcclusion = 255 ;
YmapEntityDef ent = new YmapEntityDef ( CurrentYmapFile , 0 , ref cent ) ;
ent . SetArchetype ( GameFileCache . GetArchetype ( cent . archetypeName ) ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddEntity ( ent ) ;
}
}
else
{
CurrentYmapFile . AddEntity ( ent ) ;
}
entcount + + ;
}
else
{
unkcount + + ;
}
}
lock ( ProjectSyncRoot )
{
CurrentYmapFile . CalcFlags ( ) ;
CurrentYmapFile . CalcExtents ( ) ;
}
LoadProjectTree ( ) ;
ShowProjectItem ( CurrentYmapFile , false ) ;
MessageBox . Show ( entcount . ToString ( ) + " entities imported. \n" + carcount . ToString ( ) + " car generators imported. \n" + pedcount . ToString ( ) + " peds ignored. \n" + unkcount . ToString ( ) + " others ignored." ) ;
}
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public void NewYtyp ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "types" + testi . ToString ( ) + ".ytyp" ;
filenameok = ! CurrentProjectFile . ContainsYtyp ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
YtypFile ytyp = CurrentProjectFile . AddYtypFile ( fname ) ;
if ( ytyp ! = null )
{
//ytyp.Loaded = true;
ytyp . HasChanged = true ; //new ytyp, flag as not saved
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenYtyp ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ytyp files|*.ytyp" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ytyp = CurrentProjectFile . AddYtypFile ( file ) ;
if ( ytyp ! = null )
{
SetProjectHasChanged ( true ) ;
LoadYtypFromFile ( ytyp , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
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public void SaveYtyp ( bool saveas = false )
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{
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if ( CurrentYtypFile = = null ) return ;
string ytypname = CurrentYtypFile . Name ;
string filepath = CurrentYtypFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = ytypname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to ytyp objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ytyp files|*.ytyp" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentYtypFile . FilePath = filepath ;
CurrentYtypFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentYtypFile . Name = CurrentYtypFile . RpfFileEntry . Name ;
CurrentYtypFile . _CMapTypes . name = new MetaHash ( JenkHash . GenHash ( newname ) ) ;
}
data = CurrentYtypFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetYtypHasChanged ( false ) ;
if ( saveas )
{
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentYtypFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameYtyp ( origpath , newpath ) )
{ //couldn't rename it in the project?
MessageBox . Show ( "Couldn't rename ytyp in project! This shouldn't happen - check the project file XML." ) ;
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
if ( CurrentYtypFile . SaveWarnings ! = null )
{
string w = string . Join ( "\n" , CurrentYtypFile . SaveWarnings ) ;
MessageBox . Show ( CurrentYtypFile . SaveWarnings . Count . ToString ( ) + " warnings were generated while saving the ytyp:\n" + w ) ;
CurrentYtypFile . SaveWarnings = null ; //clear it out for next time..
}
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}
public void AddYtypToProject ( YtypFile ytyp )
{
if ( ytyp = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( YtypExistsInProject ( ytyp ) ) return ;
if ( CurrentProjectFile . AddYtypFile ( ytyp ) )
{
ytyp . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentYtypFile = ytyp ;
RefreshUI ( ) ;
}
public void RemoveYtypFromProject ( )
{
if ( CurrentYtypFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveYtypFile ( CurrentYtypFile ) ;
CurrentYtypFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool YtypExistsInProject ( YtypFile ytyp )
{
if ( ytyp = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYtyp ( ytyp ) ;
}
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public void NewArchetype ( Archetype copy = null , bool copyPosition = false )
{
if ( CurrentYtypFile = = null ) return ;
var archetype = CurrentYtypFile . AddArchetype ( ) ;
var archetypeDef = archetype . _BaseArchetypeDef ;
if ( copy = = null )
{
copy = CurrentArchetype ;
archetype . _BaseArchetypeDef . name = JenkHash . GenHash ( "prop_alien_egg_01" ) ;
}
if ( copy ! = null )
{
archetype . Init ( CurrentYtypFile , ref copy . _BaseArchetypeDef ) ;
}
archetype . _BaseArchetypeDef = archetypeDef ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectArchetypeTreeNode ( archetype ) ;
CurrentArchetype = archetype ;
}
public void NewMloEntity ( YmapEntityDef copy = null , bool copyTransform = false )
{
if ( ( CurrentArchetype = = null ) | | ! ( CurrentArchetype is MloArchetype mloArch ) )
{
var arch = CurrentEntity ? . MloParent . Archetype ? ? CurrentMloRoom ? . Archetype ;
if ( arch = = null )
return ;
mloArch = arch as MloArchetype ;
if ( mloArch = = null )
return ;
CurrentArchetype = mloArch ;
}
if ( CurrentMloRoom = = null ) CurrentMloRoom = mloArch ? . GetEntityRoom ( CurrentMloEntity ) ;
if ( CurrentMloRoom = = null )
{
return ;
}
MloInstanceData mloInstance = TryGetMloInstance ( mloArch ) ;
if ( mloInstance = = null ) return ;
if ( mloArch . rooms . Length < = 0 )
{
MessageBox . Show ( $@"Mlo {mloArch.Name} has no rooms! Cannot create entity." ) ;
return ;
}
int roomIndex = CurrentMloRoom . Index ;
if ( roomIndex < 0 )
{
MessageBox . Show ( @"Invalid room index." ) ;
return ;
}
if ( roomIndex > = mloArch . rooms . Length )
{
MessageBox . Show (
$ @ "Room at index {roomIndex} does not exist in {mloArch.Name}! {mloArch.Name} only has {
mloArch . rooms . Length
} rooms . ");
return ;
}
float spawndist = 5.0f ; //use archetype BSradius if starting with a copy...
if ( copy ! = null )
{
spawndist = copy . BSRadius * 2.5f ;
}
bool cp = copyTransform & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . CEntityDef . position : GetSpawnPosRel ( spawndist , mloInstance . Owner . Position , mloInstance . Owner . Orientation ) ;
Quaternion rot = cp ? copy . CEntityDef . rotation . ToQuaternion ( ) : Quaternion . Identity ;
CEntityDef cent = new CEntityDef ( ) ;
if ( copy ! = null )
{
cent = copy . CEntityDef ;
//TODO: copy entity extensions!
}
else
{
cent . archetypeName = new MetaHash ( JenkHash . GenHash ( "prop_alien_egg_01" ) ) ;
cent . rotation = new Vector4 ( 0 , 0 , 0 , 1 ) ;
cent . scaleXY = 1.0f ;
cent . scaleZ = 1.0f ;
cent . flags = 1572872 ;
cent . parentIndex = - 1 ;
cent . lodDist = 200.0f ;
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cent . lodLevel = rage__eLodType . LODTYPES_DEPTH_ORPHANHD ;
cent . priorityLevel = rage__ePriorityLevel . PRI_REQUIRED ;
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cent . ambientOcclusionMultiplier = 255 ;
cent . artificialAmbientOcclusion = 255 ;
}
cent . position = pos ;
cent . rotation = rot . ToVector4 ( ) ;
var createindex = mloArch . entities . Length ;
MCEntityDef ment = new MCEntityDef ( ref cent , mloArch ) ;
YmapEntityDef outEnt ;
try
{
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
// Add the entity to the mlo instance and archetype.
outEnt = mloInstance . CreateYmapEntity ( mloInstance . Owner , ment , createindex ) ;
mloArch . AddEntity ( outEnt , roomIndex ) ;
}
}
else
{
outEnt = mloInstance . CreateYmapEntity ( mloInstance . Owner , ment , createindex ) ;
mloArch . AddEntity ( outEnt , roomIndex ) ;
}
}
catch ( Exception e )
{
MessageBox . Show ( this , e . Message , "Create MLO Entity Error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
return ;
}
mloInstance . AddEntity ( outEnt ) ;
outEnt . SetArchetype ( GameFileCache . GetArchetype ( cent . archetypeName ) ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectMloEntityTreeNode ( mloInstance . TryGetArchetypeEntity ( outEnt ) ) ;
CurrentEntity = outEnt ;
CurrentYtypFile = CurrentEntity . MloParent ? . Archetype ? . Ytyp ;
}
private bool DeleteMloArchetypeEntity ( )
{
if ( CurrentEntity ? . MloParent ? . Archetype ? . Ytyp = = null ) return false ;
if ( CurrentEntity . MloParent . Archetype . Ytyp ! = CurrentYtypFile ) return false ;
if ( ! ( CurrentEntity . MloParent . Archetype is MloArchetype mloArchetype ) ) return false ;
if ( mloArchetype . entities = = null ) return false ; //nothing to delete..
//if (mloArchetype.InstancedEntities == null) return false; //nothing to delete..
if ( CurrentEntity . _CEntityDef . numChildren ! = 0 )
{
MessageBox . Show ( "This entity's numChildren is not 0 - deleting entities with children is not currently supported by CodeWalker." ) ;
return true ;
}
if ( MessageBox . Show ( "Are you sure you want to delete this entity?\n" + CurrentEntity . _CEntityDef . archetypeName . ToString ( ) + "\n" + CurrentEntity . Position . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
MloInstanceData mloInstance = CurrentEntity . MloParent . MloInstance ;
if ( mloInstance = = null ) return false ;
var ent = CurrentEntity ;
var mcEnt = mloInstance . TryGetArchetypeEntity ( ent ) ;
ProjectExplorer ? . RemoveMloEntityTreeNode ( mcEnt ) ;
try
{
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
mloInstance . DeleteEntity ( ent ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
mloInstance . DeleteEntity ( ent ) ;
}
}
catch ( Exception e ) // various failures could happen so we'll use a trycatch for when an exception is thrown.
{
MessageBox . Show ( this , "Cannot delete entity: " + Environment . NewLine + e . Message ) ;
return false ;
}
var delent = ent ;
var delytyp = delent . MloParent . Archetype . Ytyp ;
ProjectExplorer ? . SetYtypHasChanged ( delytyp , true ) ;
ClosePanel ( ( EditYmapEntityPanel p ) = > { return p . Tag = = delent ; } ) ;
CurrentEntity = null ;
WorldForm . SelectItem ( null ) ;
return true ;
}
public bool DeleteArchetype ( )
{
if ( CurrentArchetype = = null ) return false ;
if ( CurrentArchetype . Ytyp ! = CurrentYtypFile ) return false ;
if ( MessageBox . Show ( "Are you sure you want to delete this archetype?\n" + CurrentArchetype . _BaseArchetypeDef . name . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentArchetype . Ytyp . RemoveArchetype ( CurrentArchetype ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentArchetype . Ytyp . RemoveArchetype ( CurrentArchetype ) ;
}
if ( ! res )
{
MessageBox . Show ( "Archetype couldn't be removed!" ) ;
return false ;
}
var delarch = CurrentArchetype ;
var delytyp = delarch . Ytyp ;
ProjectExplorer ? . RemoveArchetypeTreeNode ( delarch ) ;
ProjectExplorer ? . SetYtypHasChanged ( delytyp , true ) ;
ClosePanel ( ( EditYtypArchetypePanel p ) = > { return p . Tag = = delarch ; } ) ;
CurrentArchetype = null ;
return true ;
}
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public void NewYnd ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "nodes" + testi . ToString ( ) + ".ynd" ;
filenameok = ! CurrentProjectFile . ContainsYnd ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
YndFile ynd = CurrentProjectFile . AddYndFile ( fname ) ;
if ( ynd ! = null )
{
ynd . Loaded = true ;
ynd . HasChanged = true ; //new ynd, flag as not saved
//TODO: set new ynd default values...
ynd . NodeDictionary = new NodeDictionary ( ) ;
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenYnd ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ynd files|*.ynd" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ynd = CurrentProjectFile . AddYndFile ( file ) ;
if ( ynd ! = null )
{
SetProjectHasChanged ( true ) ;
LoadYndFromFile ( ynd , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveYnd ( bool saveas = false )
{
if ( ( CurrentYndFile = = null ) & & ( CurrentPathNode ! = null ) ) CurrentYndFile = CurrentPathNode . Ynd ;
if ( CurrentYndFile = = null ) return ;
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// Check that vehicle nodes and ped nodes add up to total nodes
if ( CurrentYndFile . NodeDictionary ! = null & & ( CurrentYndFile . NodeDictionary . NodesCountPed + CurrentYndFile . NodeDictionary . NodesCountVehicle ! = CurrentYndFile . NodeDictionary . NodesCount ) )
{
var result = MessageBox . Show ( $"YND Area {CurrentYndFile.AreaID}: The total number of nodes ({CurrentYndFile.NodeDictionary.NodesCount}) does not match the total number of ped ({CurrentYndFile.NodeDictionary.NodesCountPed}) and vehicle ({CurrentYndFile.NodeDictionary.NodesCountVehicle}) nodes. You should manually adjust the number of nodes on the YND screen.\n\nDo you want to continue saving the YND file? Some of your nodes may not work in game." , $"Node count mismatch in Area {CurrentYndFile.AreaID}" , MessageBoxButtons . YesNo , MessageBoxIcon . Warning , MessageBoxDefaultButton . Button2 ) ;
if ( result = = DialogResult . Cancel )
{
return ;
}
}
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string yndname = CurrentYndFile . Name ;
string filepath = CurrentYndFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = yndname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to ynd objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ynd files|*.ynd" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentYndFile . FilePath = filepath ;
CurrentYndFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentYndFile . Name = CurrentYndFile . RpfFileEntry . Name ;
}
data = CurrentYndFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetYndHasChanged ( false ) ;
if ( saveas )
{
//ShowEditYndPanel(false);
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentYndFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameYnd ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename ynd in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
}
public void AddYndToProject ( YndFile ynd )
{
if ( ynd = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( YndExistsInProject ( ynd ) ) return ;
if ( CurrentProjectFile . AddYndFile ( ynd ) )
{
ynd . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentYndFile = ynd ;
RefreshUI ( ) ;
if ( CurrentPathNode ! = null )
{
ProjectExplorer ? . TrySelectPathNodeTreeNode ( CurrentPathNode ) ;
}
}
public void RemoveYndFromProject ( )
{
if ( CurrentYndFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveYndFile ( CurrentYndFile ) ;
CurrentYndFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool YndExistsInProject ( YndFile ynd )
{
if ( ynd = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYnd ( ynd ) ;
}
public void NewPathNode ( YndNode copy = null , bool copyPosition = false )
{
if ( CurrentYndFile = = null ) return ;
var n = CurrentYndFile . AddNode ( ) ;
var areaid = n . AreaID ;
var nodeid = n . NodeID ;
if ( copy = = null )
{
copy = CurrentPathNode ;
}
if ( copy ! = null )
{
n . Init ( CurrentYndFile , copy . RawData ) ;
n . LinkCountUnk = copy . LinkCountUnk ;
}
n . AreaID = areaid ;
n . NodeID = nodeid ;
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 10.0f ) ;
n . SetPosition ( pos ) ;
if ( copy ! = null )
{
var link1 = n . AddLink ( copy ) ;
var link2 = copy . AddLink ( n ) ;
if ( ( copy . Links ! = null ) & & ( copy . Links . Length > 0 ) )
{
var clink = copy . Links [ 0 ] ;
link1 . CopyFlags ( clink ) ;
var clnode = clink . Node2 ;
if ( clnode . Links ! = null )
{
for ( int i = 0 ; i < clnode . Links . Length ; i + + )
{
var clnlink = clnode . Links [ i ] ;
if ( clnlink . Node2 = = copy )
{
link2 . CopyFlags ( clnlink ) ;
break ;
}
}
}
}
}
CurrentYndFile . UpdateAllNodePositions ( ) ; //for the graphics...
CurrentYndFile . BuildBVH ( ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectPathNodeTreeNode ( n ) ;
CurrentPathNode = n ;
//ShowEditYndPanel(false);;
ShowEditYndNodePanel ( false ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
}
public bool DeletePathNode ( )
{
if ( CurrentYndFile = = null ) return false ;
if ( CurrentPathNode = = null ) return false ;
if ( CurrentPathNode . Ynd ! = CurrentYndFile ) return false ;
if ( CurrentYndFile . Nodes = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this path node?\n" + CurrentPathNode . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYndFile . RemoveNode ( CurrentPathNode ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYndFile . RemoveNode ( CurrentPathNode ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the path node. This shouldn't happen!" ) ;
}
var delnode = CurrentPathNode ;
ProjectExplorer ? . RemovePathNodeTreeNode ( CurrentPathNode ) ;
ProjectExplorer ? . SetYndHasChanged ( CurrentYndFile , true ) ;
ClosePanel ( ( EditYndNodePanel p ) = > { return p . Tag = = delnode ; } ) ;
CurrentPathNode = null ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
return true ;
}
public bool IsCurrentPathNode ( YndNode pathnode )
{
return CurrentPathNode = = pathnode ;
}
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public void NewYnv ( )
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{
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "navmesh" + testi . ToString ( ) + ".ynv" ;
filenameok = ! CurrentProjectFile . ContainsYnv ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
YnvFile ynv = CurrentProjectFile . AddYnvFile ( fname ) ;
if ( ynv ! = null )
{
ynv . Loaded = true ;
ynv . HasChanged = true ; //new ynd, flag as not saved
//TODO: set new ynv default values...
ynv . Nav = new NavMesh ( ) ;
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
2018-03-03 21:03:08 +08:00
}
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public void OpenYnv ( )
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{
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string [ ] files = ShowOpenDialogMulti ( "Ynv files|*.ynv" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ynv = CurrentProjectFile . AddYnvFile ( file ) ;
if ( ynv ! = null )
{
SetProjectHasChanged ( true ) ;
LoadYnvFromFile ( ynv , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
2018-03-03 21:03:08 +08:00
}
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public void SaveYnv ( bool saveas = false )
2018-03-03 21:03:08 +08:00
{
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if ( ( CurrentYnvFile = = null ) & & ( CurrentNavPoly ! = null ) ) CurrentYnvFile = CurrentNavPoly . Ynv ;
if ( CurrentYnvFile = = null ) return ;
string ynvname = CurrentYnvFile . Name ;
string filepath = CurrentYnvFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = ynvname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to ynv objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ynv files|*.ynv" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentYnvFile . FilePath = filepath ;
CurrentYnvFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentYnvFile . Name = CurrentYnvFile . RpfFileEntry . Name ;
}
data = CurrentYnvFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetYnvHasChanged ( false ) ;
if ( saveas )
{
//ShowEditYnvPanel(false);
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentYnvFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameYnv ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename ynv in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
2018-03-03 21:03:08 +08:00
}
public void AddYnvToProject ( YnvFile ynv )
{
if ( ynv = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( YnvExistsInProject ( ynv ) ) return ;
if ( CurrentProjectFile . AddYnvFile ( ynv ) )
{
ynv . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentYnvFile = ynv ;
RefreshUI ( ) ;
if ( CurrentNavPoly ! = null )
{
ProjectExplorer ? . TrySelectNavPolyTreeNode ( CurrentNavPoly ) ;
}
}
public void RemoveYnvFromProject ( )
{
if ( CurrentYnvFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveYnvFile ( CurrentYnvFile ) ;
CurrentYnvFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool YnvExistsInProject ( YnvFile ynv )
{
if ( ynv = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYnv ( ynv ) ;
}
public void NewNavPoly ( YnvPoly copy = null , bool copyposition = false ) //TODO!
{
}
public bool DeleteNavPoly ( ) //TODO!
{
return false ;
}
public bool IsCurrentNavPoly ( YnvPoly poly )
{
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return poly = = CurrentNavPoly ;
2018-03-03 21:03:08 +08:00
}
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public void NewNavPoint ( YnvPoint copy = null , bool copyposition = false ) //TODO!
{
}
public bool DeleteNavPoint ( ) //TODO!
{
return false ;
}
public bool IsCurrentNavPoint ( YnvPoint point )
{
return point = = CurrentNavPoint ;
}
public void NewNavPortal ( YnvPortal copy = null , bool copyposition = false ) //TODO!
{
}
public bool DeleteNavPortal ( ) //TODO!
{
return false ;
}
public bool IsCurrentNavPortal ( YnvPortal portal )
{
return portal = = CurrentNavPortal ;
}
2018-03-03 21:03:08 +08:00
public void NewTrainTrack ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 13 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "trains" + testi . ToString ( ) + ".dat" ;
filenameok = ! CurrentProjectFile . ContainsTrainTrack ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
TrainTrack track = CurrentProjectFile . AddTrainsFile ( fname ) ;
if ( track ! = null )
{
track . Loaded = true ;
track . HasChanged = true ; //new track, flag as not saved
//TODO: set new train track default values...
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenTrainTrack ( )
{
string [ ] files = ShowOpenDialogMulti ( "Dat files|*.dat" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var track = CurrentProjectFile . AddTrainsFile ( file ) ;
if ( track ! = null )
{
SetProjectHasChanged ( true ) ;
LoadTrainTrackFromFile ( track , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveTrainTrack ( bool saveas = false )
{
if ( ( CurrentTrainTrack = = null ) & & ( CurrentTrainNode ! = null ) ) CurrentTrainTrack = CurrentTrainNode . Track ;
if ( CurrentTrainTrack = = null ) return ;
string trackname = CurrentTrainTrack . Name ;
string filepath = CurrentTrainTrack . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = trackname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Dat files|*.dat" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
//////JenkIndex.Ensure(newname);
CurrentTrainTrack . FilePath = filepath ;
CurrentTrainTrack . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentTrainTrack . Name = CurrentTrainTrack . RpfFileEntry . Name ;
}
data = CurrentTrainTrack . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetTrainTrackHasChanged ( false ) ;
if ( saveas )
{
//ShowEditTrainTrackPanel(false);
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentTrainTrack . FilePath ) ;
if ( ! CurrentProjectFile . RenameTrainTrack ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename train track in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
}
public void AddTrainTrackToProject ( TrainTrack track )
{
if ( track = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( TrainTrackExistsInProject ( track ) ) return ;
if ( CurrentProjectFile . AddTrainsFile ( track ) )
{
track . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentTrainTrack = track ;
RefreshUI ( ) ;
if ( CurrentTrainNode ! = null )
{
ProjectExplorer ? . TrySelectTrainNodeTreeNode ( CurrentTrainNode ) ;
}
}
public void RemoveTrainTrackFromProject ( )
{
if ( CurrentTrainTrack = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveTrainsFile ( CurrentTrainTrack ) ;
CurrentTrainTrack = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool TrainTrackExistsInProject ( TrainTrack track )
{
if ( track = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsTrainTrack ( track ) ;
}
public void NewTrainNode ( TrainTrackNode copy = null , bool copyPosition = false )
{
if ( CurrentTrainTrack = = null ) return ;
var afternode = copyPosition ? copy : null ;
var n = CurrentTrainTrack . AddNode ( afternode ) ;
if ( copy = = null )
{
copy = CurrentTrainNode ;
}
if ( copy ! = null )
{
n . NodeType = copy . NodeType ;
}
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 10.0f ) ;
n . SetPosition ( pos ) ;
//CurrentTrainTrack.BuildVertices(); //for the graphics...
CurrentTrainTrack . BuildBVH ( ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectTrainNodeTreeNode ( n ) ;
CurrentTrainNode = n ;
ShowEditTrainNodePanel ( false ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackGraphics ( CurrentTrainTrack , false ) ;
}
}
public bool DeleteTrainNode ( )
{
if ( CurrentTrainTrack = = null ) return false ;
if ( CurrentTrainNode = = null ) return false ;
if ( CurrentTrainNode . Track ! = CurrentTrainTrack ) return false ;
if ( CurrentTrainTrack . Nodes = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this train track node?\n" + CurrentTrainNode . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentTrainTrack . RemoveNode ( CurrentTrainNode ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentTrainTrack . RemoveNode ( CurrentTrainNode ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the train track node. This shouldn't happen!" ) ;
}
var delnode = CurrentTrainNode ;
ProjectExplorer ? . RemoveTrainNodeTreeNode ( CurrentTrainNode ) ;
ProjectExplorer ? . SetTrainTrackHasChanged ( CurrentTrainTrack , true ) ;
ClosePanel ( ( EditTrainNodePanel p ) = > { return p . Tag = = delnode ; } ) ;
CurrentTrainNode = null ;
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackGraphics ( CurrentTrainTrack , false ) ;
}
return true ;
}
public bool IsCurrentTrainNode ( TrainTrackNode node )
{
return node = = CurrentTrainNode ;
}
public void NewScenario ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "scenario" + testi . ToString ( ) + ".ymt" ;
filenameok = ! CurrentProjectFile . ContainsScenario ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
YmtFile ymt = CurrentProjectFile . AddScenarioFile ( fname ) ;
if ( ymt ! = null )
{
ymt . CScenarioPointRegion = new MCScenarioPointRegion ( ) ;
ymt . CScenarioPointRegion . Ymt = ymt ;
ymt . CScenarioPointRegion . Points = new MCScenarioPointContainer ( ymt . CScenarioPointRegion ) ;
ymt . CScenarioPointRegion . Paths = new MUnk_4023740759 ( ymt . CScenarioPointRegion ) ;
ymt . CScenarioPointRegion . LookUps = new MCScenarioPointLookUps ( ymt . CScenarioPointRegion ) ;
ymt . ScenarioRegion = new ScenarioRegion ( ) ;
ymt . ScenarioRegion . Region = ymt . CScenarioPointRegion ;
ymt . ScenarioRegion . Ymt = ymt ;
ymt . ScenarioRegion . BuildNodes ( ) ; //should be empty
ymt . ScenarioRegion . BuildBVH ( ) ; //should be empty
ymt . ScenarioRegion . BuildVertices ( ) ; //should be empty
ymt . HasChanged = true ; //new ymt, flag as not saved
ymt . Loaded = true ;
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenScenario ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ymt files|*.ymt" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ymt = CurrentProjectFile . AddScenarioFile ( file ) ;
if ( ymt ! = null )
{
SetProjectHasChanged ( true ) ;
LoadScenarioFromFile ( ymt , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveScenario ( bool saveas = false )
{
if ( ( CurrentScenario = = null ) & & ( CurrentScenarioNode ! = null ) ) CurrentScenario = CurrentScenarioNode . Ymt ;
if ( CurrentScenario = = null ) return ;
string ymtname = CurrentScenario . Name ;
string filepath = CurrentScenario . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = ymtname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to scenario...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ymt files|*.ymt" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentScenario . FilePath = filepath ;
CurrentScenario . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentScenario . Name = CurrentScenario . RpfFileEntry . Name ;
}
CurrentScenario . ContentType = YmtFileContentType . ScenarioPointRegion ; //just to be sure..
data = CurrentScenario . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetScenarioHasChanged ( false ) ;
if ( saveas )
{
//ShowEditScenarioPanel(false);
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentScenario . FilePath ) ;
if ( ! CurrentProjectFile . RenameScenario ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename scenario in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
}
public void AddScenarioToProject ( YmtFile ymt )
{
if ( ymt = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ScenarioExistsInProject ( ymt ) ) return ;
if ( CurrentProjectFile . AddScenarioFile ( ymt ) )
{
ymt . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentScenario = ymt ;
RefreshUI ( ) ;
if ( CurrentScenarioNode ! = null )
{
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
}
public void RemoveScenarioFromProject ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveScenarioFile ( CurrentScenario ) ;
CurrentScenario = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool ScenarioExistsInProject ( YmtFile ymt )
{
if ( ymt = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsScenario ( ymt ) ;
}
public void NewScenarioNode ( ScenarioNode copy = null , bool copyPosition = false )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenario . ScenarioRegion = = null ) return ;
if ( copy = = null )
{
copy = CurrentScenarioNode ;
}
var n = CurrentScenario . ScenarioRegion . AddNode ( copy ) ;
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 10.0f ) ;
Quaternion ori = cp ? copy . Orientation : Quaternion . Identity ;
n . SetPosition ( pos ) ;
n . SetOrientation ( ori ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( n ) ;
CurrentScenarioNode = n ;
//ShowEditScenarioPanel(false);
ShowEditScenarioNodePanel ( false ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public bool DeleteScenarioNode ( )
{
if ( CurrentScenario = = null ) return false ;
if ( CurrentScenario . ScenarioRegion = = null ) return false ;
if ( CurrentScenarioNode = = null ) return false ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario node?\n" + CurrentScenarioNode . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentScenario . ScenarioRegion . RemoveNode ( CurrentScenarioNode ) ;
}
}
else
{
res = CurrentScenario . ScenarioRegion . RemoveNode ( CurrentScenarioNode ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the scenario node. This shouldn't happen!" ) ;
}
var delnode = CurrentScenarioNode ;
ProjectExplorer ? . RemoveScenarioNodeTreeNode ( CurrentScenarioNode ) ;
ProjectExplorer ? . SetScenarioHasChanged ( CurrentScenario , true ) ;
ClosePanel ( ( EditScenarioNodePanel p ) = > { return p . Tag = = delnode ; } ) ;
CurrentScenarioNode = null ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
return true ;
}
public bool IsCurrentScenarioNode ( ScenarioNode node )
{
return node = = CurrentScenarioNode ;
}
public void SetScenarioChainEdge ( MCScenarioChainingEdge e )
{
CurrentScenarioChainEdge = e ;
}
public void AddScenarioChain ( )
{
if ( CurrentScenario . ScenarioRegion = = null ) return ;
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
var copy = CurrentScenarioNode ? . ChainingNode ? . Chain ;
var copyn = CurrentScenarioNode ? . ChainingNode ;
var copyp = CurrentScenarioNode ? . MyPoint ;
var copye = CurrentScenarioChainEdge ;
var copycl = CurrentScenarioNode ? . Cluster ;
MCScenarioChain chain = new MCScenarioChain ( ) ;
chain . Unk1 = 1 ; //default value
if ( copy ! = null )
{
chain . Data = copy . Data ;
chain . _Data . EdgeIds = new Array_ushort ( ) ; //start empty.. not really necessary
}
paths . AddChain ( chain ) ;
//add 2 new nodes to the new chain.
var pos1 = GetSpawnPos ( 10.0f ) ;
var pos2 = pos1 + Vector3 . UnitX ;
ScenarioNode n1 = null ; // CurrentScenario.ScenarioRegion.AddNode();
if ( copycl ! = null )
{
ScenarioNode copyclnode = new ScenarioNode ( CurrentScenario ) ;
copyclnode . Cluster = copycl ;
copyclnode . ClusterMyPoint = new MCScenarioPoint ( CurrentScenario . CScenarioPointRegion ) ;
copyclnode . ClusterMyPoint . InteriorName = 493038497 ; //JenkHash.GenHash("none");
copyclnode . ClusterMyPoint . GroupName = 493038497 ;
copyclnode . ClusterMyPoint . IMapName = 493038497 ;
copyclnode . ClusterMyPoint . TimeStart = 0 ;
copyclnode . ClusterMyPoint . TimeEnd = 24 ;
n1 = CurrentScenario . ScenarioRegion . AddNode ( copyclnode ) ;
}
else
{
n1 = CurrentScenario . ScenarioRegion . AddNode ( ) ;
}
ScenarioNode n2 = CurrentScenario . ScenarioRegion . AddNode ( ) ;
if ( copyp ! = null )
{
n1 . MyPoint . CopyFrom ( copyp ) ;
n2 . MyPoint . CopyFrom ( copyp ) ;
}
n1 . ChainingNode = new MCScenarioChainingNode ( ) ;
n2 . ChainingNode = new MCScenarioChainingNode ( ) ;
if ( copyn ! = null )
{
n1 . ChainingNode . CopyFrom ( copyn ) ;
n2 . ChainingNode . CopyFrom ( copyn ) ;
}
n1 . ChainingNode . NotLast = true ;
n2 . ChainingNode . NotFirst = true ;
n1 . ChainingNode . ScenarioNode = n1 ;
n2 . ChainingNode . ScenarioNode = n2 ;
paths . AddNode ( n1 . ChainingNode ) ;
paths . AddNode ( n2 . ChainingNode ) ;
n1 . ChainingNode . Chain = chain ;
n2 . ChainingNode . Chain = chain ;
var ed = new MCScenarioChainingEdge ( ) ;
if ( copye ! = null )
{
ed . Data = copye . Data ;
}
ed . NodeFrom = n1 . ChainingNode ;
ed . NodeTo = n2 . ChainingNode ;
ed . NodeIndexFrom = ( ushort ) n1 . ChainingNode . NodeIndex ;
ed . NodeIndexTo = ( ushort ) n2 . ChainingNode . NodeIndex ;
paths . AddEdge ( ed ) ;
chain . AddEdge ( ed ) ;
n1 . SetPosition ( pos1 ) ;
n2 . SetPosition ( pos2 ) ;
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( n1 ) ;
CurrentScenarioNode = n1 ;
CurrentScenarioChainEdge = ed ;
//LoadScenarioChainTabPage();
////LoadScenarioTabPage();
////LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void AddScenarioCluster ( ) //TODO: add defualt cluster points to new cluster
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var copy = CurrentScenarioNode ? . Cluster ;
MCScenarioPointCluster cluster = new MCScenarioPointCluster ( rgn , copy ) ;
List < MCScenarioPoint > clusterpoints = new List < MCScenarioPoint > ( ) ;
if ( copy ! = null )
{
if ( copy . Points ? . MyPoints ! = null )
{
clusterpoints . AddRange ( copy . Points . MyPoints ) ;
}
}
rgn . AddCluster ( cluster ) ; //add the base cluster to the region.
var pos1 = GetSpawnPos ( 10.0f ) ;
var ncopy = new ScenarioNode ( CurrentScenario ) ; //copy an empty node to start with, to avoid creating default MyPoint
var nc = sr . AddNode ( ncopy ) ; //add the base cluster's display node.
nc . Cluster = cluster ;
nc . SetPosition ( pos1 ) ;
if ( cluster . Points ! = null )
{
foreach ( var cpt in clusterpoints )
{
//TODO: copy cluster points....
//or create some default points!
}
}
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( nc ) ;
CurrentScenarioNode = nc ;
//LoadScenarioClusterTabPage();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void AddScenarioClusterPoint ( )
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var cluster = CurrentScenarioNode ? . Cluster ;
if ( cluster = = null ) return ;
if ( cluster . Points = = null )
{
cluster . Points = new MCScenarioPointContainer ( rgn ) ;
cluster . Points . Parent = cluster ;
}
var copy = CurrentScenarioNode ? . ClusterMyPoint ;
var pos1 = GetSpawnPos ( 10.0f ) ;
var ori1 = copy ? . Orientation ? ? Quaternion . Identity ;
var cn = new ScenarioNode ( CurrentScenario ) ; //copy a blank node
var n = sr . AddNode ( cn ) ;
var np = new MCScenarioPoint ( rgn , copy ) ;
cluster . Points . AddMyPoint ( np ) ;
n . ClusterMyPoint = np ;
n . Cluster = cluster ;
n . SetPosition ( pos1 ) ;
n . SetOrientation ( ori1 ) ;
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( n ) ;
CurrentScenarioNode = n ;
//LoadScenarioClusterTabPage();
//LoadScenarioClusterPointTabPage();
////LoadScenarioTabPage();
////LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void AddScenarioEntity ( ) //TODO: add default entity point(s) to entity
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var copy = CurrentScenarioNode ? . Entity ;
MCScenarioEntityOverride entity = new MCScenarioEntityOverride ( rgn , copy ) ;
List < MCExtensionDefSpawnPoint > entpoints = new List < MCExtensionDefSpawnPoint > ( ) ;
if ( copy ! = null )
{
if ( copy . ScenarioPoints ! = null )
{
entpoints . AddRange ( copy . ScenarioPoints ) ;
}
}
rgn . AddEntity ( entity ) ; //add the base entity to the region.
var pos1 = GetSpawnPos ( 10.0f ) ;
var ncopy = new ScenarioNode ( CurrentScenario ) ; //copy an empty node to start with, to avoid creating default MyPoint
var ne = sr . AddNode ( ncopy ) ; //add the base entity's display node.
ne . Entity = entity ;
ne . SetPosition ( pos1 ) ;
if ( entity . ScenarioPoints ! = null )
{
foreach ( var cpt in entpoints )
{
//TODO: copy entity points....
//or create some default points!
}
}
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( ne ) ;
CurrentScenarioNode = ne ;
//LoadScenarioEntityTabPage();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void AddScenarioEntityPoint ( )
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var entity = CurrentScenarioNode ? . Entity ;
if ( entity = = null ) return ;
var copy = CurrentScenarioNode ? . EntityPoint ;
var pos1 = GetSpawnPos ( 10.0f ) ;
var ori1 = copy ? . Orientation ? ? Quaternion . Identity ;
var cn = new ScenarioNode ( CurrentScenario ) ; //copy a blank node
var n = sr . AddNode ( cn ) ;
var np = new MCExtensionDefSpawnPoint ( rgn , copy ) ;
entity . AddScenarioPoint ( np ) ;
n . EntityPoint = np ;
n . Entity = entity ;
n . SetPosition ( pos1 ) ;
n . SetOrientation ( ori1 ) ;
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( n ) ;
CurrentScenarioNode = n ;
//LoadScenarioEntityTabPage();
//LoadScenarioEntityPointTabPage();
////LoadScenarioTabPage();
////LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void DeleteScenarioChain ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode . Chain = = null ) return ;
var chain = CurrentScenarioNode . ChainingNode . Chain ;
var paths = CurrentScenario . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario chain?\n" + chain . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
bool delpoints = false ;
if ( MessageBox . Show ( "Delete all Scenario Points for this chain as well?" , "Confirm delete points" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
delpoints = true ;
}
Dictionary < MCScenarioChainingNode , int > ndict = new Dictionary < MCScenarioChainingNode , int > ( ) ;
var edges = chain . Edges ;
if ( edges ! = null )
{
foreach ( var edge in edges )
{
//paths.RemoveEdge(edge); //removing nodes also removes edges!
paths . RemoveNode ( edge . NodeFrom ) ;
paths . RemoveNode ( edge . NodeTo ) ;
ndict [ edge . NodeFrom ] = 1 ;
ndict [ edge . NodeTo ] = 1 ;
}
}
paths . RemoveChain ( chain ) ;
List < ScenarioNode > delnodes = new List < ScenarioNode > ( ) ;
foreach ( var node in rgn . Nodes )
{
if ( ( node . ChainingNode ! = null ) & & ( ndict . ContainsKey ( node . ChainingNode ) ) )
{
delnodes . Add ( node ) ;
}
}
foreach ( var delnode in delnodes )
{
delnode . ChainingNode = null ; //this chaining node has been removed from the region. remove this association.
if ( delpoints )
{
rgn . RemoveNode ( delnode ) ;
}
}
var cn = CurrentScenarioNode ;
var cs = CurrentScenario ;
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
if ( ! delpoints & & ( cn ! = null ) )
{
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( cn ) ;
}
else
{
ProjectExplorer ? . TrySelectScenarioTreeNode ( cs ) ;
}
ClosePanel ( ( EditScenarioNodePanel p ) = > { return p . Tag = = cn ; } ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( cs , false ) ;
if ( delpoints )
{
WorldForm . SelectItem ( null ) ;
}
}
else if ( cs ? . ScenarioRegion ! = null )
{
cs . ScenarioRegion . BuildBVH ( ) ;
cs . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void DeleteScenarioCluster ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Cluster = = null ) return ;
var cluster = CurrentScenarioNode . Cluster ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
var crgn = CurrentScenario . CScenarioPointRegion ;
if ( crgn = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario cluster?\n" + cluster . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
bool delpoints = false ;
if ( MessageBox . Show ( "Delete all Scenario Points for this cluster as well?" , "Confirm delete points" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
delpoints = true ;
}
crgn . RemoveCluster ( cluster ) ;
Dictionary < MCScenarioPoint , int > ndict = new Dictionary < MCScenarioPoint , int > ( ) ;
if ( cluster ? . Points ? . MyPoints ! = null )
{
foreach ( var point in cluster . Points . MyPoints )
{
ndict [ point ] = 1 ;
}
}
List < ScenarioNode > delnodes = new List < ScenarioNode > ( ) ;
foreach ( var node in rgn . Nodes )
{
if ( ( node . ClusterMyPoint ! = null ) & & ( ndict . ContainsKey ( node . ClusterMyPoint ) ) )
{
delnodes . Add ( node ) ;
}
else if ( node . Cluster = = cluster )
{
delnodes . Add ( node ) ;
}
}
foreach ( var delnode in delnodes )
{
if ( ! delpoints & & ( crgn . Points ! = null ) & & ( delnode . ClusterMyPoint ! = null ) )
{
var copypt = new MCScenarioPoint ( crgn , delnode . ClusterMyPoint ) ;
crgn . Points . AddMyPoint ( copypt ) ;
delnode . MyPoint = copypt ;
}
bool iscl = false ;
if ( ( delnode . Cluster ! = null ) & & ( delnode . ClusterMyPoint = = null ) & & ( delnode . ClusterLoadSavePoint = = null ) )
{
iscl = true ;
}
delnode . Cluster = null ;
delnode . ClusterMyPoint = null ; //this cluster point has been removed from the region. remove this association.
delnode . ClusterLoadSavePoint = null ;
if ( delpoints )
{
//if ((delnode.ChainingNode == null) && (delnode.EntityPoint == null))
{
rgn . RemoveNode ( delnode ) ;
}
}
else if ( iscl )
{
rgn . RemoveNode ( delnode ) ; //remove the cluster node itself.
}
}
var cn = CurrentScenarioNode ;
var cs = CurrentScenario ;
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
if ( ! delpoints & & ( cn ! = null ) )
{
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( cn ) ;
}
else
{
ProjectExplorer ? . TrySelectScenarioTreeNode ( cs ) ;
}
ClosePanel ( ( EditScenarioNodePanel p ) = > { return p . Tag = = cn ; } ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( cs , false ) ;
if ( delpoints | | ( ( cn ! = null ) & & ( cn . MyPoint = = null ) ) )
{
WorldForm . SelectItem ( null ) ;
}
}
else if ( cs ? . ScenarioRegion ! = null )
{
cs . ScenarioRegion . BuildBVH ( ) ;
cs . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void DeleteScenarioEntity ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
var entity = CurrentScenarioNode . Entity ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
var crgn = CurrentScenario . CScenarioPointRegion ;
if ( crgn = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario entity override, and all its override points?\n" + entity . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
//bool delpoints = false;
//if (MessageBox.Show("Delete all Scenario Points for this entity override as well?", "Confirm delete points", MessageBoxButtons.YesNo) == DialogResult.Yes)
//{
// delpoints = true;
//}
crgn . RemoveEntity ( entity ) ;
Dictionary < MCExtensionDefSpawnPoint , int > ndict = new Dictionary < MCExtensionDefSpawnPoint , int > ( ) ;
if ( entity . ScenarioPoints ! = null )
{
foreach ( var point in entity . ScenarioPoints )
{
ndict [ point ] = 1 ;
}
}
List < ScenarioNode > delnodes = new List < ScenarioNode > ( ) ;
foreach ( var node in rgn . Nodes )
{
if ( ( node . EntityPoint ! = null ) & & ( ndict . ContainsKey ( node . EntityPoint ) ) )
{
delnodes . Add ( node ) ;
}
else if ( node . Entity = = entity )
{
delnodes . Add ( node ) ;
}
}
foreach ( var delnode in delnodes )
{
delnode . Entity = null ;
delnode . EntityPoint = null ; //this entity point has been removed from the region. remove this association.
rgn . RemoveNode ( delnode ) ;
}
var cn = CurrentScenarioNode ;
var cs = CurrentScenario ;
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
ProjectExplorer ? . TrySelectScenarioTreeNode ( cs ) ;
ClosePanel ( ( EditScenarioNodePanel p ) = > { return p . Tag = = cn ; } ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( cs , false ) ;
WorldForm . SelectItem ( null ) ;
}
else if ( cs ? . ScenarioRegion ! = null )
{
cs . ScenarioRegion . BuildBVH ( ) ;
cs . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public void ImportScenarioChain ( )
{
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
TextInputForm f = new TextInputForm ( ) ;
f . TitleText = "Import scenario chain points" ;
f . PromptText = "Input chain points in CSV (or TSV) format. Direction is in radians. NavSpeed is from 0 to 15. NavMode can be either Direct, NavMesh, or Roads. ScenarioType is the name of the scenario type to use." ;
f . MainText = "X, Y, Z, Direction, NavSpeed, NavMode, ScenarioType, ModelSet, Flags" ;
if ( f . ShowDialog ( ) = = DialogResult . Cancel ) return ;
var stypes = Scenarios . ScenarioTypes ; //these are loaded by Scenarios.Init
ScenarioType defaulttype = null ;
if ( stypes ! = null )
{
defaulttype = stypes . GetScenarioType ( 1194480618 ) ; //"drive";
}
AmbientModelSet defaultmodelset = null ;
uint defaultflags = 0 ;
ScenarioNode thisnode = null ;
ScenarioNode lastnode = null ;
MCScenarioChainingEdge lastedge = null ;
var str = f . MainText ;
var lines = str . Split ( '\n' ) ;
if ( lines . Length < 2 )
{
return ; //need at least 2 lines (1 point) to work with...
}
MCScenarioChain chain = new MCScenarioChain ( ) ;
paths . AddChain ( chain ) ;
for ( int i = 0 ; i < lines . Length ; i + + )
{
var line = lines [ i ] ;
var delim = line . Contains ( "," ) ? "," : " " ;
var vals = line . Split ( new [ ] { delim } , StringSplitOptions . RemoveEmptyEntries ) ;
if ( vals . Length < 3 ) continue ;
if ( vals [ 0 ] . StartsWith ( "X" ) ) continue ;
Vector3 pos = Vector3 . Zero ;
float dir = 0 ;
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var action = CScenarioChainingEdge__eAction . Move ;
var navMode = CScenarioChainingEdge__eNavMode . Direct ;
var navSpeed = CScenarioChainingEdge__eNavSpeed . Unk_00_3279574318 ;
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var stype = new ScenarioTypeRef ( defaulttype ) ;
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var modelset = defaultmodelset ;
var flags = defaultflags ;
var ok = true ;
ok = ok & & FloatUtil . TryParse ( vals [ 0 ] . Trim ( ) , out pos . X ) ;
ok = ok & & FloatUtil . TryParse ( vals [ 1 ] . Trim ( ) , out pos . Y ) ;
ok = ok & & FloatUtil . TryParse ( vals [ 2 ] . Trim ( ) , out pos . Z ) ;
if ( vals . Length > 3 )
{
ok = ok & & FloatUtil . TryParse ( vals [ 3 ] . Trim ( ) , out dir ) ;
while ( dir > Math . PI ) dir - = 2.0f * ( float ) Math . PI ;
while ( dir < - Math . PI ) dir + = 2.0f * ( float ) Math . PI ;
}
if ( vals . Length > 4 )
{
byte nsb = 0 ;
byte . TryParse ( vals [ 4 ] . Trim ( ) , out nsb ) ;
if ( nsb > 15 ) nsb = 15 ;
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navSpeed = ( CScenarioChainingEdge__eNavSpeed ) nsb ;
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}
if ( vals . Length > 5 )
{
switch ( vals [ 5 ] . Trim ( ) )
{
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case "Direct" : navMode = CScenarioChainingEdge__eNavMode . Direct ; break ;
case "NavMesh" : navMode = CScenarioChainingEdge__eNavMode . NavMesh ; break ;
case "Roads" : navMode = CScenarioChainingEdge__eNavMode . Roads ; break ;
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}
}
if ( vals . Length > 6 )
{
var sthash = JenkHash . GenHash ( vals [ 6 ] . Trim ( ) . ToLowerInvariant ( ) ) ;
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var st = stypes ? . GetScenarioType ( sthash ) ;
if ( st ! = null )
{
stype = new ScenarioTypeRef ( st ) ;
}
else
{
var stg = stypes ? . GetScenarioTypeGroup ( sthash ) ;
if ( stg ! = null )
{
stype = new ScenarioTypeRef ( stg ) ;
}
else
{
stype = new ScenarioTypeRef ( defaulttype ) ;
}
}
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}
if ( vals . Length > 7 )
{
var mshash = JenkHash . GenHash ( vals [ 7 ] . Trim ( ) . ToLowerInvariant ( ) ) ;
modelset = stypes ? . GetPedModelSet ( mshash ) ? ? null ;
if ( modelset = = null ) modelset = stypes ? . GetVehicleModelSet ( mshash ) ? ? null ;
}
if ( vals . Length > 8 )
{
if ( ! uint . TryParse ( vals [ 8 ] . Trim ( ) , out flags ) ) flags = defaultflags ;
}
if ( ! ok ) continue ;
thisnode = rgn . AddNode ( ) ;
thisnode . MyPoint . Direction = dir ;
thisnode . MyPoint . Type = stype ;
thisnode . MyPoint . ModelSet = modelset ;
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thisnode . MyPoint . Flags = ( CScenarioPointFlags__Flags ) flags ;
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thisnode . ChainingNode = new MCScenarioChainingNode ( ) ;
thisnode . ChainingNode . ScenarioNode = thisnode ;
thisnode . ChainingNode . Chain = chain ;
thisnode . ChainingNode . Type = stype ;
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thisnode . ChainingNode . TypeHash = stype . NameHash ;
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thisnode . ChainingNode . NotLast = ( i < ( lines . Length - 1 ) ) ;
thisnode . ChainingNode . NotFirst = ( lastnode ! = null ) ;
thisnode . SetPosition ( pos ) ;
thisnode . Orientation = thisnode . MyPoint . Orientation ;
paths . AddNode ( thisnode . ChainingNode ) ;
if ( lastnode ! = null )
{
var edge = new MCScenarioChainingEdge ( ) ;
edge . NodeFrom = lastnode . ChainingNode ;
edge . NodeTo = thisnode . ChainingNode ;
edge . NodeIndexFrom = ( ushort ) lastnode . ChainingNode . NodeIndex ;
edge . NodeIndexTo = ( ushort ) thisnode . ChainingNode . NodeIndex ;
edge . Action = action ;
edge . NavMode = navMode ;
edge . NavSpeed = navSpeed ;
paths . AddEdge ( edge ) ;
chain . AddEdge ( edge ) ;
lastedge = edge ;
}
lastnode = thisnode ;
}
LoadProjectTree ( ) ;
if ( lastnode ! = null )
{
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( lastnode ) ;
CurrentScenarioNode = lastnode ;
}
//CurrentScenarioChainEdge = lastedge;
//LoadScenarioChainTabPage();
//LoadScenarioTabPage();
//LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
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public void NewAudioFile ( )
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{
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "dlc" + testi . ToString ( ) + "_game.dat151.rel" ;
filenameok = ! CurrentProjectFile . ContainsAudioRel ( fname ) ;
testi + + ;
}
lock ( projectsyncroot )
{
RelFile rel = CurrentProjectFile . AddAudioRelFile ( fname ) ;
if ( rel ! = null )
{
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rel . RelType = RelDatFileType . Dat151 ; //TODO: different types
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}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
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}
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public void OpenAudioFile ( )
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{
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string [ ] files = ShowOpenDialogMulti ( "DatRel files|*.rel" , string . Empty ) ; //TODO: better filter?
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var rel = CurrentProjectFile . AddAudioRelFile ( file ) ;
if ( rel ! = null )
{
SetProjectHasChanged ( true ) ;
LoadAudioRelFromFile ( rel , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
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}
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public void SaveAudioFile ( bool saveas = false )
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{
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if ( CurrentAudioFile = = null ) return ;
string relname = CurrentAudioFile . Name ;
string filepath = CurrentAudioFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = relname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( projectsyncroot ) //need to sync writes to scenario...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "DatRel files|*.rel" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{
return ;
}
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentAudioFile . FilePath = filepath ;
CurrentAudioFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentAudioFile . Name = CurrentAudioFile . RpfFileEntry . Name ;
}
data = CurrentAudioFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetAudioFileHasChanged ( false ) ;
if ( saveas )
{
//ShowEditAudioFilePanel(false);
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentAudioFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameAudioRel ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename audio rel in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
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}
public void AddAudioFileToProject ( RelFile rel )
{
if ( rel = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( AudioFileExistsInProject ( rel ) ) return ;
if ( CurrentProjectFile . AddAudioRelFile ( rel ) )
{
rel . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentAudioFile = rel ;
RefreshUI ( ) ;
if ( CurrentAudioZone ! = null )
{
ProjectExplorer ? . TrySelectAudioZoneTreeNode ( CurrentAudioZone ) ;
}
else if ( CurrentAudioEmitter ! = null )
{
ProjectExplorer ? . TrySelectAudioEmitterTreeNode ( CurrentAudioEmitter ) ;
}
}
public void RemoveAudioFileFromProject ( )
{
if ( CurrentAudioFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveAudioRelFile ( CurrentAudioFile ) ;
CurrentAudioFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
public bool AudioFileExistsInProject ( RelFile rel )
{
if ( rel = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsAudioRel ( rel ) ;
}
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public void NewAudioZone ( AudioPlacement copy = null , bool copyPosition = false )
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{
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if ( CurrentAudioFile = = null ) return ;
if ( copy = = null )
{
copy = CurrentAudioZone ;
}
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bool cp = copyPosition & & ( copy ! = null ) ;
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var zone = new Dat151AmbientZone ( CurrentAudioFile ) ;
//AA800424 box, line
//AA800420 sphere
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zone . Flags0 = cp ? copy . AudioZone . Flags0 . Value : 0xAA800424 ;
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zone . Flags1 = cp ? copy . AudioZone . Flags1 : 0 ;
zone . Flags2 = cp ? copy . AudioZone . Flags2 : 0 ;
zone . Shape = cp ? copy . AudioZone . Shape : Dat151ZoneShape . Box ;
zone . InnerSize = cp ? copy . AudioZone . InnerSize : Vector3 . One * 10.0f ;
zone . InnerAngle = cp ? copy . AudioZone . InnerAngle : 0 ;
zone . InnerVec1 = cp ? copy . AudioZone . InnerVec1 : Vector4 . Zero ;
zone . InnerVec2 = cp ? copy . AudioZone . InnerVec2 : new Vector4 ( 1 , 1 , 1 , 0 ) ;
zone . InnerVec3 = cp ? copy . AudioZone . InnerVec3 : Vector3 . Zero ;
zone . OuterSize = cp ? copy . AudioZone . OuterSize : Vector3 . One * 15.0f ;
zone . OuterAngle = cp ? copy . AudioZone . OuterAngle : 0 ;
zone . OuterVec1 = cp ? copy . AudioZone . OuterVec1 : Vector4 . Zero ;
zone . OuterVec2 = cp ? copy . AudioZone . OuterVec2 : new Vector4 ( 1 , 1 , 1 , 0 ) ;
zone . OuterVec3 = cp ? copy . AudioZone . OuterVec3 : Vector3 . Zero ;
zone . UnkVec1 = cp ? copy . AudioZone . UnkVec1 : new Vector4 ( 0 , 0 , 1 , 0 ) ;
zone . UnkVec2 = cp ? copy . AudioZone . UnkVec2 : new Vector4 ( 1 , - 1 , - 1 , 0 ) ;
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zone . UnkHash0 = cp ? copy . AudioZone . UnkHash0 : 0 ;
zone . UnkHash1 = cp ? copy . AudioZone . UnkHash1 : 0 ;
zone . UnkVec3 = cp ? copy . AudioZone . UnkVec3 : new Vector2 ( - 1 , 0 ) ;
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zone . Unk14 = cp ? copy . AudioZone . Unk14 : ( byte ) 4 ;
zone . Unk15 = cp ? copy . AudioZone . Unk15 : ( byte ) 1 ;
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zone . Unk16 = cp ? copy . AudioZone . Unk16 : ( byte ) 0 ;
zone . HashesCount = cp ? copy . AudioZone . HashesCount : ( byte ) 0 ;
zone . Hashes = cp ? copy . AudioZone . Hashes : null ;
zone . ExtParamsCount = cp ? copy . AudioZone . ExtParamsCount : 0 ;
zone . ExtParams = cp ? copy . AudioZone . ExtParams : null ;
zone . Name = "zone1" ;
zone . NameHash = JenkHash . GenHash ( zone . Name ) ;
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var ap = new AudioPlacement ( CurrentAudioFile , zone ) ;
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ap . Name = zone . Name ;
ap . NameHash = zone . NameHash ;
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Vector3 pos = cp ? copy . Position : GetSpawnPos ( 20.0f ) ;
Quaternion ori = cp ? copy . Orientation : Quaternion . Identity ;
ap . SetPosition ( pos ) ;
ap . SetOrientation ( ori ) ;
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CurrentAudioFile . AddRelData ( zone ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectAudioZoneTreeNode ( ap ) ;
CurrentAudioZone = ap ;
ShowEditAudioZonePanel ( false ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateAudioPlacementGraphics ( CurrentAudioFile ) ;
}
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}
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public bool DeleteAudioZone ( )
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{
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if ( CurrentAudioZone ? . RelFile ! = CurrentAudioFile ) return false ;
if ( CurrentAudioFile ? . RelDatas = = null ) return false ; //nothing to delete..
if ( CurrentAudioFile ? . RelDatasSorted = = null ) return false ; //nothing to delete..
if ( CurrentAudioZone ? . AudioZone = = null ) return false ;
if ( MessageBox . Show ( "Are you sure you want to delete this audio zone?\n" + CurrentAudioZone . GetNameString ( ) + "\n" + CurrentAudioZone . Position . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioZone . AudioZone ) ;
WorldForm . UpdateAudioPlacementGraphics ( CurrentAudioFile ) ;
}
}
else
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioZone . AudioZone ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unspecified error occurred when removing the audio zone from the file!" ) ;
}
var delzone = CurrentAudioZone ;
var delrel = CurrentAudioFile ;
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ProjectExplorer ? . RemoveAudioZoneTreeNode ( delzone ) ;
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ProjectExplorer ? . SetAudioRelHasChanged ( delrel , true ) ;
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ClosePanel ( ( EditAudioZonePanel p ) = > { return p . CurrentZone . AudioZone = = delzone . AudioZone ; } ) ;
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CurrentAudioZone = null ;
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//if (WorldForm != null)
//{
// lock (WorldForm.RenderSyncRoot)
// {
// WorldForm.SelectItem(null);
// }
//}
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return true ;
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}
public bool IsCurrentAudioZone ( AudioPlacement zone )
{
return zone = = CurrentAudioZone ;
}
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public void NewAudioEmitter ( AudioPlacement copy = null , bool copyPosition = false )
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{
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if ( CurrentAudioFile = = null ) return ;
if ( copy = = null )
{
copy = CurrentAudioEmitter ;
}
bool cp = copyPosition & & ( copy ! = null ) ;
var emitter = new Dat151AmbientEmitter ( CurrentAudioFile ) ;
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emitter . Flags0 = cp ? copy . AudioEmitter . Flags0 . Value : 0xAA001100 ;
emitter . Flags5 = cp ? copy . AudioEmitter . Flags5 . Value : 0xFFFFFFFF ;
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emitter . InnerRad = cp ? copy . AudioEmitter . InnerRad : 0.0f ;
emitter . OuterRad = cp ? copy . AudioEmitter . OuterRad : 20.0f ;
emitter . Unk01 = cp ? copy . AudioEmitter . Unk01 : 1.0f ;
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emitter . Unk02 = cp ? copy . AudioEmitter . Unk02 . Value : ( byte ) 0 ;
emitter . Unk03 = cp ? copy . AudioEmitter . Unk03 . Value : ( byte ) 0 ;
emitter . Unk04 = cp ? copy . AudioEmitter . Unk04 . Value : ( byte ) 160 ;
emitter . Unk05 = cp ? copy . AudioEmitter . Unk05 . Value : ( byte ) 5 ;
emitter . Unk06 = cp ? copy . AudioEmitter . Unk06 . Value : ( ushort ) 0 ;
emitter . Unk07 = cp ? copy . AudioEmitter . Unk07 . Value : ( ushort ) 0 ;
emitter . Unk08 = cp ? copy . AudioEmitter . Unk08 . Value : ( byte ) 0 ;
emitter . Unk09 = cp ? copy . AudioEmitter . Unk09 . Value : ( byte ) 1 ;
emitter . Unk10 = cp ? copy . AudioEmitter . Unk10 . Value : ( byte ) 1 ;
emitter . Unk11 = cp ? copy . AudioEmitter . Unk11 . Value : ( byte ) 1 ;
emitter . Unk12 = cp ? copy . AudioEmitter . Unk12 . Value : ( byte ) 100 ;
emitter . Unk13 = cp ? copy . AudioEmitter . Unk13 . Value : ( byte ) 3 ;
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emitter . Name = "emitter1" ;
emitter . NameHash = JenkHash . GenHash ( emitter . Name ) ;
var ap = new AudioPlacement ( CurrentAudioFile , emitter ) ;
ap . Name = emitter . Name ;
ap . NameHash = emitter . NameHash ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 20.0f ) ;
Quaternion ori = cp ? copy . Orientation : Quaternion . Identity ;
ap . SetPosition ( pos ) ;
ap . SetOrientation ( ori ) ;
CurrentAudioFile . AddRelData ( emitter ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectAudioEmitterTreeNode ( ap ) ;
CurrentAudioEmitter = ap ;
ShowEditAudioEmitterPanel ( false ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateAudioPlacementGraphics ( CurrentAudioFile ) ;
}
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}
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public bool DeleteAudioEmitter ( )
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{
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if ( CurrentAudioEmitter ? . RelFile ! = CurrentAudioFile ) return false ;
if ( CurrentAudioFile ? . RelDatas = = null ) return false ; //nothing to delete..
if ( CurrentAudioFile ? . RelDatasSorted = = null ) return false ; //nothing to delete..
if ( CurrentAudioEmitter ? . AudioEmitter = = null ) return false ;
if ( MessageBox . Show ( "Are you sure you want to delete this audio emitter?\n" + CurrentAudioEmitter . GetNameString ( ) + "\n" + CurrentAudioEmitter . Position . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioEmitter . AudioEmitter ) ;
WorldForm . UpdateAudioPlacementGraphics ( CurrentAudioFile ) ;
}
}
else
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioEmitter . AudioEmitter ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unspecified error occurred when removing the audio emitter from the file!" ) ;
}
var delem = CurrentAudioEmitter ;
var delrel = CurrentAudioFile ;
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ProjectExplorer ? . RemoveAudioEmitterTreeNode ( delem ) ;
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ProjectExplorer ? . SetAudioRelHasChanged ( delrel , true ) ;
CurrentAudioEmitter = null ;
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ClosePanel ( ( EditAudioEmitterPanel p ) = > { return p . CurrentEmitter . AudioEmitter = = delem . AudioEmitter ; } ) ;
//if (WorldForm != null)
//{
// lock (WorldForm.RenderSyncRoot)
// {
// WorldForm.SelectItem(null);
// }
//}
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return true ;
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}
public bool IsCurrentAudioEmitter ( AudioPlacement emitter )
{
return emitter = = CurrentAudioEmitter ;
}
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public void NewAudioZoneList ( )
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{
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if ( CurrentAudioFile = = null ) return ;
var zonelist = new Dat151AmbientZoneList ( CurrentAudioFile ) ;
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zonelist . Name = "zonelist1" ;
zonelist . NameHash = JenkHash . GenHash ( zonelist . Name ) ;
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CurrentAudioFile . AddRelData ( zonelist ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectAudioZoneListTreeNode ( zonelist ) ;
CurrentAudioZoneList = zonelist ;
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ShowEditAudioZoneListPanel ( false ) ;
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}
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public bool DeleteAudioZoneList ( )
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{
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if ( CurrentAudioZoneList ? . Rel ! = CurrentAudioFile ) return false ;
if ( CurrentAudioFile ? . RelDatas = = null ) return false ; //nothing to delete..
if ( CurrentAudioFile ? . RelDatasSorted = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this audio zone list?\n" + CurrentAudioZoneList . GetNameString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioZoneList ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioZoneList ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unspecified error occurred when removing the audio zone list from the file!" ) ;
}
var delzl = CurrentAudioZoneList ;
var delrel = CurrentAudioFile ;
ProjectExplorer ? . RemoveAudioZoneListTreeNode ( delzl ) ;
ProjectExplorer ? . SetAudioRelHasChanged ( delrel , true ) ;
ClosePanel ( ( EditAudioZoneListPanel p ) = > { return p . Tag = = delzl ; } ) ;
CurrentAudioZoneList = null ;
return true ;
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}
public bool IsCurrentAudioZoneList ( Dat151AmbientZoneList list )
{
return list = = CurrentAudioZoneList ;
}
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public void NewAudioEmitterList ( )
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{
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if ( CurrentAudioFile = = null ) return ;
var emlist = new Dat151AmbientEmitterList ( CurrentAudioFile ) ;
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emlist . Name = "emitterlist1" ;
emlist . NameHash = JenkHash . GenHash ( emlist . Name ) ;
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CurrentAudioFile . AddRelData ( emlist ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectAudioEmitterListTreeNode ( emlist ) ;
CurrentAudioEmitterList = emlist ;
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ShowEditAudioEmitterListPanel ( false ) ;
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}
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public bool DeleteAudioEmitterList ( )
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{
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if ( CurrentAudioEmitterList ? . Rel ! = CurrentAudioFile ) return false ;
if ( CurrentAudioFile ? . RelDatas = = null ) return false ; //nothing to delete..
if ( CurrentAudioFile ? . RelDatasSorted = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this audio emitter list?\n" + CurrentAudioEmitterList . GetNameString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioEmitterList ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioEmitterList ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unspecified error occurred when removing the audio emitter list from the file!" ) ;
}
var delel = CurrentAudioEmitterList ;
var delrel = CurrentAudioFile ;
ProjectExplorer ? . RemoveAudioEmitterListTreeNode ( delel ) ;
ProjectExplorer ? . SetAudioRelHasChanged ( delrel , true ) ;
ClosePanel ( ( EditAudioEmitterListPanel p ) = > { return p . Tag = = delel ; } ) ;
CurrentAudioEmitterList = null ;
return true ;
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}
public bool IsCurrentAudioEmitterList ( Dat151AmbientEmitterList list )
{
return list = = CurrentAudioEmitterList ;
}
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public void NewAudioInterior ( )
{
if ( CurrentAudioFile = = null ) return ;
var interior = new Dat151Interior ( CurrentAudioFile ) ;
interior . Name = "interior1" ;
interior . NameHash = JenkHash . GenHash ( interior . Name ) ;
interior . Unk0 = 0xAAAAA844 ;
interior . Unk1 = 0xD4855127 ;
CurrentAudioFile . AddRelData ( interior ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectAudioInteriorTreeNode ( interior ) ;
CurrentAudioInterior = interior ;
ShowEditAudioInteriorPanel ( false ) ;
}
public bool DeleteAudioInterior ( )
{
if ( CurrentAudioInterior ? . Rel ! = CurrentAudioFile ) return false ;
if ( CurrentAudioFile ? . RelDatas = = null ) return false ; //nothing to delete..
if ( CurrentAudioFile ? . RelDatasSorted = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this audio interior?\n" + CurrentAudioInterior . GetNameString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioInterior ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioInterior ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unspecified error occurred when removing the audio interior from the file!" ) ;
}
var delel = CurrentAudioInterior ;
var delrel = CurrentAudioFile ;
ProjectExplorer ? . RemoveAudioInteriorTreeNode ( delel ) ;
ProjectExplorer ? . SetAudioRelHasChanged ( delrel , true ) ;
ClosePanel ( ( EditAudioInteriorPanel p ) = > { return p . Tag = = delel ; } ) ;
CurrentAudioInterior = null ;
return true ;
}
public bool IsCurrentAudioInterior ( Dat151Interior interior )
{
return interior = = CurrentAudioInterior ;
}
public void NewAudioInteriorRoom ( )
{
if ( CurrentAudioFile = = null ) return ;
var room = new Dat151InteriorRoom ( CurrentAudioFile ) ;
room . Name = "room1" ;
room . NameHash = JenkHash . GenHash ( room . Name ) ;
room . Flags0 = 0xAAAAAAAA ;
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room . Unk06 = ( uint ) MetaName . null_sound ;
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room . Unk14 = 3565506855 ; //?
CurrentAudioFile . AddRelData ( room ) ;
LoadProjectTree ( ) ;
ProjectExplorer ? . TrySelectAudioInteriorRoomTreeNode ( room ) ;
CurrentAudioInteriorRoom = room ;
ShowEditAudioInteriorRoomPanel ( false ) ;
}
public bool DeleteAudioInteriorRoom ( )
{
if ( CurrentAudioInteriorRoom ? . Rel ! = CurrentAudioFile ) return false ;
if ( CurrentAudioFile ? . RelDatas = = null ) return false ; //nothing to delete..
if ( CurrentAudioFile ? . RelDatasSorted = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this audio interior room?\n" + CurrentAudioInteriorRoom . GetNameString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioInteriorRoom ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile . RemoveRelData ( CurrentAudioInteriorRoom ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unspecified error occurred when removing the audio interior from the file!" ) ;
}
var delel = CurrentAudioInteriorRoom ;
var delrel = CurrentAudioFile ;
ProjectExplorer ? . RemoveAudioInteriorRoomTreeNode ( delel ) ;
ProjectExplorer ? . SetAudioRelHasChanged ( delrel , true ) ;
ClosePanel ( ( EditAudioInteriorRoomPanel p ) = > { return p . Tag = = delel ; } ) ;
CurrentAudioInteriorRoom = null ;
return true ;
}
public bool IsCurrentAudioInteriorRoom ( Dat151InteriorRoom room )
{
return room = = CurrentAudioInteriorRoom ;
}
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public void GetVisibleYmaps ( Camera camera , Dictionary < MetaHash , YmapFile > ymaps )
{
if ( hidegtavmap )
{
ymaps . Clear ( ) ; //remove all the gtav ymaps.
}
if ( renderitems & & ( CurrentProjectFile ! = null ) )
{
lock ( projectsyncroot )
{
for ( int i = 0 ; i < CurrentProjectFile . YmapFiles . Count ; i + + )
{
var ymap = CurrentProjectFile . YmapFiles [ i ] ;
if ( ymap . Loaded )
{
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// make sure we're replacing ymaps that have been added by the end-user.
if ( ymap . RpfFileEntry . ShortNameHash = = 0 )
{
ymap . RpfFileEntry . ShortNameHash = JenkHash . GenHash ( ymap . RpfFileEntry . GetShortNameLower ( ) ) ;
}
ymaps [ ymap . RpfFileEntry . ShortNameHash ] = ymap ;
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}
}
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visiblemloentities . Clear ( ) ;
foreach ( var kvp in ymaps )
{
var ymap = kvp . Value ;
if ( ymap . MloEntities = = null ) continue ;
foreach ( var mloDef in ymap . MloEntities )
{
if ( mloDef . Archetype = = null ) continue ; // archetype was changed from an mlo to a regular archetype
visiblemloentities [ mloDef . Archetype . _BaseArchetypeDef . name ] = mloDef ;
}
}
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}
}
}
public void GetVisibleCollisionMeshes ( Camera camera , List < BoundsStoreItem > items )
{
if ( hidegtavmap )
{
items . Clear ( ) ;
}
}
public void GetVisibleWaterQuads ( Camera camera , List < WaterQuad > quads )
{
if ( hidegtavmap )
{
quads . Clear ( ) ;
}
}
public void GetVisibleYnds ( Camera camera , List < YndFile > ynds )
{
if ( hidegtavmap )
{
ynds . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( projectsyncroot )
{
visibleynds . Clear ( ) ;
for ( int i = 0 ; i < ynds . Count ; i + + )
{
var ynd = ynds [ i ] ;
visibleynds [ ynd . AreaID ] = ynd ;
}
for ( int i = 0 ; i < CurrentProjectFile . YndFiles . Count ; i + + )
{
var ynd = CurrentProjectFile . YndFiles [ i ] ;
if ( ynd . Loaded )
{
visibleynds [ ynd . AreaID ] = ynd ;
}
}
ynds . Clear ( ) ;
foreach ( var ynd in visibleynds . Values )
{
ynds . Add ( ynd ) ;
}
}
}
public void GetVisibleYnvs ( Camera camera , List < YnvFile > ynvs )
{
if ( hidegtavmap )
{
ynvs . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( projectsyncroot )
{
visibleynvs . Clear ( ) ;
for ( int i = 0 ; i < ynvs . Count ; i + + )
{
var ynv = ynvs [ i ] ;
visibleynvs [ ynv . AreaID ] = ynv ;
}
for ( int i = 0 ; i < CurrentProjectFile . YnvFiles . Count ; i + + )
{
var ynv = CurrentProjectFile . YnvFiles [ i ] ;
if ( ynv . Loaded )
{
visibleynvs [ ynv . AreaID ] = ynv ;
}
}
ynvs . Clear ( ) ;
foreach ( var ynv in visibleynvs . Values )
{
ynvs . Add ( ynv ) ;
}
}
}
public void GetVisibleTrainTracks ( Camera camera , List < TrainTrack > tracks )
{
if ( hidegtavmap )
{
tracks . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( projectsyncroot )
{
visibletrains . Clear ( ) ;
for ( int i = 0 ; i < tracks . Count ; i + + )
{
var track = tracks [ i ] ;
visibletrains [ track . Name ] = track ;
}
for ( int i = 0 ; i < CurrentProjectFile . TrainsFiles . Count ; i + + )
{
var track = CurrentProjectFile . TrainsFiles [ i ] ;
if ( track . Loaded )
{
visibletrains [ track . Name ] = track ;
}
}
tracks . Clear ( ) ;
foreach ( var track in visibletrains . Values )
{
tracks . Add ( track ) ;
}
}
}
public void GetVisibleScenarios ( Camera camera , List < YmtFile > ymts )
{
if ( hidegtavmap )
{
ymts . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( projectsyncroot )
{
visiblescenarios . Clear ( ) ;
for ( int i = 0 ; i < ymts . Count ; i + + )
{
var ymt = ymts [ i ] ;
visiblescenarios [ ymt . Name ] = ymt ;
}
for ( int i = 0 ; i < CurrentProjectFile . ScenarioFiles . Count ; i + + )
{
var scenario = CurrentProjectFile . ScenarioFiles [ i ] ;
if ( scenario . Loaded )
{
visiblescenarios [ scenario . Name ] = scenario ;
}
}
ymts . Clear ( ) ;
foreach ( var ymt in visiblescenarios . Values )
{
ymts . Add ( ymt ) ;
}
}
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}
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public void GetVisibleAudioFiles ( Camera camera , List < RelFile > rels )
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{
if ( hidegtavmap )
{
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rels . Clear ( ) ;
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}
if ( CurrentProjectFile = = null ) return ;
lock ( projectsyncroot )
{
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visibleaudiofiles . Clear ( ) ;
for ( int i = 0 ; i < rels . Count ; i + + )
{
var rel = rels [ i ] ;
visibleaudiofiles [ rel . RpfFileEntry . NameHash ] = rel ;
}
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for ( int i = 0 ; i < CurrentProjectFile . AudioRelFiles . Count ; i + + )
{
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var rel = CurrentProjectFile . AudioRelFiles [ i ] ;
if ( rel . Loaded )
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{
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visibleaudiofiles [ rel . RpfFileEntry . NameHash ] = rel ;
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}
}
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rels . Clear ( ) ;
foreach ( var rel in visibleaudiofiles . Values )
{
rels . Add ( rel ) ;
}
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}
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}
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public MloInstanceData TryGetMloInstance ( MloArchetype arch )
{
lock ( projectsyncroot )
{
if ( arch = = null ) return null ;
MetaHash name = arch . _BaseArchetypeDef . name ;
if ( name = = 0 ) return null ;
if ( ! visiblemloentities . ContainsKey ( name ) ) return null ;
return visiblemloentities [ name ] ? . MloInstance ;
}
}
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public void OnWorldSelectionChanged ( MapSelection sel )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldSelectionChanged ( sel ) ; } ) ) ;
}
else
{
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var mlo = sel . MloEntityDef ;
var room = sel . MloRoomDef ;
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var ent = sel . EntityDef ;
var cargen = sel . CarGenerator ;
var grassbatch = sel . GrassBatch ;
var pathnode = sel . PathNode ;
var pathlink = sel . PathLink ;
var navpoly = sel . NavPoly ;
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var navpoint = sel . NavPoint ;
var navportal = sel . NavPortal ;
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var trainnode = sel . TrainTrackNode ;
var scenariond = sel . ScenarioNode ;
var scenarioedge = sel . ScenarioEdge ;
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var audiopl = sel . Audio ;
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Archetype arch = mlo ? . Archetype ? ? ent ? . MloParent ? . Archetype ? ? ent ? . Archetype ;
YtypFile ytyp = mlo ? . Archetype ? . Ytyp ? ? ent ? . MloParent ? . Archetype ? . Ytyp ? ? ent ? . Archetype ? . Ytyp ? ? room ? . Archetype ? . Ytyp ;
YmapFile ymap = ent ? . Ymap ? ? cargen ? . Ymap ? ? grassbatch ? . Ymap ? ? mlo ? . Ymap ;
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YndFile ynd = pathnode ? . Ynd ;
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YnvFile ynv = navpoly ? . Ynv ? ? navpoint ? . Ynv ? ? navportal ? . Ynv ;
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TrainTrack traintrack = trainnode ? . Track ;
YmtFile scenario = scenariond ? . Ymt ? ? scenarioedge ? . Region ? . Ymt ;
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RelFile audiofile = audiopl ? . RelFile ;
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bool showcurrent = false ;
if ( YmapExistsInProject ( ymap ) )
{
if ( ent ! = CurrentEntity )
{
ProjectExplorer ? . TrySelectEntityTreeNode ( ent ) ;
}
if ( cargen ! = CurrentCarGen )
{
ProjectExplorer ? . TrySelectCarGenTreeNode ( cargen ) ;
}
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if ( grassbatch ! = CurrentGrassBatch )
{
ProjectExplorer ? . TrySelectGrassBatchTreeNode ( grassbatch ) ;
}
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}
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else if ( YtypExistsInProject ( ytyp ) )
{
if ( arch ! = CurrentArchetype )
{
ProjectExplorer ? . TrySelectArchetypeTreeNode ( mlo ? . Archetype ) ;
}
if ( ent ! = CurrentEntity )
{
MloInstanceData mloInstance = ent . MloParent ? . MloInstance ;
if ( mloInstance ! = null )
{
MCEntityDef entityDef = mloInstance . TryGetArchetypeEntity ( ent ) ;
ProjectExplorer ? . TrySelectMloEntityTreeNode ( entityDef ) ;
}
}
if ( room ! = CurrentMloRoom )
{
ProjectExplorer ? . TrySelectMloRoomTreeNode ( room ) ;
}
}
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else if ( YndExistsInProject ( ynd ) )
{
if ( pathnode ! = CurrentPathNode )
{
ProjectExplorer ? . TrySelectPathNodeTreeNode ( pathnode ) ;
}
}
else if ( YnvExistsInProject ( ynv ) )
{
if ( navpoly ! = CurrentNavPoly )
{
ProjectExplorer ? . TrySelectNavPolyTreeNode ( navpoly ) ;
}
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if ( navpoint ! = CurrentNavPoint )
{
ProjectExplorer ? . TrySelectNavPointTreeNode ( navpoint ) ;
}
if ( navportal ! = CurrentNavPortal )
{
ProjectExplorer ? . TrySelectNavPortalTreeNode ( navportal ) ;
}
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}
else if ( TrainTrackExistsInProject ( traintrack ) )
{
if ( trainnode ! = CurrentTrainNode )
{
ProjectExplorer ? . TrySelectTrainNodeTreeNode ( trainnode ) ;
}
}
else if ( ScenarioExistsInProject ( scenario ) )
{
if ( ( scenariond ! = null ) & & ( scenariond ! = CurrentScenarioNode ) )
{
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( scenariond ) ;
}
}
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else if ( AudioFileExistsInProject ( audiofile ) )
{
if ( ( audiopl ? . AudioZone ! = null ) & & ( audiopl ! = CurrentAudioZone ) )
{
ProjectExplorer ? . TrySelectAudioZoneTreeNode ( audiopl ) ;
}
if ( ( audiopl ? . AudioEmitter ! = null ) & & ( audiopl ! = CurrentAudioEmitter ) )
{
ProjectExplorer ? . TrySelectAudioEmitterTreeNode ( audiopl ) ;
}
}
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else
{
ProjectExplorer ? . DeselectNode ( ) ;
showcurrent = true ;
}
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CurrentMloRoom = room ;
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CurrentYmapFile = ymap ;
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CurrentYtypFile = ytyp ;
CurrentArchetype = arch ;
CurrentEntity = ent ? ? mlo ;
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CurrentCarGen = cargen ;
CurrentGrassBatch = grassbatch ;
CurrentYndFile = ynd ;
CurrentPathNode = pathnode ;
CurrentPathLink = pathlink ;
CurrentYnvFile = ynv ;
CurrentNavPoly = navpoly ;
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CurrentNavPoint = navpoint ;
CurrentNavPortal = navportal ;
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CurrentTrainTrack = traintrack ;
CurrentTrainNode = trainnode ;
CurrentScenario = scenario ;
CurrentScenarioNode = scenariond ;
CurrentScenarioChainEdge = scenarioedge ;
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CurrentAudioFile = audiofile ;
CurrentAudioZone = ( audiopl ? . AudioZone ! = null ) ? audiopl : null ;
CurrentAudioEmitter = ( audiopl ? . AudioEmitter ! = null ) ? audiopl : null ;
CurrentAudioZoneList = null ;
CurrentAudioEmitterList = null ;
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RefreshUI ( ) ;
if ( showcurrent )
{
ShowProjectItemInProcess = true ;
ShowCurrentProjectItem ( false ) ;
ShowProjectItemInProcess = false ;
}
}
}
catch { }
}
public void OnWorldSelectionModified ( MapSelection sel , List < MapSelection > items )
{
try
{
if ( InvokeRequired )
{
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BeginInvoke ( new Action ( ( ) = > { OnWorldSelectionModified ( sel , items ) ; } ) ) ;
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}
else
{
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if ( sel . MultipleSelection )
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{
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//TODO!!
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}
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else if ( sel . EntityDef ! = null )
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{
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OnWorldEntityModified ( sel . EntityDef ) ;
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}
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else if ( sel . CarGenerator ! = null )
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{
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OnWorldCarGenModified ( sel . CarGenerator ) ;
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}
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else if ( sel . PathNode ! = null )
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{
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OnWorldPathNodeModified ( sel . PathNode , sel . PathLink ) ;
}
else if ( sel . NavPoly ! = null )
{
OnWorldNavPolyModified ( sel . NavPoly ) ;
}
else if ( sel . NavPoint ! = null )
{
OnWorldNavPointModified ( sel . NavPoint ) ;
}
else if ( sel . NavPortal ! = null )
{
OnWorldNavPortalModified ( sel . NavPortal ) ;
}
else if ( sel . TrainTrackNode ! = null )
{
OnWorldTrainNodeModified ( sel . TrainTrackNode ) ;
}
else if ( sel . ScenarioNode ! = null )
{
OnWorldScenarioNodeModified ( sel . ScenarioNode ) ;
}
else if ( sel . Audio ! = null )
{
OnWorldAudioPlacementModified ( sel . Audio ) ;
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}
}
}
catch { }
}
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private void OnWorldEntityModified ( YmapEntityDef ent )
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{
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if ( ( ent . Ymap = = null ) & & ( ent . MloParent = = null ) )
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{
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return ; //TODO: properly handle interior entities!
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ent . MloParent = = null & & ent . Ymap ! = null )
{
if ( ! YmapExistsInProject ( ent . Ymap ) )
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{
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ent . Ymap . HasChanged = true ;
AddYmapToProject ( ent . Ymap ) ;
ProjectExplorer ? . TrySelectEntityTreeNode ( ent ) ;
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}
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if ( ent ! = CurrentEntity )
{
CurrentEntity = ent ;
ProjectExplorer ? . TrySelectEntityTreeNode ( ent ) ;
}
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if ( ent = = CurrentEntity )
{
ShowEditYmapEntityPanel ( false ) ;
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if ( ent . Ymap ! = null )
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{
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SetYmapHasChanged ( true ) ;
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}
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}
}
else if ( ent . MloParent ! = null & & ent . Ymap = = null )
{
MloInstanceData mloInstance = ent . MloParent ? . MloInstance ;
if ( mloInstance ! = null )
{
var mcEntity = mloInstance . TryGetArchetypeEntity ( ent ) ;
if ( mcEntity ! = null )
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{
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if ( ! YtypExistsInProject ( ent . MloParent . Archetype . Ytyp ) )
{
ent . MloParent . Archetype . Ytyp . HasChanged = true ;
AddYtypToProject ( ent . MloParent . Archetype . Ytyp ) ;
ProjectExplorer ? . TrySelectMloEntityTreeNode ( mcEntity ) ;
}
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if ( ent ! = CurrentEntity )
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{
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CurrentEntity = ent ;
ProjectExplorer ? . TrySelectMloEntityTreeNode ( mcEntity ) ;
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}
}
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}
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if ( ent = = CurrentEntity )
{
ShowEditYmapEntityPanel ( false ) ;
if ( ent . MloParent . Archetype . Ytyp ! = null )
{
SetYtypHasChanged ( true ) ;
}
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}
}
}
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private void OnWorldCarGenModified ( YmapCarGen cargen )
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{
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if ( cargen ? . Ymap = = null ) return ;
if ( CurrentProjectFile = = null )
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{
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NewProject ( ) ;
}
if ( ! YmapExistsInProject ( cargen . Ymap ) )
{
cargen . Ymap . HasChanged = true ;
AddYmapToProject ( cargen . Ymap ) ;
ProjectExplorer ? . TrySelectCarGenTreeNode ( cargen ) ;
}
if ( cargen ! = CurrentCarGen )
{
CurrentCarGen = cargen ;
ProjectExplorer ? . TrySelectCarGenTreeNode ( cargen ) ;
}
if ( cargen = = CurrentCarGen )
{
ShowEditYmapCarGenPanel ( false ) ;
ProjectExplorer ? . UpdateCarGenTreeNode ( cargen ) ;
if ( cargen . Ymap ! = null )
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{
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SetYmapHasChanged ( true ) ;
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}
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}
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}
private void OnWorldPathNodeModified ( YndNode node , YndLink link )
{
if ( node ? . Ynd = = null ) return ;
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
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if ( ! YndExistsInProject ( node . Ynd ) )
{
node . Ynd . HasChanged = true ;
AddYndToProject ( node . Ynd ) ;
ProjectExplorer ? . TrySelectPathNodeTreeNode ( node ) ;
}
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if ( node ! = CurrentPathNode )
{
CurrentPathNode = node ;
ProjectExplorer ? . TrySelectPathNodeTreeNode ( node ) ;
}
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//////if (link != CurrentPathLink)
//////{
////// CurrentPathLink = link;
////// ShowEditYndLinkPanel(false);
//////}
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if ( node = = CurrentPathNode )
{
//////ShowEditYndPanel(false);
ShowEditYndNodePanel ( false ) ;
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//////UpdatePathNodeTreeNode(node);
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if ( node . Ynd ! = null )
{
SetYndHasChanged ( true ) ;
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}
}
}
private void OnWorldNavPolyModified ( YnvPoly poly )
{
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if ( poly ? . Ynv = = null ) return ;
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
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if ( ! YnvExistsInProject ( poly . Ynv ) )
{
poly . Ynv . HasChanged = true ;
AddYnvToProject ( poly . Ynv ) ;
ProjectExplorer ? . TrySelectNavPolyTreeNode ( poly ) ;
}
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if ( poly ! = CurrentNavPoly )
{
CurrentNavPoly = poly ;
ProjectExplorer ? . TrySelectNavPolyTreeNode ( poly ) ;
}
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if ( poly = = CurrentNavPoly )
{
ShowEditYnvPolyPanel ( false ) ;
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//////UpdateNavPolyTreeNode(poly);
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if ( poly . Ynv ! = null )
{
SetYnvHasChanged ( true ) ;
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}
}
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}
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private void OnWorldNavPointModified ( YnvPoint point )
{
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if ( point ? . Ynv = = null ) return ;
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
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if ( ! YnvExistsInProject ( point . Ynv ) )
{
point . Ynv . HasChanged = true ;
AddYnvToProject ( point . Ynv ) ;
ProjectExplorer ? . TrySelectNavPointTreeNode ( point ) ;
}
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if ( point ! = CurrentNavPoint )
{
CurrentNavPoint = point ;
ProjectExplorer ? . TrySelectNavPointTreeNode ( point ) ;
}
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if ( point = = CurrentNavPoint )
{
ShowEditYnvPointPanel ( false ) ;
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//////UpdateNavPointTreeNode(poly);
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if ( point . Ynv ! = null )
{
SetYnvHasChanged ( true ) ;
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}
}
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}
private void OnWorldNavPortalModified ( YnvPortal portal )
{
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if ( portal ? . Ynv = = null ) return ;
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
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if ( ! YnvExistsInProject ( portal . Ynv ) )
{
portal . Ynv . HasChanged = true ;
AddYnvToProject ( portal . Ynv ) ;
ProjectExplorer ? . TrySelectNavPortalTreeNode ( portal ) ;
}
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if ( portal ! = CurrentNavPortal )
{
CurrentNavPortal = portal ;
ProjectExplorer ? . TrySelectNavPortalTreeNode ( portal ) ;
}
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if ( portal = = CurrentNavPortal )
{
ShowEditYnvPortalPanel ( false ) ;
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//////UpdateNavPortalTreeNode(poly);
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if ( portal . Ynv ! = null )
{
SetYnvHasChanged ( true ) ;
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}
}
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}
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private void OnWorldTrainNodeModified ( TrainTrackNode node )
{
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if ( node ? . Track = = null ) return ;
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
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if ( ! TrainTrackExistsInProject ( node . Track ) )
{
node . Track . HasChanged = true ;
AddTrainTrackToProject ( node . Track ) ;
ProjectExplorer ? . TrySelectTrainNodeTreeNode ( node ) ;
}
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if ( node ! = CurrentTrainNode )
{
CurrentTrainNode = node ;
ProjectExplorer ? . TrySelectTrainNodeTreeNode ( node ) ;
}
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if ( node = = CurrentTrainNode )
{
ShowEditTrainNodePanel ( false ) ;
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if ( node . Track ! = null )
{
SetTrainTrackHasChanged ( true ) ;
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}
}
}
private void OnWorldScenarioNodeModified ( ScenarioNode node )
{
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if ( node ? . Ymt = = null ) return ;
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if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
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if ( ! ScenarioExistsInProject ( node . Ymt ) )
{
node . Ymt . HasChanged = true ;
AddScenarioToProject ( node . Ymt ) ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( node ) ;
}
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if ( node ! = CurrentScenarioNode )
{
CurrentScenarioNode = node ;
ProjectExplorer ? . TrySelectScenarioNodeTreeNode ( node ) ;
}
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if ( node = = CurrentScenarioNode )
{
//ShowEditScenarioPanel(false);
ShowEditScenarioNodePanel ( false ) ;
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if ( node ? . Ymt ! = null )
{
SetScenarioHasChanged ( true ) ;
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}
}
}
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private void OnWorldAudioPlacementModified ( AudioPlacement audio )
{
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if ( audio ? . RelFile = = null ) return ;
if ( CurrentProjectFile = = null )
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{
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NewProject ( ) ;
}
if ( ! AudioFileExistsInProject ( audio . RelFile ) )
{
audio . RelFile . HasChanged = true ;
AddAudioFileToProject ( audio . RelFile ) ;
if ( audio . AudioZone ! = null )
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{
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ProjectExplorer ? . TrySelectAudioZoneTreeNode ( audio ) ;
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}
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if ( audio . AudioEmitter ! = null )
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{
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ProjectExplorer ? . TrySelectAudioEmitterTreeNode ( audio ) ;
}
}
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if ( ( audio . AudioZone ! = null ) & & ( audio ! = CurrentAudioZone ) )
{
CurrentAudioZone = audio ;
ProjectExplorer ? . TrySelectAudioZoneTreeNode ( audio ) ;
}
if ( ( audio . AudioEmitter ! = null ) & & ( audio ! = CurrentAudioEmitter ) )
{
CurrentAudioEmitter = audio ;
ProjectExplorer ? . TrySelectAudioEmitterTreeNode ( audio ) ;
}
if ( audio = = CurrentAudioZone )
{
ShowEditAudioZonePanel ( false ) ;
if ( audio . RelFile ! = null )
{
SetAudioFileHasChanged ( true ) ;
}
}
else if ( audio = = CurrentAudioEmitter )
{
ShowEditAudioEmitterPanel ( false ) ;
if ( audio . RelFile ! = null )
{
SetAudioFileHasChanged ( true ) ;
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}
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}
}
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public void SetProjectHasChanged ( bool changed )
{
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . HasChanged = changed ;
ProjectExplorer ? . SetProjectHasChanged ( changed ) ;
UpdateFormTitleText ( ) ;
}
public void SetYmapHasChanged ( bool changed )
{
if ( CurrentYmapFile = = null ) return ;
bool changechange = changed ! = CurrentYmapFile . HasChanged ;
if ( ! changechange ) return ;
CurrentYmapFile . HasChanged = changed ;
ProjectExplorer ? . SetYmapHasChanged ( CurrentYmapFile , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
public void SetYtypHasChanged ( bool changed )
{
if ( CurrentYtypFile = = null ) return ;
bool changechange = changed ! = CurrentYtypFile . HasChanged ;
if ( ! changechange ) return ;
CurrentYtypFile . HasChanged = changed ;
ProjectExplorer ? . SetYtypHasChanged ( CurrentYtypFile , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
public void SetYndHasChanged ( bool changed )
{
if ( CurrentYndFile = = null ) return ;
bool changechange = changed ! = CurrentYndFile . HasChanged ;
if ( ! changechange ) return ;
CurrentYndFile . HasChanged = changed ;
ProjectExplorer ? . SetYndHasChanged ( CurrentYndFile , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
public void SetYnvHasChanged ( bool changed )
{
if ( CurrentYnvFile = = null ) return ;
bool changechange = changed ! = CurrentYnvFile . HasChanged ;
if ( ! changechange ) return ;
CurrentYnvFile . HasChanged = changed ;
ProjectExplorer ? . SetYnvHasChanged ( CurrentYnvFile , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
public void SetTrainTrackHasChanged ( bool changed )
{
if ( CurrentTrainTrack = = null ) return ;
bool changechange = changed ! = CurrentTrainTrack . HasChanged ;
if ( ! changechange ) return ;
CurrentTrainTrack . HasChanged = changed ;
ProjectExplorer ? . SetTrainTrackHasChanged ( CurrentTrainTrack , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
public void SetScenarioHasChanged ( bool changed )
{
if ( CurrentScenario = = null ) return ;
bool changechange = changed ! = CurrentScenario . HasChanged ;
if ( ! changechange ) return ;
CurrentScenario . HasChanged = changed ;
ProjectExplorer ? . SetScenarioHasChanged ( CurrentScenario , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
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public void SetAudioFileHasChanged ( bool changed )
{
if ( CurrentAudioFile = = null ) return ;
bool changechange = changed ! = CurrentAudioFile . HasChanged ;
if ( ! changechange ) return ;
CurrentAudioFile . HasChanged = changed ;
ProjectExplorer ? . SetAudioRelHasChanged ( CurrentAudioFile , changed ) ;
PromoteIfPreviewPanelActive ( ) ;
}
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public void SetGrassBatchHasChanged ( bool changed )
{
if ( CurrentGrassBatch = = null ) return ;
bool changechange = changed ! = CurrentGrassBatch . HasChanged ;
if ( ! changechange ) return ;
CurrentGrassBatch . HasChanged = true ;
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ProjectExplorer ? . SetGrassBatchHasChanged ( CurrentGrassBatch , changed ) ;
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PromoteIfPreviewPanelActive ( ) ;
}
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public Vector3 GetSpawnPos ( float dist )
{
Vector3 pos = Vector3 . Zero ;
if ( WorldForm ! = null )
{
Vector3 campos = WorldForm . GetCameraPosition ( ) ;
Vector3 camdir = WorldForm . GetCameraViewDir ( ) ;
pos = campos + camdir * dist ;
}
return pos ;
}
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public Vector3 GetSpawnPosRel ( float dist , Vector3 relPos , Quaternion relRot )
{
Vector3 pos = Vector3 . Zero ;
if ( WorldForm ! = null )
{
Vector3 campos = WorldForm . GetCameraPosition ( ) ;
Vector3 camdir = WorldForm . GetCameraViewDir ( ) ;
pos = campos + camdir * dist ;
Quaternion rot = Quaternion . Invert ( relRot ) ;
Vector3 delta = pos - relPos ;
Vector3 relativePos = rot . Multiply ( delta ) ;
pos = relativePos ;
}
return pos ;
}
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public RpfFileEntry FindParentYmapEntry ( uint hash )
{
if ( CurrentProjectFile ! = null )
{
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
if ( ( ymap . _CMapData . name . Hash = = hash ) | | ( JenkHash . GenHash ( Path . GetFileNameWithoutExtension ( ymap . Name ) ) = = hash ) )
{
return ymap . RpfFileEntry ;
}
}
}
if ( ( GameFileCache ! = null ) & & ( GameFileCache . IsInited ) )
{
return GameFileCache . GetYmapEntry ( hash ) ;
}
return null ;
}
//######## Private methods
private void LoadYmapFromFile ( YmapFile ymap , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
ymap . Load ( data ) ;
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ymap . InitYmapEntityArchetypes ( GameFileCache ) ; //this needs to be done after calling YmapFile.Load()
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}
private void LoadYtypFromFile ( YtypFile ytyp , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
ytyp . Load ( data ) ;
}
private void LoadYndFromFile ( YndFile ynd , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
ynd . Load ( data ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( ynd , true ) ; //links don't get drawn until something changes otherwise
//note: this is actually necessary to properly populate junctions data........
}
}
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private void LoadYnvFromFile ( YnvFile ynv , string filename )
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{
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byte [ ] data = File . ReadAllBytes ( filename ) ;
ynv . Load ( data ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateNavYnvGraphics ( ynv , true ) ; //polys don't get drawn until something changes otherwise
}
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}
private void LoadTrainTrackFromFile ( TrainTrack track , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
string fname = new FileInfo ( filename ) . Name ;
track . Load ( data ) ;
track . Name = fname ;
track . FilePath = filename ;
track . RpfFileEntry . Name = fname ;
track . RpfFileEntry . NameLower = fname . ToLowerInvariant ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackGraphics ( track , true ) ; //links don't get drawn until something changes otherwise
}
}
private void LoadScenarioFromFile ( YmtFile ymt , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
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ymt . Load ( data ) ;
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}
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private void LoadAudioRelFromFile ( RelFile rel , string filename )
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{
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byte [ ] data = File . ReadAllBytes ( filename ) ;
rel . Load ( data , rel ? . RpfFileEntry ) ;
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}
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private void LoadProjectUI ( )
{
RefreshProjectUI ( ) ;
UpdateFormTitleText ( ) ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
private void LoadProjectTree ( )
{
ProjectExplorer ? . LoadProjectTree ( CurrentProjectFile ) ;
}
private void UpdateFormTitleText ( )
{
if ( CurrentProjectFile = = null )
{
Text = "Project - CodeWalker by dexyfex" ;
}
else
{
Text = CurrentProjectFile . Name + " - CodeWalker by dexyfex" ;
}
}
private void RefreshProjectUI ( )
{
bool enable = ( CurrentProjectFile ! = null ) ;
FileCloseProjectMenu . Enabled = enable ;
FileSaveProjectMenu . Enabled = enable ;
FileSaveProjectAsMenu . Enabled = enable ;
}
private void RefreshUI ( )
{
RefreshYmapUI ( ) ;
RefreshEntityUI ( ) ;
RefreshCarGenUI ( ) ;
RefreshYtypUI ( ) ;
RefreshYndUI ( ) ;
RefreshYnvUI ( ) ;
RefreshTrainTrackUI ( ) ;
RefreshScenarioUI ( ) ;
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RefreshAudioUI ( ) ;
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SetCurrentSaveItem ( ) ;
//ShowEditYmapPanel(false);
//ShowEditYmapEntityPanel(false);
//ShowEditYmapCarGenPanel(false);
//ShowEditYtypPanel(false);
//ShowEditYndPanel(false);
//ShowEditYnvPanel(false);
//ShowEditYndNodePanel(false);
//ShowEditTrainTrackPanel(false);
//ShowEditTrainNodePanel(false);
//ShowEditScenarioPanel(false);
//ShowEditScenarioNodePanel(false);
}
private void RefreshYmapUI ( )
{
bool enable = ( CurrentYmapFile ! = null ) ;
bool inproj = YmapExistsInProject ( CurrentYmapFile ) ;
YmapNewEntityMenu . Enabled = enable & & inproj ;
YmapNewCarGenMenu . Enabled = enable & & inproj ;
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YmapNewGrassBatchMenu . Enabled = enable & & inproj ;
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if ( CurrentYmapFile ! = null )
{
YmapNameMenu . Text = "(" + CurrentYmapFile . Name + ")" ;
}
else
{
YmapNameMenu . Text = "(No .ymap file selected)" ;
}
YmapAddToProjectMenu . Enabled = enable & & ! inproj ;
YmapRemoveFromProjectMenu . Enabled = inproj ;
YmapMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . EnableYmapUI ( enable , CurrentYmapFile ? . Name ? ? "" ) ;
}
}
private void RefreshEntityUI ( )
{
//bool enable = (CurrentEntity != null);
//bool isinproj = false;
//if (CurrentEntity != null)
//{
// isinproj = YmapExistsInProject(CurrentEntity.Ymap);
//}
//EntityAddToProjectButton.Enabled = !isinproj;
//EntityDeleteButton.Enabled = isinproj;
}
private void RefreshCarGenUI ( )
{
//bool enable = (CurrentCarGen != null);
//bool isinproj = false;
//if (CurrentCarGen != null)
//{
// isinproj = YmapExistsInProject(CurrentCarGen.Ymap);
//}
//CarAddToProjectButton.Enabled = !isinproj;
//CarDeleteButton.Enabled = isinproj;
}
private void RefreshYtypUI ( )
{
bool enable = ( CurrentYtypFile ! = null ) ;
bool inproj = YtypExistsInProject ( CurrentYtypFile ) ;
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bool ismlo = ( ( CurrentEntity ! = null ) & & ( CurrentEntity . MloParent ! = null ) | | ( CurrentMloRoom ! = null ) ) | | ( CurrentArchetype is MloArchetype ) ;
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YtypNewArchetypeMenu . Enabled = enable & & inproj ;
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YtypMloToolStripMenuItem . Enabled = enable & & inproj & & ismlo ;
YtypMloNewEntityToolStripMenuItem . Enabled = YtypMloToolStripMenuItem . Enabled ;
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if ( CurrentYtypFile ! = null )
{
YtypNameMenu . Text = "(" + CurrentYtypFile . Name + ")" ;
}
else
{
YtypNameMenu . Text = "(No .ytyp file selected)" ;
}
YtypAddToProjectMenu . Enabled = enable & & ! inproj ;
YtypRemoveFromProjectMenu . Enabled = inproj ;
YtypMenu . Visible = enable ;
if ( WorldForm ! = null )
{
//WorldForm.EnableYtypUI(enable, CurrentYtypFile?.Name ?? "");
}
}
private void RefreshYndUI ( )
{
bool enable = ( CurrentYndFile ! = null ) ;
bool inproj = YndExistsInProject ( CurrentYndFile ) ;
YndNewNodeMenu . Enabled = enable & & inproj ;
if ( CurrentYndFile ! = null )
{
YndNameMenu . Text = "(" + CurrentYndFile . Name + ")" ;
}
else
{
YndNameMenu . Text = "(No .ynd file selected)" ;
}
YndAddToProjectMenu . Enabled = enable & & ! inproj ;
YndRemoveFromProjectMenu . Enabled = inproj ;
YndMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . EnableYndUI ( enable , CurrentYndFile ? . Name ? ? "" ) ;
}
}
private void RefreshYnvUI ( )
{
bool enable = ( CurrentYnvFile ! = null ) ;
bool inproj = YnvExistsInProject ( CurrentYnvFile ) ;
YnvNewPolygonMenu . Enabled = enable & & inproj ;
if ( CurrentYnvFile ! = null )
{
YnvNameMenu . Text = "(" + CurrentYnvFile . Name + ")" ;
}
else
{
YnvNameMenu . Text = "(No .ynv file selected)" ;
}
YnvAddToProjectMenu . Enabled = enable & & ! inproj ;
YnvRemoveFromProjectMenu . Enabled = inproj ;
YnvMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . EnableYnvUI ( enable , CurrentYnvFile ? . Name ? ? "" ) ;
}
}
private void RefreshTrainTrackUI ( )
{
bool enable = ( CurrentTrainTrack ! = null ) ;
bool inproj = TrainTrackExistsInProject ( CurrentTrainTrack ) ;
TrainsNewNodeMenu . Enabled = enable & & inproj ;
if ( CurrentTrainTrack ! = null )
{
TrainsNameMenu . Text = "(" + CurrentTrainTrack . Name + ")" ;
}
else
{
TrainsNameMenu . Text = "(No train track selected)" ;
}
TrainsAddToProjectMenu . Enabled = enable & & ! inproj ;
TrainsRemoveFromProjectMenu . Enabled = inproj ;
TrainsMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . EnableTrainsUI ( enable , CurrentTrainTrack ? . Name ? ? "" ) ;
}
}
private void RefreshScenarioUI ( )
{
bool enable = ( CurrentScenario ! = null ) ;
bool inproj = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioNewPointMenu . Enabled = enable & & inproj ;
ScenarioNewPointFromSelectedMenu . Enabled = enable & & inproj & & ( CurrentScenarioNode ! = null ) ;
ScenarioNewEntityOverrideMenu . Enabled = enable & & inproj ;
ScenarioNewChainMenu . Enabled = enable & & inproj ;
ScenarioNewClusterMenu . Enabled = enable & & inproj ;
ScenarioImportChainMenu . Enabled = enable & & inproj ;
if ( CurrentScenario ! = null )
{
ScenarioNameMenu . Text = "(" + CurrentScenario . Name + ")" ;
}
else
{
ScenarioNameMenu . Text = "(No scenario region selected)" ;
}
ScenarioAddToProjectMenu . Enabled = enable & & ! inproj ;
ScenarioRemoveFromProjectMenu . Enabled = inproj ;
ScenarioMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . EnableScenarioUI ( enable , CurrentScenario ? . Name ? ? "" ) ;
}
}
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private void RefreshAudioUI ( )
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{
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bool enable = ( CurrentAudioFile ! = null ) ;
bool inproj = AudioFileExistsInProject ( CurrentAudioFile ) ;
AudioNewAmbientEmitterMenu . Enabled = enable & & inproj ;
AudioNewAmbientEmitterListMenu . Enabled = enable & & inproj ;
AudioNewAmbientZoneMenu . Enabled = enable & & inproj ;
AudioNewAmbientZoneListMenu . Enabled = enable & & inproj ;
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AudioNewInteriorMenu . Enabled = enable & & inproj ;
AudioNewInteriorRoomMenu . Enabled = enable & & inproj ;
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if ( CurrentAudioFile ! = null )
{
AudioNameMenu . Text = "(" + CurrentAudioFile . Name + ")" ;
}
else
{
AudioNameMenu . Text = "(No audio dat file selected)" ;
}
AudioAddToProjectMenu . Enabled = enable & & ! inproj ;
AudioRemoveFromProjectMenu . Enabled = inproj ;
AudioMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . EnableAudioUI ( enable , CurrentAudioFile ? . Name ? ? "" ) ;
}
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}
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private void SetCurrentSaveItem ( )
{
string filename = null ;
if ( CurrentYmapFile ! = null )
{
filename = CurrentYmapFile . RpfFileEntry ? . Name ;
}
else if ( CurrentYtypFile ! = null )
{
filename = CurrentYtypFile . RpfFileEntry ? . Name ;
}
else if ( CurrentYndFile ! = null )
{
filename = CurrentYndFile . RpfFileEntry ? . Name ;
}
else if ( CurrentYnvFile ! = null )
{
filename = CurrentYnvFile . RpfFileEntry ? . Name ;
}
else if ( CurrentTrainTrack ! = null )
{
filename = CurrentTrainTrack . RpfFileEntry ? . Name ;
}
else if ( CurrentScenario ! = null )
{
filename = CurrentScenario . RpfFileEntry ? . Name ;
}
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else if ( CurrentAudioFile ! = null )
{
filename = CurrentAudioFile . RpfFileEntry ? . Name ;
}
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bool enable = ! string . IsNullOrEmpty ( filename ) ;
if ( enable )
{
FileSaveItemMenu . Text = "Save " + filename ;
FileSaveItemAsMenu . Text = "Save " + filename + " As..." ;
ToolbarSaveButton . Text = "Save " + filename ;
}
else
{
FileSaveItemMenu . Text = "Save" ;
FileSaveItemAsMenu . Text = "Save As..." ;
ToolbarSaveButton . Text = "Save" ;
}
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FileSaveItemMenu . Tag = filename ;
FileSaveItemAsMenu . Tag = filename ;
FileSaveItemMenu . Enabled = enable ;
FileSaveItemMenu . Visible = enable ;
FileSaveItemAsMenu . Enabled = enable ;
FileSaveItemAsMenu . Visible = enable ;
ToolbarSaveButton . Enabled = enable ;
if ( WorldForm ! = null )
{
WorldForm . SetCurrentSaveItem ( filename ) ;
}
}
private string ShowSaveDialog ( string filter , string filename )
{
SaveFileDialog . FileName = filename ;
SaveFileDialog . Filter = filter ;
if ( SaveFileDialog . ShowDialog ( this ) ! = DialogResult . OK )
{
return string . Empty ;
}
return SaveFileDialog . FileName ;
}
private string ShowOpenDialog ( string filter , string filename )
{
OpenFileDialog . FileName = filename ;
OpenFileDialog . Filter = filter ;
OpenFileDialog . Multiselect = false ;
if ( OpenFileDialog . ShowDialog ( this ) ! = DialogResult . OK )
{
return string . Empty ;
}
return OpenFileDialog . FileName ;
}
private string [ ] ShowOpenDialogMulti ( string filter , string filename )
{
OpenFileDialog . FileName = filename ;
OpenFileDialog . Filter = filter ;
OpenFileDialog . Multiselect = true ;
if ( OpenFileDialog . ShowDialog ( this ) ! = DialogResult . OK )
{
return null ;
}
return OpenFileDialog . FileNames ;
}
//######## events
private void ProjectForm_FormClosing ( object sender , FormClosingEventArgs e )
{
CloseProject ( ) ;
}
private void ProjectForm_FormClosed ( object sender , FormClosedEventArgs e )
{
if ( WorldForm ! = null )
{
WorldForm . OnProjectFormClosed ( ) ;
}
}
private void ProjectExplorer_OnItemSelected ( object item )
{
ShowProjectItem ( item , false ) ;
}
private void ProjectExplorer_OnItemActivated ( object item )
{
//promote from preview panel to full panel...
ShowProjectItem ( item , true ) ;
}
private void MainDockPanel_ActiveContentChanged ( object sender , EventArgs e )
{
if ( ! ShowProjectItemInProcess )
{
var panel = MainDockPanel . ActiveContent as ProjectPanel ;
if ( panel ! = null )
{
MainDockPanel . DefaultFloatWindowSize = panel . Size ;
}
if ( panel ? . Tag ! = null )
{
SetProjectItem ( panel . Tag ) ;
RefreshUI ( ) ;
}
}
}
private void MainDockPanel_DocumentDragged ( object sender , EventArgs e )
{
PromoteIfPreviewPanel ( MainDockPanel . ActiveContent ) ;
}
private void FileNewProjectMenu_Click ( object sender , EventArgs e )
{
NewProject ( ) ;
}
private void FileNewYmapMenu_Click ( object sender , EventArgs e )
{
NewYmap ( ) ;
}
private void FileNewYtypMenu_Click ( object sender , EventArgs e )
{
NewYtyp ( ) ;
}
private void FileNewYndMenu_Click ( object sender , EventArgs e )
{
NewYnd ( ) ;
}
private void FileNewYnvMenu_Click ( object sender , EventArgs e )
{
NewYnv ( ) ;
}
private void FileNewTrainsMenu_Click ( object sender , EventArgs e )
{
NewTrainTrack ( ) ;
}
private void FileNewScenarioMenu_Click ( object sender , EventArgs e )
{
NewScenario ( ) ;
}
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private void FileNewAudioDatMenu_Click ( object sender , EventArgs e )
{
NewAudioFile ( ) ;
}
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private void FileOpenProjectMenu_Click ( object sender , EventArgs e )
{
OpenProject ( ) ;
}
private void FileOpenYmapMenu_Click ( object sender , EventArgs e )
{
OpenYmap ( ) ;
}
private void FileOpenYtypMenu_Click ( object sender , EventArgs e )
{
OpenYtyp ( ) ;
}
private void FileOpenYndMenu_Click ( object sender , EventArgs e )
{
OpenYnd ( ) ;
}
private void FileOpenYnvMenu_Click ( object sender , EventArgs e )
{
OpenYnv ( ) ;
}
private void FileOpenTrainsMenu_Click ( object sender , EventArgs e )
{
OpenTrainTrack ( ) ;
}
private void FileOpenScenarioMenu_Click ( object sender , EventArgs e )
{
OpenScenario ( ) ;
}
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private void FileOpenAudioDatMenu_Click ( object sender , EventArgs e )
{
OpenAudioFile ( ) ;
}
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private void FileCloseProjectMenu_Click ( object sender , EventArgs e )
{
CloseProject ( ) ;
}
private void FileSaveProjectMenu_Click ( object sender , EventArgs e )
{
SaveProject ( ) ;
}
private void FileSaveProjectAsMenu_Click ( object sender , EventArgs e )
{
SaveProject ( true ) ;
}
private void FileSaveItemMenu_Click ( object sender , EventArgs e )
{
SaveCurrentItem ( ) ;
}
private void FileSaveItemAsMenu_Click ( object sender , EventArgs e )
{
SaveCurrentItem ( true ) ;
}
private void ViewProjectExplorerMenu_Click ( object sender , EventArgs e )
{
ShowProjectExplorer ( ) ;
}
private void ViewThemeBlueMenu_Click ( object sender , EventArgs e )
{
SetTheme ( "Blue" ) ;
}
private void ViewThemeLightMenu_Click ( object sender , EventArgs e )
{
SetTheme ( "Light" ) ;
}
private void ViewThemeDarkMenu_Click ( object sender , EventArgs e )
{
SetTheme ( "Dark" ) ;
}
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private void YmapNewEntityMenu_Click ( object sender , EventArgs e )
{
NewEntity ( ) ;
}
private void YmapNewCarGenMenu_Click ( object sender , EventArgs e )
{
NewCarGen ( ) ;
}
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private void YmapNewGrassBatchMenu_Click ( object sender , EventArgs e )
{
NewGrassBatch ( ) ;
}
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private void YmapAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddYmapToProject ( CurrentYmapFile ) ;
}
private void YmapRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYmapFromProject ( ) ;
}
private void YtypAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddYtypToProject ( CurrentYtypFile ) ;
}
private void YtypRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYtypFromProject ( ) ;
}
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private void YtypNewArchetypeMenu_Click ( object sender , EventArgs e )
{
NewArchetype ( ) ;
}
private void YtypMloNewEntityToolStripMenuItem_Click ( object sender , EventArgs e )
{
NewMloEntity ( ) ;
}
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private void YndNewNodeMenu_Click ( object sender , EventArgs e )
{
NewPathNode ( ) ;
}
private void YndAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddYndToProject ( CurrentYndFile ) ;
}
private void YndRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYndFromProject ( ) ;
}
private void YnvNewPolygonMenu_Click ( object sender , EventArgs e )
{
NewNavPoly ( ) ;
}
private void YnvAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddYnvToProject ( CurrentYnvFile ) ;
}
private void YnvRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYnvFromProject ( ) ;
}
private void TrainsNewNodeMenu_Click ( object sender , EventArgs e )
{
NewTrainNode ( ) ;
}
private void TrainsAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddTrainTrackToProject ( CurrentTrainTrack ) ;
}
private void TrainsRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveTrainTrackFromProject ( ) ;
}
private void ScenarioNewPointMenu_Click ( object sender , EventArgs e )
{
CurrentScenarioNode = null ;
NewScenarioNode ( ) ;
}
private void ScenarioNewPointFromSelectedMenu_Click ( object sender , EventArgs e )
{
NewScenarioNode ( ) ;
}
private void ScenarioNewEntityOverrideMenu_Click ( object sender , EventArgs e )
{
AddScenarioEntity ( ) ;
}
private void ScenarioNewChainMenu_Click ( object sender , EventArgs e )
{
AddScenarioChain ( ) ;
}
private void ScenarioNewClusterMenu_Click ( object sender , EventArgs e )
{
AddScenarioCluster ( ) ;
}
private void ScenarioImportChainMenu_Click ( object sender , EventArgs e )
{
ImportScenarioChain ( ) ;
}
private void ScenarioAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveScenarioFromProject ( ) ;
}
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private void AudioNewAmbientEmitterMenu_Click ( object sender , EventArgs e )
{
NewAudioEmitter ( ) ;
}
private void AudioNewAmbientEmitterListMenu_Click ( object sender , EventArgs e )
{
NewAudioEmitterList ( ) ;
}
private void AudioNewAmbientZoneMenu_Click ( object sender , EventArgs e )
{
NewAudioZone ( ) ;
}
private void AudioNewAmbientZoneListMenu_Click ( object sender , EventArgs e )
{
NewAudioZoneList ( ) ;
}
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private void AudioNewInteriorMenu_Click ( object sender , EventArgs e )
{
NewAudioInterior ( ) ;
}
private void AudioNewInteriorRoomMenu_Click ( object sender , EventArgs e )
{
NewAudioInteriorRoom ( ) ;
}
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private void AudioAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddAudioFileToProject ( CurrentAudioFile ) ;
}
private void AudioRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveAudioFileFromProject ( ) ;
}
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private void ToolsManifestGeneratorMenu_Click ( object sender , EventArgs e )
{
ShowEditProjectManifestPanel ( false ) ;
}
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private void ToolsLODLightsGeneratorMenu_Click ( object sender , EventArgs e )
{
ShowGenerateLODLightsPanel ( false ) ;
}
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private void ToolsNavMeshGeneratorMenu_Click ( object sender , EventArgs e )
{
ShowGenerateNavMeshPanel ( false ) ;
}
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private void ToolsImportMenyooXmlMenu_Click ( object sender , EventArgs e )
{
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ImportMenyooXml ( ) ;
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}
private void RenderShowGtavMapMenu_Click ( object sender , EventArgs e )
{
RenderShowGtavMapMenu . Checked = ! RenderShowGtavMapMenu . Checked ;
hidegtavmap = ! RenderShowGtavMapMenu . Checked ;
}
private void RenderShowProjectItemsMenu_Click ( object sender , EventArgs e )
{
RenderShowProjectItemsMenu . Checked = ! RenderShowProjectItemsMenu . Checked ;
renderitems = RenderShowProjectItemsMenu . Checked ;
}
private void ToolbarNewButton_ButtonClick ( object sender , EventArgs e )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
else
{
NewYmap ( ) ;
}
}
private void ToolbarNewProjectMenu_Click ( object sender , EventArgs e )
{
NewProject ( ) ;
}
private void ToolbarNewYmapMenu_Click ( object sender , EventArgs e )
{
NewYmap ( ) ;
}
private void ToolbarNewYtypMenu_Click ( object sender , EventArgs e )
{
NewYtyp ( ) ;
}
private void ToolbarNewYndMenu_Click ( object sender , EventArgs e )
{
NewYnd ( ) ;
}
private void ToolbarNewYnvMenu_Click ( object sender , EventArgs e )
{
NewYnv ( ) ;
}
private void ToolbarNewTrainsMenu_Click ( object sender , EventArgs e )
{
NewTrainTrack ( ) ;
}
private void ToolbarNewScenarioMenu_Click ( object sender , EventArgs e )
{
NewScenario ( ) ;
}
private void ToolbarOpenButton_ButtonClick ( object sender , EventArgs e )
{
if ( CurrentProjectFile = = null )
{
OpenProject ( ) ;
}
else
{
OpenYmap ( ) ;
}
}
private void ToolbarOpenProjectMenu_Click ( object sender , EventArgs e )
{
OpenProject ( ) ;
}
private void ToolbarOpenYmapMenu_Click ( object sender , EventArgs e )
{
OpenYmap ( ) ;
}
private void ToolbarOpenYtypMenu_Click ( object sender , EventArgs e )
{
OpenYtyp ( ) ;
}
private void ToolbarOpenYndMenu_Click ( object sender , EventArgs e )
{
OpenYnd ( ) ;
}
private void ToolbarOpenYnvMenu_Click ( object sender , EventArgs e )
{
OpenYnv ( ) ;
}
private void ToolbarOpenTrainsMenu_Click ( object sender , EventArgs e )
{
OpenTrainTrack ( ) ;
}
private void ToolbarOpenScenarioMenu_Click ( object sender , EventArgs e )
{
OpenScenario ( ) ;
}
private void ToolbarSaveButton_Click ( object sender , EventArgs e )
{
Save ( ) ;
}
private void ToolbarSaveAllButton_Click ( object sender , EventArgs e )
{
SaveAll ( ) ;
}
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}
}