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osu-lazer/osu.Game/Overlays/Settings
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
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Sections Mark several long-running tasks as long-running 2017-10-25 11:42:55 +09:00
SettingsButton.cs Fix wrong license header 2017-10-21 16:28:03 +10:30
SettingsCheckbox.cs Change all instances of options to settings where applicable 2017-05-15 10:55:29 +09:00
SettingsDropdown.cs Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
SettingsEnumDropdown.cs CI formatting 2017-05-19 19:22:42 -03:00
SettingsFooter.cs Correct and simplify RulesetStore 2017-10-16 17:02:31 +09:00
SettingsHeader.cs Make settings more modular 2017-08-14 13:09:59 +09:00
SettingsItem.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
SettingsLabel.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
SettingsSection.cs Add revert-to-default glow for settings items 2017-10-21 12:44:47 +10:30
SettingsSlider.cs Add KeyboardStep values for configuration options 2017-10-23 16:06:08 +10:30
SettingsSubsection.cs Add revert-to-default glow for settings items 2017-10-21 12:44:47 +10:30
SettingsTextBox.cs Change all instances of options to settings where applicable 2017-05-15 10:55:29 +09:00
Sidebar.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
SidebarButton.cs Update in line with framework changes. 2017-09-07 22:46:21 +09:00