.. |
Break
|
Fix rank display on break info display
|
2019-04-21 12:04:15 +08:00 |
HUD
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
PlayerSettings
|
Apply adjustments for framework changes
|
2019-10-23 14:04:06 +09:00 |
BreakOverlay.cs
|
Add test coverage and simplify break time updating
|
2019-11-26 15:32:48 +09:00 |
ComboEffects.cs
|
Fix skinning support for combobreak
|
2019-06-30 21:58:30 +09:00 |
DimmableStoryboard.cs
|
improve code quality using resharper and codefactor advice
|
2019-11-24 07:42:39 +00:00 |
DimmableVideo.cs
|
improve code quality using resharper and codefactor advice
|
2019-11-24 07:42:39 +00:00 |
FailAnimation.cs
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
FailOverlay.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
GameplayClock.cs
|
Merge remote-tracking branch 'upstream/master' into lead-in-fixes
|
2019-11-15 14:05:31 +09:00 |
GameplayClockContainer.cs
|
Update mods and user adjust to use adjustments
|
2019-12-09 19:41:31 +09:00 |
GameplayMenuOverlay.cs
|
Fix logic regression
|
2019-12-11 14:37:10 +09:00 |
HotkeyExitOverlay.cs
|
Fix licence header
|
2019-06-24 18:34:23 +09:00 |
HotkeyRetryOverlay.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
HUDOverlay.cs
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
KeyCounter.cs
|
Don't use gameplay clock in KeyCounter
|
2019-09-12 15:48:07 +09:00 |
KeyCounterAction.cs
|
Resolve equals usages.
|
2019-11-13 22:35:50 +08:00 |
KeyCounterDisplay.cs
|
Fix key overlay appearing regardless of the setting
|
2019-12-19 17:52:58 +03:00 |
KeyCounterKeyboard.cs
|
Handle key counter rewinding in a better way
|
2019-09-12 15:42:14 +09:00 |
KeyCounterMouse.cs
|
Handle key counter rewinding in a better way
|
2019-09-12 15:42:14 +09:00 |
KeyCounterState.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
PauseOverlay.cs
|
Remove PausableGameplayContainer
|
2019-03-18 20:33:43 +09:00 |
Player.cs
|
Drain starting at the first hitobject, not gameplay start
|
2019-12-27 16:16:30 +09:00 |
PlayerLoader.cs
|
Pass bindable to BeatmapMetadataDisplay
|
2020-01-08 20:10:43 +01:00 |
ReplayPlayer.cs
|
Invert BypassFail usage
|
2019-09-19 08:00:41 +03:00 |
ReplayPlayerLoader.cs
|
Fix replay import from main menu causing a hard crash
|
2019-12-27 19:36:48 +09:00 |
ResumeOverlay.cs
|
Make OverlayContainers with no blocking input VisibilityContainers
|
2019-10-14 16:27:59 -07:00 |
ScreenWithBeatmapBackground.cs
|
change name of interface and expose method instead of seperate values
|
2019-11-25 07:24:29 +00:00 |
SkipOverlay.cs
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
SoloResults.cs
|
Use leased bindables
|
2019-02-01 16:44:06 +09:00 |
SongProgress.cs
|
Centralise End/StartTime retrieval to extension method
|
2019-11-25 19:09:14 +09:00 |
SongProgressBar.cs
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
SongProgressGraph.cs
|
Remove excess parenthesis
|
2019-11-25 22:37:07 +09:00 |
SongProgressInfo.cs
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
SquareGraph.cs
|
CA1825: use Array.Empty.
|
2019-12-17 12:59:48 +08:00 |