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osu-lazer/osu.Game.Rulesets.Osu
Naxess 448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
..
Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Configuration Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
Judgements Move spin start time to inside result and switch to standard state handling 2021-03-11 12:58:15 +09:00
Mods Add space before the unit 2021-04-17 06:28:07 +03:00
Objects Merge branch 'master' into legacy-spm-counter 2021-04-12 12:52:52 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Apply CursorCentre to old-style legacy cursor trail 2021-04-14 08:20:18 +03:00
Statistics Update framework 2020-09-10 18:10:39 +09:00
UI Merge pull request #12405 from frenzibyte/top-left-cursor 2021-04-16 00:30:53 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Fix AutoPilot mod failing to block touch input 2021-02-09 15:31:55 +09:00
OsuRuleset.cs Add "Barrel Roll" mod 2021-04-14 16:52:29 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Revert legacy spinner presence changes and bonus counter component 2021-03-13 05:57:47 +03:00