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For wheel input with precision, we still prefer exact tracking for now. May change this in the future based on feedback from mappers, but it makes little sense to do non-snapped scrolling when input is coming from a non-precise source. |
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CentreMarker.cs | ||
DifficultyPointPiece.cs | ||
SamplePointPiece.cs | ||
Timeline.cs | ||
TimelineArea.cs | ||
TimelineBlueprintContainer.cs | ||
TimelineButton.cs | ||
TimelineControlPointDisplay.cs | ||
TimelineControlPointGroup.cs | ||
TimelineHitObjectBlueprint.cs | ||
TimelineTickDisplay.cs | ||
TimingPointPiece.cs | ||
ZoomableScrollContainer.cs |