..
Components
Unbind bindable lists for general safety
2020-11-07 20:59:57 +01:00
Compose
Fix editor timeline not snapping on non-precise wheel scroll
2021-01-15 15:47:42 +09:00
Design
Avoid destroying editor screens when changing between modes
2020-09-24 17:03:54 +09:00
Setup
Change access of beatmap to use working for consistency in file
2021-01-07 19:11:51 +09:00
Timing
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
BindableBeatDivisor.cs
Use foreach
2020-01-28 16:04:13 +09:00
ClipboardContent.cs
Add initial implementation of editor clipboard
2020-09-11 19:54:20 +09:00
Editor.cs
Merge branch 'master' into fix-control-point-pollution
2021-01-08 00:02:45 +09:00
EditorBeatmap.cs
Further simplify non-transactional change logic
2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs
Fix state application always checking newest state for early abort, rather than current
2020-11-27 16:57:11 +09:00
EditorClock.cs
Fix editor seek transform seeking too much
2020-11-02 21:08:58 +09:00
EditorScreen.cs
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
EditorScreenMode.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs
Fix dependency not always available due to nested LoadComponentAsync call
2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs
Merge branch 'master' into editor-timing-screen-change-handling
2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs
Add asserts of HitObjects indices
2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs
Add cancel exit button
2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs
Make component and add hooking events
2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs
Add editor waveform opacity selection to menu
2020-11-03 16:01:14 +09:00