.. |
Break
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HUD
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Merge branch 'master' into hud/kc-skinnable
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2023-06-25 15:42:08 +02:00 |
PlayerSettings
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ArgonKeyCounter.cs
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Adjust animations slightly
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2023-06-06 14:42:42 +09:00 |
ArgonKeyCounterDisplay.cs
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Restructure key counters to use a common flow
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2023-04-25 21:37:19 +09:00 |
BeatmapMetadataDisplay.cs
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Refactor IWorkingBeatmap.Background to GetBackground()
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2023-06-08 16:19:32 +09:00 |
BreakOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
BreakTracker.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ComboEffects.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DimmableStoryboard.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EpilepsyWarning.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
FailAnimation.cs
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Update FailAnimation to use SkinnableSound
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2023-03-14 20:44:30 +01:00 |
FailOverlay.cs
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Adapt changes to fit master
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2023-05-27 12:29:14 +02:00 |
GameplayClockContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplayClockExtensions.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
GameplayMenuOverlay.cs
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GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
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2023-05-27 12:47:05 +02:00 |
GameplayState.cs
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Fix TestSceneReplayRecorder not using score provided by gameplay state
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2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HotkeyRetryOverlay.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HUDOverlay.cs
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Actuall add composite component to hierarchy
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2023-06-26 16:24:36 +09:00 |
IGameplayClock.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
ILocalUserPlayInfo.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
MasterGameplayClockContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
OffsetCorrectionClock.cs
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
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Actually use paused header
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2023-05-29 10:24:59 +09:00 |
Player.cs
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refactor: decouple Trigger logic from KeyCounterDisplay
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2023-06-14 21:13:35 +02:00 |
PlayerConfiguration.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlayerLoader.cs
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Add tests for suppressing epilepsy warning when storyboard disabled
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2023-04-05 20:56:50 +02:00 |
ReplayPlayer.cs
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Make user activity class names more specific
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2023-02-12 12:32:17 -08:00 |
ReplayPlayerLoader.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ResumeOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RoomSubmittingPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SaveFailedScoreButton.cs
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Add FireAndForget to stray Task.Run
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2023-06-21 17:48:55 +09:00 |
ScreenSuspensionHandler.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ScreenWithBeatmapBackground.cs
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Fix song select potentially updating background parameters when not the current screen
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2023-02-16 18:45:22 +09:00 |
SkipOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SoloPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SoloSpectator.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
SoloSpectatorPlayer.cs
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Make user activity class names more specific
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2023-02-12 12:32:17 -08:00 |
SpectatorPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SpectatorPlayerLoader.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
SpectatorResultsScreen.cs
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
SquareGraph.cs
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Make layout readonly
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2023-05-13 11:37:56 +02:00 |
SubmittingPlayer.cs
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Ensure score submission attempt completion before notifying spectator server when exiting play early
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2022-12-21 22:23:26 +01:00 |