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Connections
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Expose animation start time as mutable in interface
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2020-11-22 13:11:22 +01:00 |
Pieces
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Reduce the opacity of the default skin slider ball
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2020-11-27 15:22:29 +09:00 |
DrawableHitCircle.cs
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Remove more code and make some methods private
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2020-11-22 18:51:16 +09:00 |
DrawableOsuHitObject.cs
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Remove unused using statement
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2020-11-27 17:01:07 +09:00 |
DrawableOsuJudgement.cs
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Add better test coverage of hit lighting (and ensure reset after animation reapplication)
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2020-11-19 14:10:07 +09:00 |
DrawableSlider.cs
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Merge branch 'master' into hit-sample-pooling
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2020-12-02 14:45:24 +09:00 |
DrawableSliderHead.cs
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Remove unused import
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2020-11-27 10:18:00 +09:00 |
DrawableSliderRepeat.cs
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Add nested osu! hitobject pooling
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2020-11-12 15:59:48 +09:00 |
DrawableSliderTail.cs
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Add nested osu! hitobject pooling
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2020-11-12 15:59:48 +09:00 |
DrawableSliderTick.cs
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Add nested osu! hitobject pooling
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2020-11-12 15:59:48 +09:00 |
DrawableSpinner.cs
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Merge branch 'immutable-hit-samples' into hit-sample-pooling
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2020-12-01 16:05:28 +09:00 |
DrawableSpinnerBonusTick.cs
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Add nested osu! hitobject pooling
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2020-11-12 15:59:48 +09:00 |
DrawableSpinnerTick.cs
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Add MaximumJudgementOffset to DrawableHitObject, use in more places
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2020-11-26 01:12:42 +09:00 |
IRequireTracking.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
ITrackSnaking.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
SkinnableLighting.cs
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Remove AccentColour binding from judgement lighting
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2020-11-05 14:49:15 +09:00 |
SpinnerBackgroundLayer.cs
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Refactor to centralise implementation into a single component
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2020-07-29 22:31:52 +09:00 |
SpinnerCentreLayer.cs
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Simplify and standardise scale for default display
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2020-07-30 11:50:13 +09:00 |