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Fix two implementation oversights
2022-12-02 16:05:14 +09:00
DrawableRuleset.cs
Move judgement result revert logic to Playfield
2023-01-19 19:57:13 +09:00
DrawableRulesetDependencies.cs
Fix FallbackSampleStore.GetAsync
fallback logic
2022-11-13 18:47:28 +01:00
DrawableRulesetDependenciesProvidingContainer.cs
Fix nullability inspection on disposal path
2022-11-30 17:49:08 +09:00
FrameStabilityContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
GameplayCursorContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
GameplaySampleTriggerSource.cs
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
HitObjectContainer.cs
Move judgement result revert logic to Playfield
2023-01-19 19:57:13 +09:00
IFrameStableClock.cs
Change FrameStableClock
to inherit IGameplayClock
2022-09-08 18:24:18 +09:00
IHitObjectContainer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
IPooledHitObjectProvider.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
JudgementContainer.cs
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
ModIcon.cs
Partial everything
2022-11-27 00:00:27 +09:00
ModSwitchSmall.cs
Partial everything
2022-11-27 00:00:27 +09:00
ModSwitchTiny.cs
Partial everything
2022-11-27 00:00:27 +09:00
Playfield.cs
Move judgement result revert logic to Playfield
2023-01-19 19:57:13 +09:00
PlayfieldAdjustmentContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
PlayfieldBorder.cs
Partial everything
2022-11-27 00:00:27 +09:00
PlayfieldBorderStyle.cs
Prefix common strings for context
2022-08-10 00:35:19 +10:00
ReplayRecorder.cs
Partial everything
2022-11-27 00:00:27 +09:00
RulesetInputManager.cs
Partial everything
2022-11-27 00:00:27 +09:00