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Blueprints
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Refactor PlacementBlueprint to not be hitobject specific
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2024-09-24 20:31:00 +02:00 |
Checks
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Refactor abstract check to reduce duplication
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2024-03-26 11:13:03 +01:00 |
BananaShowerCompositionTool.cs
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Refactor PlacementBlueprint to not be hitobject specific
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2024-09-24 20:31:00 +02:00 |
CatchBeatmapVerifier.cs
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Make check ruleset specific
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2024-03-22 14:48:22 -03:00 |
CatchBeatSnapGrid.cs
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Abstract out common implementation of BeatSnapGrid
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2023-10-17 16:42:52 +09:00 |
CatchBlueprintContainer.cs
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Remove #nullable disable from Catch.Edit namespace
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2023-01-15 17:29:32 +09:00 |
CatchDistanceSnapGrid.cs
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Remove #nullable disable from Catch.Edit namespace
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2023-01-15 17:29:32 +09:00 |
CatchDistanceSnapProvider.cs
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Fix incorrect osu!catch snap display when last object is a juice stream
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2024-09-02 17:26:14 +09:00 |
CatchEditorPlayfield.cs
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Remove #nullable disable from Catch.Edit namespace
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2023-01-15 17:29:32 +09:00 |
CatchEditorPlayfieldAdjustmentContainer.cs
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Bypass Parent nullability checks for now
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2023-10-17 17:48:45 +09:00 |
CatchHitObjectComposer.cs
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Refactor PlacementBlueprint to not be hitobject specific
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2024-09-24 20:31:00 +02:00 |
CatchHitObjectUtils.cs
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Remove #nullable disable from Catch.Edit namespace
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2023-01-15 17:29:32 +09:00 |
CatchSelectionHandler.cs
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Simplify implementation
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2024-03-28 10:12:27 +01:00 |
DrawableCatchEditorRuleset.cs
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Remove #nullable disable from Catch.Edit namespace
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2023-01-15 17:29:32 +09:00 |
FruitCompositionTool.cs
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Refactor PlacementBlueprint to not be hitobject specific
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2024-09-24 20:31:00 +02:00 |
JuiceStreamCompositionTool.cs
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Refactor PlacementBlueprint to not be hitobject specific
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2024-09-24 20:31:00 +02:00 |
PositionRange.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |