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mirror of https://github.com/ppy/osu.git synced 2024-11-15 16:27:43 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Edit
2024-09-24 20:31:00 +02:00
..
Blueprints Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
Checks Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
BananaShowerCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
CatchBeatmapVerifier.cs Make check ruleset specific 2024-03-22 14:48:22 -03:00
CatchBeatSnapGrid.cs Abstract out common implementation of BeatSnapGrid 2023-10-17 16:42:52 +09:00
CatchBlueprintContainer.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
CatchDistanceSnapGrid.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
CatchDistanceSnapProvider.cs Fix incorrect osu!catch snap display when last object is a juice stream 2024-09-02 17:26:14 +09:00
CatchEditorPlayfield.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
CatchEditorPlayfieldAdjustmentContainer.cs Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
CatchHitObjectComposer.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
CatchHitObjectUtils.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
CatchSelectionHandler.cs Simplify implementation 2024-03-28 10:12:27 +01:00
DrawableCatchEditorRuleset.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
FruitCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
JuiceStreamCompositionTool.cs Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
PositionRange.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00