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mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:12:57 +08:00
osu-lazer/osu.Game/Rulesets/Objects
ekrctb efef97d5be Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
..
Drawables Store Result.TimeAbsolute separately from offset 2023-01-24 15:35:06 +09:00
Legacy Rename some pieces and better document SampleBankInfo 2022-10-25 14:55:33 +09:00
Pooling Partial everything 2022-11-27 00:00:27 +09:00
Types Automated #nullable processing 2022-06-17 16:37:17 +09:00
BarLineGenerator.cs Fix multiple instances of last hitobject time being calculated incorrectly 2022-12-01 18:04:06 +09:00
BezierConverter.cs Change return type to List 2022-10-31 11:39:41 +01:00
HitObject.cs Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
HitObjectLifetimeEntry.cs Move judgement result revert logic to Playfield 2023-01-19 19:57:13 +09:00
HitObjectParser.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitObjectProperty.cs Fix osu! and catch hitobjects no longer scaled to 1 by default 2022-07-19 07:00:13 +03:00
IBarLine.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PathControlPoint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderEventGenerator.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderPath.cs Merge pull request #21559 from OliBomby/stream-tool-1 2023-01-11 15:31:04 +09:00
SliderPathExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SyntheticHitObjectEntry.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00