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osu-lazer/osu.Game/Screens/Edit
2020-01-22 01:32:11 +09:00
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Components Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
Compose Fix SelectionHandler visibility on remote selection 2020-01-22 01:32:11 +09:00
Design Better signify under construction screens in editor 2019-10-08 14:32:48 +09:00
Setup Better signify under construction screens in editor 2019-10-08 14:32:48 +09:00
Timing Merge remote-tracking branch 'upstream/master' into editor-timing-screen-2 2019-11-06 16:22:55 +09:00
BindableBeatDivisor.cs Softly handle invalid beat divisors instead of throwing 2019-11-08 17:28:11 +09:00
Editor.cs Save before exporting 2020-01-15 13:48:28 +09:00
EditorBeatmap.cs Share selected hitobjects across multiple blueprint containers 2020-01-21 20:46:39 +09:00
EditorClock.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
EditorScreen.cs Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Allow timeline content to get more localised dependencies 2020-01-21 17:37:05 +09:00