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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Skinning;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public Func<bool> Hit;
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public CirclePiece()
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{
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Masking = true;
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CornerRadius = Size.X / 2;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChild = new SkinnableDrawable("Play/osu/hitcircle", _ => new DefaultCirclePiece());
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}
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public bool OnPressed(OsuAction action)
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{
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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return IsHovered && (Hit?.Invoke() ?? false);
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}
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return false;
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}
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public bool OnReleased(OsuAction action) => false;
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}
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}
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