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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
smoogipoo 86e09a68f7 Separate slider body to bypass snaking logic
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00
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Connections Apply FollowPoint alpha to inner container (should not affect legacy skins) 2018-07-31 15:59:06 +09:00
Pieces Separate slider body to bypass snaking logic 2018-10-29 15:15:29 +09:00
DrawableHitCircle.cs Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake 2018-08-24 15:26:36 +09:00
DrawableOsuHitObject.cs Fix potential nullref in IsPresent override 2018-09-06 18:01:32 +09:00
DrawableOsuJudgement.cs Make Rulesets.Osu use the new judgement result structure 2018-08-02 20:36:38 +09:00
DrawableRepeatPoint.cs Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
DrawableSlider.cs Separate slider body to bypass snaking logic 2018-10-29 15:15:29 +09:00
DrawableSliderHead.cs Limit shake duration to ensure it doesn't overlap miss window 2018-07-06 17:24:30 +09:00
DrawableSliderTail.cs Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
DrawableSliderTick.cs Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
DrawableSpinner.cs Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
IRequireTracking.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
ITrackSnaking.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00