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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs

38 lines
1.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly Slider slider;
public DrawableSliderHead(Slider slider, HitCircle h)
: base(h)
{
this.slider = slider;
Position = HitObject.Position - slider.Position;
}
protected override void Update()
{
base.Update();
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
}
}