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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces
smoogipoo 86e09a68f7 Separate slider body to bypass snaking logic
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00
..
ApproachCircle.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
CirclePiece.cs Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
DefaultCirclePiece.cs Revert async changes 2018-08-31 07:07:10 +09:00
ExplodePiece.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
FlashPiece.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
GlowPiece.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
ManualSliderBody.cs Separate slider body to bypass snaking logic 2018-10-29 15:15:29 +09:00
NumberPiece.cs Implement skinnable sprite text 2018-09-27 17:40:28 +09:00
RingPiece.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
SliderBall.cs Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
SliderBody.cs Separate slider body to bypass snaking logic 2018-10-29 15:15:29 +09:00
SnakingSliderBody.cs Separate slider body to bypass snaking logic 2018-10-29 15:15:29 +09:00
SpinnerBackground.cs Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
SpinnerDisc.cs Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
SpinnerSpmCounter.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
SpinnerTicks.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
TrianglesPiece.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00