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Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class. |
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.. | ||
Background | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Multiplayer | ||
Navigation | ||
Online | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestSceneOsuGame.cs | ||
TestSceneOsuScreenStack.cs |