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mirror of https://github.com/ppy/osu.git synced 2024-12-18 07:22:57 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
2024-07-12 17:22:36 +09:00
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CentreMarker.cs Adjust timeline centre marker visuals and bring in front of ticks 2024-07-12 16:29:40 +09:00
DifficultyPointPiece.cs Add a bit more padding between node overlays and hitobjects in timeline 2024-07-12 17:22:36 +09:00
HitObjectPointPiece.cs Fix non-block namespace usage 2023-05-02 15:09:24 +09:00
NodeSamplePointPiece.cs added xmldoc and renamed GetSamples 2023-06-01 09:34:21 +02:00
SamplePointPiece.cs Add a bit more padding between node overlays and hitobjects in timeline 2024-07-12 17:22:36 +09:00
Timeline.cs Adjust timeline centre marker visuals and bring in front of ticks 2024-07-12 16:29:40 +09:00
TimelineArea.cs Adjust editor transparent tweens to be less "flashy" 2024-07-09 16:16:19 +09:00
TimelineBlueprintContainer.cs Commit active placement when starting drag selection via timeline 2024-06-14 09:32:40 +02:00
TimelineBreak.cs Adjust breaks in timeline to be centered with waveform / hitobjects 2024-07-12 15:45:58 +09:00
TimelineBreakDisplay.cs Fix nullability 2024-07-03 15:31:46 +09:00
TimelineButton.cs Automated pass 2023-06-24 01:00:03 +09:00
TimelineControlPointDisplay.cs Adjust code structure slightly 2024-03-20 12:52:54 +08:00
TimelineControlPointGroup.cs Add slight offset for timeline BPM display to avoid overlaps 2024-07-12 14:34:01 +09:00
TimelineDragBox.cs Automated pass 2023-06-24 01:00:03 +09:00
TimelineHitObjectBlueprint.cs Add a bit more padding between node overlays and hitobjects in timeline 2024-07-12 17:22:36 +09:00
TimelineSelectionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
TimelineTickDisplay.cs Adjust timeline ticks to add a bit more body back 2024-07-12 14:29:18 +09:00
TimingPointPiece.cs Automated pass 2023-06-24 01:00:03 +09:00
TopPointPiece.cs Improve TimelineControlPointDisplay performance 2024-03-16 11:57:18 +03:00
ZoomableScrollContainer.cs Automated pass 2023-06-24 01:00:03 +09:00