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mirror of https://github.com/ppy/osu.git synced 2024-12-18 03:05:10 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
2024-08-29 19:34:18 +02:00
..
CentreMarker.cs Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
DifficultyPointPiece.cs Add a bit more padding between node overlays and hitobjects in timeline 2024-07-12 17:22:36 +09:00
HitObjectPointPiece.cs Fix non-block namespace usage 2023-05-02 15:09:24 +09:00
NodeSamplePointPiece.cs Merge remote-tracking branch 'upstream/master' into doubleclick 2024-08-20 23:19:27 +02:00
SamplePointPiece.cs dont seek on right-click, only on keyboard request 2024-08-29 19:34:14 +02:00
Timeline.cs Move zero marker below control points to avoid common overlap scenario 2024-08-22 01:09:22 +09:00
TimelineArea.cs Fix editor UI transparency being incorrectly opaque when hovering slider control points 2024-07-11 16:41:21 +09:00
TimelineBlueprintContainer.cs Change order of application to avoid bias to side with more room to drag 2024-07-23 20:56:21 +09:00
TimelineBreak.cs Adjust breaks in timeline to be centered with waveform / hitobjects 2024-07-12 15:45:58 +09:00
TimelineBreakDisplay.cs Fix nullability 2024-07-03 15:31:46 +09:00
TimelineButton.cs Automated pass 2023-06-24 01:00:03 +09:00
TimelineDragBox.cs Automated pass 2023-06-24 01:00:03 +09:00
TimelineHitObjectBlueprint.cs Reduce size of hit objects on timeline 2024-08-21 16:46:13 +09:00
TimelineSelectionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
TimelineTickDisplay.cs Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
TimelineTimingChangeDisplay.cs Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
ZoomableScrollContainer.cs Automated pass 2023-06-24 01:00:03 +09:00