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I was trying to be smart about things and make use of our `SynchronisationContext` setup, but it turns out to not work in all cases due to the context being missing depending on where you are calling the method from. For now let's prefer the "works everywhere" method of scheduling the final work back to update. |
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.. | ||
BeatmapCarouselV2TestScene.cs | ||
TestSceneAdvancedStats.cs | ||
TestSceneBeatmapCarousel.cs | ||
TestSceneBeatmapCarouselV2Basics.cs | ||
TestSceneBeatmapCarouselV2GroupSelection.cs | ||
TestSceneBeatmapCarouselV2Selection.cs | ||
TestSceneBeatmapDetails.cs | ||
TestSceneBeatmapInfoWedge.cs | ||
TestSceneBeatmapLeaderboard.cs | ||
TestSceneBeatmapMetadataDisplay.cs | ||
TestSceneBeatmapOptionsOverlay.cs | ||
TestSceneBeatmapRecommendations.cs | ||
TestSceneFilterControl.cs | ||
TestScenePlaySongSelect.cs | ||
TestSceneSongSelectFooter.cs | ||
TestSceneTopLocalRank.cs | ||
TestSceneUpdateBeatmapSetButton.cs | ||
TestSceneUserTopScoreContainer.cs |