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Mark recommendation test as flaky
Will revisit during song select refactoring no doubt.
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@ -12,7 +12,6 @@ using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -85,6 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestPresentedBeatmapIsRecommended()
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{
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List<BeatmapSetInfo> beatmapSets = null;
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@ -106,6 +106,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestCurrentRulesetIsRecommended()
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{
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BeatmapSetInfo catchSet = null, mixedSet = null;
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@ -142,6 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestSecondBestRulesetIsRecommended()
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{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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@ -159,6 +161,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestCorrectStarRatingIsUsed()
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{
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BeatmapSetInfo osuSet = null, maniaSet = null;
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@ -176,6 +179,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestBeatmapListingFilter()
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{
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AddStep("set playmode to taiko", () => ((DummyAPIAccess)API).LocalUser.Value.PlayMode = "taiko");
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@ -245,7 +249,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
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AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.MatchesOnlineID(getImport().Beatmaps[expectedDiff - 1]));
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AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(getImport().Beatmaps[expectedDiff - 1].OnlineID));
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}
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protected override TestOsuGame CreateTestGame() => new NoBeatmapUpdateGame(LocalStorage, API);
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