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Alternate method is to expose a `SnapDistancesChanged` event in `IPositionSnapProvider` instead, but I chose this way as an analogue to `IBeatSnapProvider.BeatDivisor`, which might even make sense to be exposed as `BindableBeatDivisor` instead of caching that separately. |
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.. | ||
ManiaPlacementBlueprintTestScene.cs | ||
ManiaSelectionBlueprintTestScene.cs | ||
TestSceneEditor.cs | ||
TestSceneHoldNotePlacementBlueprint.cs | ||
TestSceneHoldNoteSelectionBlueprint.cs | ||
TestSceneManiaBeatSnapGrid.cs | ||
TestSceneManiaComposeScreen.cs | ||
TestSceneManiaHitObjectComposer.cs | ||
TestSceneNotePlacementBlueprint.cs | ||
TestSceneNoteSelectionBlueprint.cs |